Confessor
RELATED UNI-WIKI REFERENCES
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Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down. -Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538 SHIP BONUSES
Amarr Tactical Destroyer bonuses (per skill level):
Ship Attributes
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Summary
The Confessor is the Amarrian Tactical Destroyer, and was released in the Rhea expansion (Dec 2014). It is bonused for Small Energy Turrets and has become a popular solo ship in lowsec.
Following the Tech 3 paradigm, Tactical Destroyers are flexible ships, and clever switching between their three modes allows the user to get the most out of these ships.
Combined bonuses on the Confessor give it a firepower equivalent of 8 turrets with an impressive range selection using Sharpshooter mode.
The Confessor's slot layout greatly favours Armor tanking, which can be further improved using the ship's Defense mode.
1MN and 5MN Confessors are viable, even though the ship really shines if fitted with a 10MN Afterburner. This requires compromises in fitting, but brings benefits such as very high speed, relatively good agility thanks to the bonus of Propulsion mode and a small signature radius.
Skills
Gunnery, armor and navigation support skills should all be at least 4 before taking out a solo Confessor. You should also be able to mount a T2 armor tank and use T2 turrets.
Fitting
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
10MN Monopropellant Enduring Afterburner
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Heat Sink II
Heat Sink II
Small Ancillary Armor Repairer, Nanite Repair Paste
Internal Force Field Array I
Micro Auxiliary Power Core II
Small Energy Locus Coordinator II
Small Energy Locus Coordinator II
Small Polycarbon Engine Housing I
Nanite Repair Paste x1
Gleam S x1
Aurora S x1
Imperial Navy Multifrequency S x1
Imperial Navy Standard S x1
- Generally, kite from the edge of point range using your 10MN to keep your distance. If things come close and you can't get back to kiting range, web and Gleam them.
- Remember the Ancillary Armor Repairer requires Nanite Paste to run, and not to have it set for autoreload, unless you want to be stuck with your repper reloading in the middle of a fight.
- Requires excellent fitting skills.
Small Focused Beam Laser II, Gleam S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Standard S
Small Focused Beam Laser II, Aurora S
5MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Small Ancillary Armor Repairer, Nanite Repair Paste
True Sansha Adaptive Nano Plating
Nanofiber Internal Structure II
Heat Sink II
Heat Sink II
Small Auxiliary Nano Pump I
Small Energy Locus Coordinator II
Small Energy Locus Coordinator II
Nanite Repair Paste x1
Gleam S x1
Imperial Navy Multifrequency S x1
Imperial Navy Standard S x1
Aurora S x1
- Energy Weapons Rigging V
- Advanced Weapon Upgrades V
- Requires energy weapons rigging and advanced weapons upgrades at V to fit without implants. Without both at V, the fit will require a power grid implant (which type of implant depends on skills).
- The web is for defensive purposes.
Fleet Up Fittings
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Expanded Probe Launcher II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Cap Recharger II
Cap Recharger II
1MN Afterburner II
Small Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Small Armor Repairer II
Small Capacitor Control Circuit II
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump II
Sisters Core Scanner Probe x8
Conflagration S x4
Scorch S x4
Imperial Navy Multifrequency S x4
Sisters Core Scanner Probe x8
Imperial Navy Standard S x4
- Perma run everything minus one of the reps and use that for whenever you need an extra boost.
- Relying also on speed tanking so never turn off the ab unless webbed.
- Watch your cap when you are running two reppers. Depending on skills you might be very unstable with two.
- Feel free to use sharpshooter to be able to use Multifreq or Confalguration more often.. Swapping ammo and modes is how you eek out that extra damage. Its a very dynamic "ratting" due to how often you swap to be at max efficiency. Fun to fly.
Expanded Probe Launcher II
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Initiated Compact Warp Disruptor
Stasis Webifier II
5MN Y-T8 Compact Microwarpdrive
Heat Sink II
Adaptive Nano Plating II
Adaptive Nano Plating II
Damage Control II
200mm Rolled Tungsten Compact Plates
Small Anti-Thermal Pump II
Small Trimark Armor Pump II
Small Trimark Armor Pump II
Nanite Repair Paste x200
Sisters Combat Scanner Probe x8
Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
Gleam S x4
Aurora S x4
- Extremely tight fitting, drop the probe launcher if you are hurting and/or use 1% implants.
- A fleet of these have insane tank: 16,5k EHM combined with frigate signatures and all resists over 78% makeing it so that T2 frigate logi can keep these on field for an eternity.
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Remote Armor Repairer II
Small Remote Armor Repairer II
Small Focused Beam Laser II
Small Focused Beam Laser II
Warp Disruptor II
Small Capacitor Booster II
1MN Y-S8 Compact Afterburner
Heat Sink II
Adaptive Nano Plating II
Adaptive Nano Plating II
Damage Control II
200mm Rolled Tungsten Compact Plates
Small Ancillary Current Router II
Small Anti-Thermal Pump II
Small Trimark Armor Pump II
Nanite Repair Paste x200
Sisters Combat Scanner Probe x8
Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
Gleam S x4
Aurora S x4
- Makes a decent Remote Repair gang
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Fleeting Compact Stasis Webifier
Warp Disruptor II
5MN Cold-Gas Enduring Microwarpdrive
Heat Sink II
Heat Sink II
Nanofiber Internal Structure II
True Sansha Adaptive Nano Plating
Small Ancillary Armor Repairer
Small Energy Locus Coordinator II
Small Energy Locus Coordinator II
Small Auxiliary Nano Pump I
Nanite Repair Paste x75
Gleam S x4
Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
Aurora S x4
- The web is for defensive purposes.
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
Warp Disruptor II
Fleeting Compact Stasis Webifier
10MN Monopropellant Enduring Afterburner
Micro Auxiliary Power Core II
IFFA Compact Damage Control
Small Ancillary Armor Repairer
Heat Sink II
Heat Sink II
Small Energy Locus Coordinator II
Small Energy Locus Coordinator II
Small Polycarbon Engine Housing I
Nanite Repair Paste x1
Gleam S x1
Aurora S x1
Imperial Navy Multifrequency S x1
Imperial Navy Standard S x1
- ##Generally, kite from the edge of point range using your 10MN to keep your distance. If things come close and you can't get back to kiting range, web and Gleam them.
- ##Remember the Ancillary Armor Repairer requires Nanite Paste to run, and not to have it set for autoreload, unless you want to be stuck with your repper reloading in the middle of a fight.
- ##Requires excellent fitting skills.
Tactics
No sub-article about the Confessor roles or piloting tactics. You can write them here.
Notes
You can write additional notes for the Confessor here.