Chemosh

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EVE University Database
 
Ship Database
Chemosh
CornerTFh.png
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Blood Raiders
Blood Raiders
Pirate Faction Ships
Revelation Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
Highlight
1,000m³ Corpse hold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.

SHIP BONUSES

Amarr Dreadnought bonuses (per skill level):
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Minmatar Dreadnought bonuses (per skill level):
20% bonus to Stasis Webifier optimal range
Role Bonus:
• Can fit Siege Modules
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
25% bonus to Capital Energy Turret damage
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
111d 12h 15m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Revelation
Revelation.jpg
Revelation
Dreadnoughts Revelation Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/3) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png700,000 MW Icon cpu.png650 tf
Icon velocity.png75 m/sec
Icon capacity.png2,175 m³

Ship Attributes

Fittings
Powergrid
powergrid
850,000 MW
CPU
cpu output
715 tf
Capacitor
capacitor
66,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.04
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
97.5 km
Max Locked Targets
max. locked targets
7
Radar Sensor
RADAR sensor strength
45 points
Sig. Radius
signature radius
11,800 m
Scan Res.
scan resolution
85 mm
Structure
Structure Hitpoints
structure hitpoints
169,000 HP
Mass
ship mass
1,290,000,000 kg
Volume
ship volume
18,500,000 m³
Cargo Capacity
cargo capacity
2,400 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Corpse Capacity
capacity
1,000 m³
Armor
Armor Hitpoints
armor hitpoints
169,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
118,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Chemosh is a Blood Raiders dreadnought. It requires both Amarr and Minmatar dreadnought skills to fly.

Skills

Further information about additional or recommended skills to pilot Chemosh for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Chemosh roles or piloting tactics. You can write them here.

Notes

You can write additional notes for the Chemosh here.