Federation Navy Comet

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Ship Database
Federation Navy Comet
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Federation Navy Comet
Gallente Federation
Gallente Federation
Faction Frigates
Federation Navy Comet Class
RELATED UNI-WIKI REFERENCES

Development
The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Small Hybrid Turret tracking speed
20% bonus to Small Hybrid Turret damage

Required Skills
Training Time what's this?
1h 42m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
160 tf
Capacitor
capacitor
400 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/sec
Inertia Modifier
inertia modifier (agility)
3.135
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.22 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
37.50 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
42 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
970,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
145 m³
Armor
Armor Hitpoints
armor hitpoints
700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
575 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a Tristan, flies more like a souped-up Incursus. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power.

Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet is a good and fun ship that can let you blitz some lower level missions, solo in PvP or small-gang tackle PvP. Just be sure you can replace for when you lose it.

The comet is one of the most versatile t1 frigs. It is commonly flown in two variations: Brawling (fitted with blasters), a small neut, and 2 drones it can devastate any t1 frigate (given that you get into range) Scram kiting (with 150mm rail guns) and afterburner, this strategy allows to engage targets at 9k distances and far away targets (with spike or iron ammo), the drones allow for versatile dps to be applied at any range. The scram kiting comet, is commonly active tank with a single armor repper and hull enhancing rigs (t2 ideally)

Skills

Further information about additional or recommended skills to pilot Federation Navy Comet for a specific or it's common role(s) can be written here.

Fitting

PvP 1
Federation Navy Comet: PvP 1
EFT
[Federation Navy Comet, PvP 1]
Light Neutron Blaster II
Light Neutron Blaster II
Small Unstable Power Fluctuator I

Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I

Damage Control II
Adaptive Nano Plating II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Small Hybrid Collision Accelerator I
Small Anti-Explosive Pump I
Small Processor Overclocking Unit I


Hobgoblin II x3
Warrior II x3

Tracking Speed Disruption Script x1
Caldari Navy Antimatter Charge S x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A fast PvP fit, with good dps, an energy neutralizer, a tracking disruptor and a scram. Overall a nasty frigate for small roams. For fights with a large number of opponents it however lack tank to be able to survive long.
  • As fitted, with all skills at V and before boosts, this ship has 5.6 K EHP, flies at 3285 m/s (4705 m/s with MWD overheated) and align in 4.3 s (2.8 s with MWD off)
  • The cap will last for 1 min 2 s
  • Damage is 297 dps, 59 dps from the drones and the balance at 1.1 + 3.1 km with Caldari Navy Antimatter
  • The energy neutralizer removes 9 GJ/s of cap, draining most frigates dry in 20 to 40 s.
  • The tracking disruptor reduce the opponent tracking speed by 47%, allowing for a much safer approach as long as you keep some transversal.
PvP 2
Federation Navy Comet: PvP 2
EFT
[Federation Navy Comet, PvP 2]
Light Electron Blaster II
Light Electron Blaster II

Limited 1MN Microwarpdrive I
Warp Disruptor II
X5 Prototype Engine Enervator

Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Explosive Plating II

Small Ancillary Current Router I
Small Ancillary Current Router I


Hobgoblin II x3
Warrior II x3

Caldari Navy Antimatter Charge S x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A tankier PvP fit. Compared to the previous fit, a bit slower, lower damage, but almost double the tank and has both a point and a web.
  • As fitted, with all skills at V and before boosts, this ship has 9.1 K EHP, flies at 3090 m/s (4401 m/s with MWD overheated) and align in 4.9 s (3.5 s with MWD off)
  • The cap will last for 2 min 13 s
  • Damage is 193 dps, 59 dps from the drones and the balance at 0.8 + 1.9 km with Caldari Navy Antimatter.
Solo PvP
Federation Navy Comet: Solo PvP
EFT
[Federation Navy Comet, Solo PvP]
150mm Railgun II
150mm Railgun II

1MN Monopropellant Enduring Afterburner
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Damage Control II
Small Ancillary Armor Repairer
200mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II

Small Hybrid Burst Aerator I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I


Hobgoblin II x3
Warrior II x3

Nanite Repair Paste x32
Federation Navy Antimatter Charge S x240
Federation Navy Iridium Charge S x240

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Kite your opponent at the edge of scram range, using approach and keep at range to ensure your tranversal stays low and your shots hit. Use antimatter and hobgoblins for anything you can scram and warriors and iridium for anything that is kiting you at long point range.
  • This fit is quite viable with blasters, with some tweaks, but is less flexible with its lower range, and more suited to supporting a fleet with high DPS.


Tactics

No sub-article about Federation Navy Comet roles or piloting tactics. You can write them here.

Notes

There is also a reskinned version of the Comet, the Police Pursuit Comet, which has identical attributes to the Federation Navy Comet but a mostly white color scheme with grey and dark green Gallente accents, and of course blinking blue and red lights. It is usually slightly more expensive than its navy counterpart.