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Can Use Warfare Links
HIGHLIGHTS
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Name: Vulture Hull: Ferox Role: Command Ship
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Ishukone
Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
SHIP BONUSES
Command Ships bonuses (per skill level): 10% bonus to Medium Hybrid Turret optimal range 10% bonus to Medium Hybrid Turret damage 3% bonus to Siege Warfare and Information Warfare Links effectiveness Caldari Battlecruiser bonuses (per skill level): 10% bonus to Medium Hybrid Turret optimal range 4% bonus to all shield resistances Role Bonus: • Can use 3 Warfare Link modules simultaneously
Required Skills
- Caldari Battlecruiser V35d 13h 20m
- Command Ships I1h 6m
- Spaceship Command V5d 22h 13m
- [[Skills:Warfare Link Specialist IV]]unknown rank
- [[Skills:Armored Warfare V]]unknown rank
- [[Skills:Information Warfare V]]unknown rank
- [[Skills:Siege Warfare V]]unknown rank
- [[Skills:Skirmish Warfare V]]unknown rank
Training Time what's this?104d 20h 51m 23s
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Grouping
▪ Variations Ferox
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Can use Command Burst module High amount of High Slots
1,150 MW 515 tf
145 m/sec
475 m³
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Ship Attributes
Fittings |
High 7
Launchers 2
Turrets 5
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 13 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
Gravimetric Sensor 23 points
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Structure |
Structure Hitpoints 3,900 HP
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Armor |
Armor Hitpoints 3,400 HP
Armor Resistances
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Shields |
Shield Capacity 5,300 HP
Shield Resistances
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Summary
The Vulture is a Caldari command ship designed as a railgun platform. With its dual optimal range bonus it would make a good sniper, but is rarely used for that role in practice. With its shield resistance bonus and one extra mid slot over the Nighthawk the Vulture can sport the strongest shield buffer tank of any command ship, making it the preferred booster for providing siege warfare links to large shield fleets.
Skills
Further information about additional or recommended skills to pilot Vulture for a specific or it's common role(s) can be written here.
Fitting
[Vulture, Warlinks Shield Brawl]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Siege Warfare Link - Shield Harmonizing II
Siege Warfare Link - Active Shielding II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Tracking Computer II
Faint Epsilon Warp Scrambler I
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Hybrid Collision Accelerator I
Medium Semiconductor Memory Cell I
Hobgoblin II x5
Optimal Range Script x1
Caldari Navy Antimatter Charge M x1
Caldari Navy Iridium Charge M x1
Null M x1
- A brawling range PvP fit with 2 warlinks modules. Shield Warfare are assumed herein, but the Vulture is also bonused for Information Warlinks. Updated for Odyssey 1.1.
- With all skills at V, WITH fleet bonuses from this ship and assuming a Shield Warfare Mindlink in slot 10, this ship has 102 K EHP, flies at 1038 m/s (1470 m/s with MWD overheated) and align in 10.7 s (7.9 s with MWD off). The capacitor will last 3 min 22 s.
- Damage varies between 748 dps at 5.8 + 8.1 km with Caldari Navy Antimatter and 616 dps at 16 + 11 km with Null.
- The scram can be replaced by an ECCM, a point, a web or an ECM module, to taste.
Tactics
No sub-article about Vulture roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Vulture here.
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