Difference between revisions of "Avatar"

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(Recategorising)
(Updated ship bonuses)
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  | extrahold3type=Fleet Hangar
 
  | extrahold3type=Fleet Hangar
 
  | info=Casting his sight on his realm, the Lord witnessed<br>The cascade of evil, the torrents of war.<br>Burning with wrath, He stepped <br>down from the Heavens<br>To judge the unworthy,<br>To redeem the pure.<br><br><i>-The Scriptures, Revelation Verses 2:12</i><br><br>
 
  | info=Casting his sight on his realm, the Lord witnessed<br>The cascade of evil, the torrents of war.<br>Burning with wrath, He stepped <br>down from the Heavens<br>To judge the unworthy,<br>To redeem the pure.<br><br><i>-The Scriptures, Revelation Verses 2:12</i><br><br>
  | bonuses=<b>Amarr Titan bonuses (per skill level):</b><br>180% bonus to Capital Energy Turret damage<br>10% reduction in Capital Energy Turret activation cost<br>7.5% bonus to fleet members' capacitor recharge rate<br>+10 bonus to ship warp core strength<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit doomsday devices<br>&bull;&nbsp;Can fit Jump Portal Generator<br>&bull;&nbsp;Can fit Clone Vat Bay<br>&bull;&nbsp;Can use 3 Warfare Link modules simultaneously<br>500% bonus to Armor Plates and Shield Extenders<br>80% bonus to Sensor Dampener resistance<br>80% bonus to Weapon Disruption resistance<br>80% bonus to Stasis effect resistance<br>80% increase to Remote Electronic Assistance impedance<br>5x penalty to Entosis Link duration<br>
+
  | bonuses=<b>Amarr Titan bonuses (per skill level):</b><br>180% bonus to Capital Energy Turret damage<br>10% reduction in Capital Energy Turret activation cost<br>10+ bonus to ship warp core strength<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Doomsday devices<br>&bull;&nbsp;Can fit Jump Portal Generator<br>&bull;&nbsp;Can fit Clone Vat Bay<br>&bull;&nbsp;Can use three Command Burst modules<br>200% bonus to Command Burst area of effect range<br>500% bonus to Armor Plates and Shield Extenders<br>80% bonus to Sensor Dampener resistance<br>80% bonus to Weapon Disruption resistance<br>80% bonus to Stasis effect resistance<br>80% increase to Remote Electronic Assistance impedance<br>5x penalty to Entosis Link duration<br>&bull;&nbsp;Can fit one Phenomena Generator module
 
  | structurehp=390,000 HP
 
  | structurehp=390,000 HP
 
  | shieldhp=260,000 HP
 
  | shieldhp=260,000 HP

Revision as of 02:56, 6 January 2017

EVE University Database
 
Ship Database
Avatar
Avatar
Amarr Empire
Amarr Empire
Titans
Avatar Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
Highlight
Has Large Cargohold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Casting his sight on his realm, the Lord witnessed
The cascade of evil, the torrents of war.
Burning with wrath, He stepped
down from the Heavens
To judge the unworthy,
To redeem the pure.

-The Scriptures, Revelation Verses 2:12

SHIP BONUSES

Amarr Titan bonuses (per skill level):
180% bonus to Capital Energy Turret damage
10% reduction in Capital Energy Turret activation cost
10+ bonus to ship warp core strength
Role Bonus:
• Can fit Doomsday devices
• Can fit Jump Portal Generator
• Can fit Clone Vat Bay
• Can use three Command Burst modules
200% bonus to Command Burst area of effect range
500% bonus to Armor Plates and Shield Extenders
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration
• Can fit one Phenomena Generator module

Required Skills
Training Time what's this?
194d 6h 24m 16s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,250,000 MW
CPU
cpu output
815 tf
Capacitor
capacitor
125,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.036
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
109.795 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
250.00 km
Max Locked Targets
max. locked targets
8
RADAR Sensor
RADAR sensor strength
225 points
Sig. Radius
signature radius
22,760 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
390,000 HP
Mass
ship mass
2,400,000,000 kg
Volume
ship volume
155,000,000 m³
Cargo Capacity
cargo capacity
15,000 m³
Fuel Capacity
capacity
60,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Fleet Hangar Capacity
capacity
100,000 m³
Armor
Armor Hitpoints
armor hitpoints
630,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
260,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Avatar is the Amarr Titan. The Avatar is a popular choice for Titan pilots due to it having 8 low slots, allowing it to fit the heaviest armor tank in its class.

Skills

Further information about additional or recommended skills to pilot Avatar for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Avatar roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Avatar here.