Difference between revisions of "Archive:What to bring to the NSC"

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One of the most common questions that gets asked when new players join the NSC is, "What ships/modules should I bring with me?"
  
==Ships to bring when starting out==
+
For life at the NSC, the only true answer is that you may bring any ship that you don't mind potentially losing. This page identifies a list of ships that would definitely be beneficial for campus members to keep in their hangers.
You may bring any ship that you don't mind losing. Here are some useful categories of ships you may want to consider bringing:
 
  
{|
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'''This is in no way a list of mandated ships that everyone must have''', nor is it in any way a full list of all ships that would be useful at the NSC. This is purely a hand-rail for those who have never been to the NSC or nullsec before, suggesting how they could best spend their ISK to make full use of all the activities that the campus offers.
| valign="top" | [[image:608 64.png|56px|Tackle Frigates]]
 
| valign="middle" | Tackle Frigates are an excellent option for new, and particularly young, campus members to fly. Tackle is a role that is often required within our fleets.
 
|}
 
{|
 
| valign="top" | [[image:Griffin.png|56px|EWAR Frigates]]
 
| valign="middle" | Ewar boats - Moar ewar from all racial categories is a great asset for the campus
 
|}
 
*Battlecruiser/Battleship - useful for ratting, PVE sites, and yes, PvP
 
*Scanning ship - Covops frigates and their T1 equivalents
 
  
On your first trip to the campus, it is recommended that you bring a fast, cheap frigate, both for ease of navigation through dangerous space, and to allow you to quickly make bookmarks as you travel. It is fairly easy to bring in additional ships later, please refer to the NSC forum for our [http://forum.eveuniversity.org/viewtopic.php?f=212&t=94053#p802266 Jump Freighter program]. Expect to lose lots of ships.
+
== First Timers ==
 +
On your first trip to the campus, we recommend that you come in either
 +
* a fast, cheap frigate, both for ease of navigation through dangerous space, and to allow you to make bookmarks quickly as you travel
 +
* a shuttle; shuttles are fast, hard to catch, and have built-in immunity to the bubbles used to camp gates in nullsec.
 +
The [[Travelling to the NSC]] page has fitting and travel advice to get you to the Campus safely.
  
At this time it is not recommended that you bring mining ships or industrials, with the exception of cloaky blockade runners. As the campus becomes more established, mining nullsec ores may become a more reasonable proposition, but at the current time we still have too much hostile activity in our home system for mining to be practical.
+
If a fight happens and you want to join in, some ready-to-fly combat ships are always available from the [[EVE University Corporate Hangars|Flight Deck]] or from corporation contracts available at the Planet III Intaki Commerce Trading Post (or "Top Station"). Other NSC members can often help with immediate ship needs, too: speak up on comms if you need a hand.
  
Replacement of T1 hulls under the [[Ship Replacement Program]] is available, with all the normal rules and regulations, with delivery to PC9-AY one of the available options. You can also move ships from the LSC in Uphallant using the [http://forum.eveuniversity.org/viewtopic.php?f=214&t=73628 LSC Jump Freighter service].
+
Be warned that PvP is a constant possibility at NSC. Quick-reaction fleets can form at any time. It is advised that you plan ahead and keep a stocked hangar. The [https://forum.eveuniversity.org/viewtopic.php?f=293&t=121063 Campus Shipping Service] makes near daily runs to NSC, and local industrialists happily take orders in the #nsc-market-and-industry channel in the Uni [[Discord]]. Doctrine ships may also be available via contract, but supply is not guaranteed.
 +
 
 +
Reimbursements for T1, Faction, and Doctrine hulls lost in PVP fleets are available under the [[Ship Replacement Program]], within the University's normal rules.
 +
 
 +
== New Members ==
 +
 
 +
As members settle in at the NSC, this is the most basic list of ships that campus members might want to keep stocked. These are lower-SP ships intended to get newer players involved in PvP and PvE content.
 +
 
 +
* Tackle ships
 +
* DPS ships from the [https://auth.eveuniversity.org/fittings/doctrine/16/  AAF Doctrine] 
 +
* An introductory or higher ship from the [https://auth.eveuniversity.org/fittings/doctrine/3/ Nano Kiting Doctrine]
 +
* A DPS ship from the [https://auth.eveuniversity.org/fittings/doctrine/15/ RLML Caracal] doctrine
 +
* [[EWAR]] frigates from the [https://auth.eveuniversity.org/fittings/doctrine/16/ Armor Assault Frigates] and [https://auth.eveuniversity.org/fittings/doctrine/15/ RLML Caracal] doctrines.
 +
* A [[Ratting at NSC|Mission/belt ratting]] cruiser
 +
* [https://forum.eveuniversity.org/viewtopic.php?f=212&t=120707 Remote Repping Vexor]
 +
* A [[Mining Barges|mining barge]]
 +
* A [[Frigate#Exploration|scanning/exploration frigate]]
 +
* Some shuttles for quick, bubble-immune travel around nullsec.
 +
 
 +
Members can prune this list if there are activities they don't intend to try: someone who doesn't want to belt-rat doesn't need a ratting cruiser, for instance.
 +
 
