Scorpion

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EVE University Database
 
Ship Database
Scorpion
Scorpion
Caldari State
Caldari State
Standard Battleships
Scorpion Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.

SHIP BONUSES

Caldari Battleship bonuses (per skill level):
15% bonus to ECM Target Jammer strength
25% bonus to ECM Target Jammer optimal range and falloff
25% bonus to ECM Burst range

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Rattlesnake
Rattlesnake.jpg
CornerTFs.png
Rattlesnake
Pirate Faction Battleships Scorpion Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png6 (5/0) Icon mid slot.png7 Icon low slot.png6
Icon powergrid.png10,000 MW Icon cpu.png710 tf
Icon velocity.png94 m/sec
Icon capacity.png815 m³
,Widow
Widow.jpg
CornerT2s.png
Widow
Black Ops Scorpion Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png7 (5/0) Icon mid slot.png8 Icon low slot.png4
Icon powergrid.png9,800 MW Icon cpu.png800 tf
Icon velocity.png106 m/sec
Icon capacity.png750 m³
,Scorpion Navy Issue
Scorpion Navy Issue.jpg
CornerTFs.png
Scorpion Navy Issue
Faction Battleships Scorpion Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png7 (6/4) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png11,000 MW Icon cpu.png780 tf
Icon velocity.png103 m/sec
Icon capacity.png815 m³

Ship Attributes

Fittings
Powergrid
powergrid
9,000 MW
CPU
cpu output
750 tf
Capacitor
capacitor
5,500 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
4
Medium
medium slots
8
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
94 m/sec
Inertia Modifier
inertia modifier (agility)
0.116
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
16.66 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
480 m
Scan Res.
scan resolution
110 mm
Structure
Structure Hitpoints
structure hitpoints
6,500 HP
Mass
ship mass
103,600,000 kg
Volume
ship volume
468,000 m³
Cargo Capacity
cargo capacity
550 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
5,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Scorpion gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 5 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 5 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivalled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement.

Skills

Further information about additional or recommended skills to pilot Scorpion for a specific or it's common role(s) can be written here.

Fitting

Range Scorp
Scorpion: Range Scorp
EFT
[Scorpion, Range Scorp]
Auto Targeting System II
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Large YF-12a Smartbomb
Large YF-12a Smartbomb

Prototype 100MN Microwarpdrive I
Enfeebling Phase Inversion ECM I
Enfeebling Phase Inversion ECM I
'Umbra' White Noise ECM
'Umbra' White Noise ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
'Hypnos' Ion Field ECM I
Sensor Booster II

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I

Large Particle Dispersion Augmentor I
Large Particle Dispersion Projector I
Large Particle Dispersion Projector I


Wasp EC-900 x2
Vespa EC-600 x2
Hornet EC-300 x1

Scan Resolution Script x1

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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Caldari Battleship IV/V
  • Electronic Warfare IV
  • Long Distance Jamming IV
  • Signal Dispersion IV
  • Frequency Modulation IV
  • Signature Analysis V
  • Long Range Targeting V
  • Advanced Target Management III
NOTES
  • This fit is meant to stay at as much range as possible which means up to 150km optimal and targeting range up to 180km
  • This does not field much tank, if anything lands on you or shoots you, get out!
  • The Auto Targeting System is not meant to be activated but provides the ability to lock up to 10 targets
  • Smartbombs and Neuts help with clearing tackle that lands on you (NEVER use smartbombs in empire space unless you know exactly what you are doing or you might get CONCORDed or killed by players)


Tactics

No sub-article about Scorpion roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.