When The Scope ran a headline in late YC115 asking "Has Kaalakiota built the perfect Interceptor?" most observers viewed it as a provocative ploy to increase readership.
The Rabbit viewed it as a personal challenge.
SHIP BONUSES
Gallente Frigate bonuses (per skill level): 10% bonus to kinetic and thermal missile damage Caldari Frigate bonuses (per skill level): 4% bonus to all shield resistances Interceptors bonuses (per skill level): 15% reduction in Microwarpdrive signature radius penalty 5% bonus to Warp Scrambler and Warp Disruptor optimal range Role Bonus: 375% bonus to Light Combat Drone damage and hitpoints 80% reduction in Propulsion Jamming systems activation cost • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
35 MW
CPU
160 tf
Capacitor
355 GJ
High
3
Launchers
2
Turrets
0
Medium
4
Low
4
Rig
3
small
Calibration
400
Navigation
Max Velocity
430 m/sec
Inertia Modifier
3.7
Warp Speed
8 AU/s
Base Time to Warp
5.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.