Difference between revisions of "Deimos"

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==Fitting==
 
==Fitting==
{{ShipFitting
+
For more info on fittings, please go [[Deimos/Fittings|here]]
| ship=Deimos
+
 
| shipTypeID=12023
+
==Fleet-Up Fittings==
| fitName=PvP Kiter
+
For more info on fittings, please go [[Deimos/Fittings|here]]
| fitID=PvP-Kiter
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Tracking Enhancer II
 
| low3typeID=1999
 
| low4name=Tracking Enhancer II
 
| low4typeID=1999
 
| low5name=Power Diagnostic System II
 
| low5typeID=1541
 
| low6name=Internal Force Field Array I
 
| low6typeID=5839
 
| mid1name=Experimental 10MN Microwarpdrive I
 
| mid1typeID=5975
 
| mid2name=Warp Disruptor II
 
| mid2typeID=3244
 
| mid3name=Large F-S9 Regolith Shield Induction
 
| mid3typeID=8529
 
| mid4name=Large F-S9 Regolith Shield Induction
 
| mid4typeID=8529
 
| high1name=250mm Railgun II, Caldari Navy Antimatter Charge M
 
| high1typeID=3082
 
| charge1name=Caldari Navy Antimatter Charge M
 
| charge1typeID=23025
 
| high2name=250mm Railgun II, Caldari Navy Antimatter Charge M
 
| high2typeID=3082
 
| high3name=250mm Railgun II, Caldari Navy Antimatter Charge M
 
| high3typeID=3082
 
| high4name=250mm Railgun II, Caldari Navy Antimatter Charge M
 
| high4typeID=3082
 
| high5name=250mm Railgun II, Caldari Navy Antimatter Charge M
 
| high5typeID=3082
 
| rig1name=Medium Hybrid Collision Accelerator II
 
| rig1typeID=31546
 
| rig2name=Medium Anti-EM Screen Reinforcer II
 
| rig2typeID=31724
 
| drone1name=Warrior II x5
 
| drone1typeID=2488
 
| drone2name=Hornet EC-300 x5
 
| drone2typeID=23707
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Very much secondary to the Ishtar in many Kiting HAC fleets, this is nonetheless an excellent second choice.</li><li>Engagement envelope is ideally 25-30km, this allows you to quickly get point when necessary and leaves a safety margin to avoid webs, whilst applying most of your DPS</li><li>Switching the Power Diagnostic System for a Nanofiber Internal Structure if you have good Cap Skills is a good choice - provided you have 2mins of cap without the PDS you're golden.
 
| showNOTES=N
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=RUBI 1.0
 
| showTOC=Y
 
| shipDNA=12023:10190;2:1999;2:1541;1:5839;1:5975;1:3244;1:8529;2:3082;5:23025;1:31546;1:31724;1:2488;5:23707;5::
 
}}
 
{{ShipFitting|
 
ship=Deimos|
 
shipTypeID=12023|
 
fitName=PvP Brawl|
 
fitID=PvP-Brawl|
 
high1name=Heavy Ion Blaster II|
 
high1typeID=3138|
 
high2name=Heavy Ion Blaster II|
 
high2typeID=3138|
 
high3name=Heavy Ion Blaster II|
 
high3typeID=3138|
 
high4name=Heavy Ion Blaster II|
 
high4typeID=3138|
 
high5name=Heavy Ion Blaster II|
 
high5typeID=3138|
 
high6name=open|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Balmer Series Tracking Disruptor I|
 
mid4typeID=5320|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Armor Explosive Hardener II|
 
low4typeID=11646|
 
low5name=Magnetic Field Stabilizer II|
 
low5typeID=10190|
 
low6name=Magnetic Field Stabilizer II|
 
low6typeID=10190|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Disruption Script x1|
 
charge1typeID=29007|
 
charge2name=Caldari Navy Antimatter Charge M x1|
 
charge2typeID=23025|
 
charge3name=Caldari Navy Thorium Charge M x1|
 
charge3typeID=23031|
 
charge4name=Caldari Navy Tungsten Charge M x1|
 
charge4typeID=23037|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Hybrid Collision Accelerator I|
 
rig2typeID=31540|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=12023:3138;5:4027;1:5320;1:5443;1:5975;1:2048;1:10190;2:11269;1:11646;1:20353;1:31360;1:31540;1:2185;5:23025;1:23031;1:23037;1:29007;1::|
 
skills=|
 
notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.</li><li>Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.</li><li>The fourth mid slot can be switched to other modules to taste such as a second web to slow down frigs that get under your guns slow down faster cruisers/BCs that will try to get out of your blaster range.}}
 
