Crusader
RELATED UNI-WIKI REFERENCES
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Name: Crusader SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
Being the Amarr Combat Interceptor, the Crusader is a fierce ship to many other Frigates thanks to it's incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to it's raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems.
The Crusader is an excellant ship to fly, for those wishing to take a step up from a Pulse Imperial Navy Slicer or a Pulse Executioner.
Skills
Further information about additional or recommended skills to pilot Crusader for a specific or it's common role(s) can be written here.
Fitting
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I
Adaptive Nano Plating II
Damage Control II
Heat Sink II
Small Ancillary Armor Repairer
Small Energy Burst Aerator I
Small Energy Collision Accelerator I
Nanite Repair Paste x1
Scorch S x1
- A kiting Crusader, meant for quickly burning down small ships. With all skills at V, this Crusader moves at 4009m/s (5729 with heat) and aligns in 3 s with prop mod off. DPS with Scorch is 157, and with the tracking bonus this ship has good range projection for kiting. EHP is 3.7K with reasonably balanced resists. The active reps will drain the capacitor rapidly (around 35 seconds). This fit is primarily for small inty gangs or for quickly burning down tackle.
Tactics
No sub-article about Crusader roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Crusader here.