Development The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level): 10% bonus to Medium Projectile Turret rate of fire 10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
25 m³
Drone Bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
50.00 km
Max Locked Targets
7
LADAR Sensor
16 points
Sig. Radius
90 m
Scan Res.
345 mm
Structure
Structure Hitpoints
1,950 HP
Mass
10,910,000 kg
Volume
89,000 m³
Cargo Capacity
440 m³
Armor
Armor Hitpoints
1,950 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
2,400 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Scythe Fleet Issue is one of the fastest cruisers around, but also fairly weak as far as tank is concerned. Its split between turrets and missiles also make it hard to skill efficiently into one. Its main advantage over T1 cruisers is its speed. It can kite very well, and put out more DPS than a Stabber. The Scythe Fleet Issue is a very rare ship, however, due to its expense and role.
Skills
Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or it's common role(s) can be written here.
Kiting is the name of the game with a Scythe Fleet Issue. Shield tank it, fit a MWD, and guns that will keep you out of scram range. It's a pretty weak ship, so not getting pinned down while you fight is key.
Notes
You can write additional notes for Scythe Fleet Issue here.