{{ShipFitting
 
| ship=Deimos
 
| shipTypeID=12023
 
| fitName=solo active
 
| fitID=solo-active
 
| low1name=Energized Adaptive Nano Membrane II
 
| low1typeID=11269
 
| low2name=Medium Armor Repairer II
 
| low2typeID=3530
 
| low3name=Damage Control II
 
| low3typeID=2048
 
| low4name=Magnetic Field Stabilizer II
 
| low4typeID=10190
 
| low5name=Medium Armor Repairer II
 
| low5typeID=3530
 
| low6name=Energized Explosive Membrane II
 
| low6typeID=11229
 
| mid1name=50MN Cold-Gas Enduring Microwarpdrive
 
| mid1typeID=5975
 
| mid2name=Medium Capacitor Booster II, Navy Cap Booster 800
 
| mid2typeID=2024
 
| charge1name=Navy Cap Booster 800 x1
 
| charge1typeID=32014
 
| mid3name=Faint Epsilon Warp Scrambler I
 
| mid3typeID=5443
 
| mid4name=Fleeting Propulsion Inhibitor I
 
| mid4typeID=4027
 
| high1name=Heavy Ion Blaster II, Federation Navy Antimatter Charge M
 
| high1typeID=3138
 
| charge2name=Federation Navy Antimatter Charge M x1
 
| charge2typeID=22977
 
| high2name=Heavy Ion Blaster II, Federation Navy Antimatter Charge M
 
| high2typeID=3138
 
| high3name=Heavy Ion Blaster II, Federation Navy Antimatter Charge M
 
| high3typeID=3138
 
| high4name=Heavy Ion Blaster II, Void M
 
| high4typeID=3138
 
| charge3name=Void M x1
 
| charge3typeID=12789
 
| high5name=Heavy Ion Blaster II, Null M
 
| high5typeID=3138
 
| charge4name=Null M x1
 
| charge4typeID=12785
 
| rig1name=Medium Auxiliary Nano Pump II
 
| rig1typeID=31053
 
| rig2name=Medium Auxiliary Nano Pump II
 
| rig2typeID=31053
 
| drone1name=Warrior II x5
 
| drone1typeID=2488
 
| drone2name=Hornet EC-300 x5
 
| drone2typeID=23707
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Bring exile boosters with you, as well and null and void ammo. Fill the rest of your cargo with cap boosters.</li><li>Avoid neuters, if possible. As with any active tank fits, they are your worst enemy.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=PARALLAX 1.0
 
| showTOC=Y
 
| shipDNA=12023:11269;1:3530;2:2048;1:10190;1:11229;1:5975;1:2024;1:32014;1:5443;1:4027;1:3138;5:22977;1:12789;1:12785;1:31053;2:2488;5:23707;5::
 
| fleetup=
 
}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 14:06, 24 March 2016

EVE University Database
 
Ship Database
Deimos
CornerT2h.png
Deimos
Gallente Federation
Gallente Federation
Heavy Assault Cruisers
Thorax Class
RELATED UNI-WIKI REFERENCES

Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.

Developer: Duvolle Labs
Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer amount
Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Medium Hybrid Turret falloff
5% bonus to Medium Hybrid Turret damage
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Phobos
Phobos.jpg
CornerT2s.png
Phobos
Heavy Interdiction Cruisers Thorax Class
Icon hi slot.png6 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,165 MW Icon cpu.png375 tf
Icon velocity.png205 m/sec
Icon capacity.png400 m³
,Vigilant
Vigilant.jpg
CornerTFs.png
Vigilant
Pirate Faction Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,050 MW Icon cpu.png360 tf
Icon velocity.png242 m/sec
Icon capacity.png450 m³
,Thorax
Thorax.jpg
Thorax
Standard Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png820 MW Icon cpu.png330 tf
Icon velocity.png240 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,050 MW
CPU
cpu output
360 tf
Capacitor
capacitor
1,400 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
230 m/sec
Inertia Modifier
inertia modifier (agility)
0.475
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
7.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
85.00 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
22 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
270 mm
Structure
Structure Hitpoints
structure hitpoints
2,550 HP
Mass
ship mass
11,460,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
415 m³
Armor
Armor Hitpoints
armor hitpoints
2,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

A logical progression of the Thorax, the Deimos is designed as a hybrid turret (blasters and rails) boat. It can fit a Microwarpdrive and burn towards the enemy to melts them at close range, or it can use its considerable speed and MWD bonus to kite enemies.

Previously commonly fitted with both MWD and AB to mitigate damage burning in to Attack Battlecruisers, the advent of the 50% reduction in MWD sig bloom for HACs means this is no longer really necessary. The Deimos has enjoyed a new life as a kiting ship with 250mm Railguns - replacing the Talos for some due to its enhanced speed and tank pared with comparable DPS at the ~20-30km engagement ranges common for kiting ships.

Skills

Further information about additional or recommended skills to pilot Deimos for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Fleet-Up Fittings

For more info on fittings, please go here

Tactics

No sub-article about Deimos roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Deimos here.