Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Name: Crow Hull: Condor Class Role: Interceptor
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
SHIP BONUSES
Caldari Frigate bonuses (per skill level): 5% bonus to Light Missile and Rocket explosion radius 10% bonus to Light Missile and Rocket max velocity Interceptors bonuses (per skill level): 15% reduction in Microwarpdrive signature radius penalty 5% bonus to Warp Scrambler and Warp Disruptor optimal range Role Bonus: 80% reduction in Propulsion Jamming systems activation cost • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Required Skills
Training Time what's this?23d 22h 40m 30s
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Grouping
▪ Variations Raptor
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Fast Target Locking Time
38 MW 160 tf
420 m/sec
92 m³
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,Condor
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35 MW 185 tf
400 m/sec
130 m³
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Ship Attributes
Fittings |
High 4
Launchers 4
Turrets 0
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 5.46 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
Gravimetric Sensor 12 points
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Structure |
Structure Hitpoints 375 HP
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Armor |
Armor Hitpoints 325 HP
Armor Resistances
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Shields |
Shield Capacity 550 HP
Shield Resistances
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Summary
The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors. Oceanus 1.0 removed a low slot and added a high slot and a launcher hardpoint, as well as switching its kinetic damage bonus for a explosion radius bonus.
The Crow has 4 mid slots like the Stiletto, allowing it to fit both Point and Scram.
Skills
Further information about additional or recommended skills to pilot Crow for a specific or it's common role(s) can be written here.
Fitting
[Crow, Fly Something Else]
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II
Nanofiber Internal Structure II
Damage Control II
Small Polycarbon Engine Housing I
Small Ionic Field Projector I
- This ship was totally ruined. If you have to fly it this is really the only way to still be a fleet inty.
- I know, it has no weapons to whore on kills. Blame CCP Fozzie.
Tactics
No sub-article about Crow roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Crow here.
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