Development The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.
SHIP BONUSES
Gallente Cruiser bonuses (per skill level): 5% bonus to Medium Hybrid Turret damage 5% bonus to Medium Hybrid Turret rate of fire
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
25 m³
Drone Bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
47.50 km
Max Locked Targets
7
Magnetometric Sensor
18 points
Sig. Radius
110 m
Scan Res.
325 mm
Structure
Structure Hitpoints
2,550 HP
Mass
11,280,000 kg
Volume
112,000 m³
Cargo Capacity
465 m³
Armor
Armor Hitpoints
1,950 HP
Armor Resistances
EM
50
THR
35
KIN
35
EXP
10
Shields
Shield Capacity
1,800 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
Normally considered not worth the extra ISK over a Thorax, the Exequror Navy Issue's main improvement is its higher speed. Even when armor tanked it can be faster than other cruisers. With its bonused damage, it is a better cruiser than one might expect. However, that's damning with faint praise, as it is still an expensive hull for what you get.
Skills
Further information about additional or recommended skills to pilot Exequror Navy Issue for a specific or it's common role(s) can be written here.