 +
== Established Members ==
 +
 
 +
For members making the NSC their full-time home, or for those who are willing to spend a little more money, this list will allow participation in a wider range of PvP fleet roles and chances to take part in some more obscure opportunities that may arise, such as C3 Wormholes and NPC Dreadnoughts.
 +
 
 +
* A mainline DPS ship from the [https://auth.eveuniversity.org/fittings/doctrine/3/ Nano Kiting Doctrine]
 +
* An anti-tackle ship from the [https://auth.eveuniversity.org/fittings/doctrine/3/ Nano Kiting Doctrine]
 +
* [[Logistics|Logi]] ships from the [https://auth.eveuniversity.org/fittings/doctrine/15/ RLML Caracal] and the [https://auth.eveuniversity.org/fittings/doctrine/16/ Armor Assault Frigates] doctrine.
 +
* [[EWAR]] ships from the [https://auth.eveuniversity.org/fittings/doctrine/3/ Nano Kiting Doctrine]
 +
* A [https://forum.eveuniversity.org/viewtopic.php?f=212&t=120707 Dread Vexor]
 +
* A gas huffing [[Venture]]
 +
* A ship for [https://forum.eveuniversity.org/viewtopic.php?f=236&t=109793 Harvester Fleets]
 +
* A [[Stealth Bomber]]
 +
* A [[Covert Ops]] ship
 +
* A ramjag  [https://auth.eveuniversity.org/fittings/fit/10/  Tackle JAG]
 +
 
 +
== Advanced Members ==
 +
 
 +
If you're very familiar with PvP, have high skills, and/or have been around NSC for a while, the following list might fill out your hangar with more advanced, higher-SP roles.
 +
 
 +
* An [[Interdictor]] or even a [[Heavy Interdiction Cruisers|Heavy Interdictor]]: these ships offer powerful battlefield control in nullsec battles
 +
* A sniper ship from the [https://auth.eveuniversity.org/fittings/doctrine/3/ Nano Kiting Doctrine]
 +
* Advanced ships from the [https://auth.eveuniversity.org/fittings/doctrine/3/ Nano Kiting Doctrine]
 +
* Links ships from the [https://auth.eveuniversity.org/fittings/doctrine/3/ Nano Kiting Doctrine], [https://auth.eveuniversity.org/fittings/doctrine/16/ Armor Assault Frigates], and [https://auth.eveuniversity.org/fittings/doctrine/15/ RLML Caracal] doctrines.
 +
 
 +
{{ShipsMatrix}}
 +
 
 +
[[Category:NSC]]

Latest revision as of 17:03, 13 March 2024

E-UNI Emblem.png This page's intent is to provide information on the the history of EVE University. The information on this page is no longer current.


One of the most common questions that gets asked when new players join the NSC is, "What ships/modules should I bring with me?"

For life at the NSC, the only true answer is that you may bring any ship that you don't mind potentially losing. This page identifies a list of ships that would definitely be beneficial for campus members to keep in their hangers.

This is in no way a list of mandated ships that everyone must have, nor is it in any way a full list of all ships that would be useful at the NSC. This is purely a hand-rail for those who have never been to the NSC or nullsec before, suggesting how they could best spend their ISK to make full use of all the activities that the campus offers.

First Timers

On your first trip to the campus, we recommend that you come in either

  • a fast, cheap frigate, both for ease of navigation through dangerous space, and to allow you to make bookmarks quickly as you travel
  • a shuttle; shuttles are fast, hard to catch, and have built-in immunity to the bubbles used to camp gates in nullsec.

The Travelling to the NSC page has fitting and travel advice to get you to the Campus safely.

If a fight happens and you want to join in, some ready-to-fly combat ships are always available from the Flight Deck or from corporation contracts available at the Planet III Intaki Commerce Trading Post (or "Top Station"). Other NSC members can often help with immediate ship needs, too: speak up on comms if you need a hand.

Be warned that PvP is a constant possibility at NSC. Quick-reaction fleets can form at any time. It is advised that you plan ahead and keep a stocked hangar. The Campus Shipping Service makes near daily runs to NSC, and local industrialists happily take orders in the #nsc-market-and-industry channel in the Uni Discord. Doctrine ships may also be available via contract, but supply is not guaranteed.

Reimbursements for T1, Faction, and Doctrine hulls lost in PVP fleets are available under the Ship Replacement Program, within the University's normal rules.

New Members

As members settle in at the NSC, this is the most basic list of ships that campus members might want to keep stocked. These are lower-SP ships intended to get newer players involved in PvP and PvE content.

Members can prune this list if there are activities they don't intend to try: someone who doesn't want to belt-rat doesn't need a ratting cruiser, for instance.

Established Members

For members making the NSC their full-time home, or for those who are willing to spend a little more money, this list will allow participation in a wider range of PvP fleet roles and chances to take part in some more obscure opportunities that may arise, such as C3 Wormholes and NPC Dreadnoughts.

Advanced Members

If you're very familiar with PvP, have high skills, and/or have been around NSC for a while, the following list might fill out your hangar with more advanced, higher-SP roles.