Difference between revisions of "Enforcer"

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{{Cleanup|Page could use skills, fitting, and tactics info.}}
 
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last updated: 2019-10-15)
+
  * SHIP ATTRIBUTES SECTION (last updated: 2021-12-15)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
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| shipimg=Enforcer.jpg
 
| shipimg=Enforcer.jpg
 
| shipname=Enforcer
 
| shipname=Enforcer
| caption=Enforcer
 
 
| class=Force Recon Ship
 
| class=Force Recon Ship
| grouping=Special Edition Recon Ship
+
| grouping=Special Edition Recon Ships
 
| hulltype=Enforcer Class
 
| hulltype=Enforcer Class
 
| faction=CONCORD
 
| faction=CONCORD
| race=CONCORD
+
| variations=
| roles=unspecified
 
| variations=''none''
 
 
| tech=2
 
| tech=2
| ecmprio=1
+
 
| powergrid=1,100 MW
+
| powergrid= 1,150 MW
 
| cpu=500 tf
 
| cpu=500 tf
 
| capacitor=1,300 GJ
 
| capacitor=1,300 GJ
| highs=6
+
 
| turrets=4
+
| highs= 7
| launchers=4
+
| turrets= 5
 +
| launchers= 5
 
| mediums=5
 
| mediums=5
 
| lows=5
 
| lows=5
 +
 
| mass=12,500,000 kg
 
| mass=12,500,000 kg
| volume=100,000 m&#179;
+
| volume=100,000
| cargohold=300 m&#179;
+
 
 +
| cargohold=300
 +
| extraholdtype=
 
| extrahold=
 
| extrahold=
| extraholdtype=
+
 
| dronebay=
+
| dronebay= 25 {{m3}}
| bandwidth=
+
| bandwidth= 25 Mbit/sec
| info=Famously one of the most flexible and compact rapid-attack ships in the New Eden cluster, the Enforcer-class cruiser is iconic due to its repeated appearances in anticrime and recruitment media issued by CONCORD.<br><br>
+
 
With a core design based on a combination of the Moa and Vexor cruiser subframes, CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that the ship could no longer meet its needs. The Enforcer joined other ship classes in the DED inventory as part of CONCORD Aerospace's "Force Majeure Program" to develop enhanced variants.<br><br>
+
| info=Famously one of the most flexible and compact rapid-attack ships in the New Eden cluster, the Enforcer-class cruiser is iconic due to its repeated appearances in anticrime and recruitment media issued by CONCORD.
 +
 
 +
With a core design based on a combination of the Moa and Vexor cruiser subframes, CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that the ship could no longer meet its needs. The Enforcer joined other ship classes in the DED inventory as part of CONCORD Aerospace's "Force Majeure Program" to develop enhanced variants.
 +
 
 
While CONCORD Aerospace successfully upgraded the Enforcer and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Enforcer, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
 
While CONCORD Aerospace successfully upgraded the Enforcer and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Enforcer, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
| bonuses=<b>Recon Ships bonuses (per skill level):</b><br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>10% to Stasis Webifier optimal range<br>10% bonus to warp speed and acceleration<br><b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>7.5% bonus to Medium Hybrid Turret tracking speed<br><b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Medium Projectile Turret falloff<br><b>Caldari Cruiser bonuses (per skill level):</b><br>5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>10% bonus to Heavy Missile and Heavy Assault Missile flight time<br><b>Amarr Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Energy Turret damage<br>10% bonus to Medium Energy Turret optimal range<br><b>Role Bonus:</b><br>100% reduction in Cloaking Devices CPU requirement<br>&bull;&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds<br>80% reduction in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural Field Generator duration<br>10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship<br>&bull;&nbsp;Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%<br>
+
| bonuses='''Recon Ships bonuses (per skill level):'''<br>
 +
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
 +
10% to Stasis Webifier optimal range<br>
 +
10% bonus to warp speed and acceleration<br>
 +
'''Gallente Cruiser bonuses (per skill level):'''<br>
 +
5% bonus to Medium Hybrid Turret damage<br>7.5% bonus to Medium Hybrid Turret tracking speed<br>
 +
'''Minmatar Cruiser bonuses (per skill level):'''<br>
 +
5% bonus to Medium Projectile Turret rate of fire<br>
 +
10% bonus to Medium Projectile Turret falloff<br>
 +
'''Caldari Cruiser bonuses (per skill level):'''<br>
 +
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
 +
10% bonus to Heavy Missile and Heavy Assault Missile flight time<br>
 +
'''Amarr Cruiser bonuses (per skill level):'''<br>
 +
5% bonus to Medium Energy Turret damage<br>
 +
10% bonus to Medium Energy Turret optimal range<br>
 +
'''Role Bonus:'''<br>
 +
100% reduction in Cloaking Devices CPU requirement<br>
 +
&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>
 +
&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
 +
80% reduction in Cynosural Field Generator liquid ozone consumption<br>
 +
50% reduction in Cynosural Field Generator duration<br>
 +
10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship<br>
 +
&nbsp;Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
 +
 
 
| structurehp=600 HP
 
| structurehp=600 HP
 +
 +
| armorhp=1,800 HP
 +
| armorem=33
 +
| armortherm=33
 +
| armorkin=33
 +
| armorexp=33
 +
 
| shieldhp=1,800 HP
 
| shieldhp=1,800 HP
 
| shieldem=33
 
| shieldem=33
 +
| shieldtherm=33
 +
| shieldkin=33
 
| shieldexp=33
 
| shieldexp=33
| shieldkin=33
+
 
| shieldtherm=33
+
| maxvelocity= 190 m/sec
| armorhp=1,800 HP
 
| armorem=33
 
| armorexp=33
 
| armorkin=33
 
| armortherm=33
 
| maxvelocity=170 m/sec
 
 
| inertia=0.55
 
| inertia=0.55
 
| warpspeed=4.5 AU/s
 
| warpspeed=4.5 AU/s
 
| warptime=9.53 s
 
| warptime=9.53 s
 +
 
| targetrange=90 km
 
| targetrange=90 km
 +
| maxlockedtargets=10
 
| sigradius=120 m
 
| sigradius=120 m
| maxlockedtargets=10
+
| scanres=320 mm
 
| sensortype=Gravimetric
 
| sensortype=Gravimetric
 
| sensorvalue=35 points
 
| sensorvalue=35 points
| scanres=320 mm
+
 
 
| reqskills=*{{RequiredSkill|Gallente Cruiser|I}}
 
| reqskills=*{{RequiredSkill|Gallente Cruiser|I}}
**{{RequiredSkill|Spaceship Command|II}}
+
** {{RequiredSkill|Gallente Destroyer|III}}
**{{RequiredSkill|Gallente Destroyer|III}}
+
*** {{RequiredSkill|Gallente Frigate|III}}
***{{RequiredSkill|Gallente Frigate|III}}
+
**** {{RequiredSkill|Spaceship Command|I}}
****{{RequiredSkill|Spaceship Command|I}}
+
** {{RequiredSkill|Spaceship Command|II}}
*{{RequiredSkill|Caldari Cruiser|I}}
+
* {{RequiredSkill|Caldari Cruiser|I}}
**{{RequiredSkill|Spaceship Command|II}}
+
** {{RequiredSkill|Caldari Destroyer|III}}
**{{RequiredSkill|Caldari Destroyer|III}}
+
*** {{RequiredSkill|Caldari Frigate|III}}
***{{RequiredSkill|Caldari Frigate|III}}
+
**** {{RequiredSkill|Spaceship Command|I}}
****{{RequiredSkill|Spaceship Command|I}}
+
** {{RequiredSkill|Spaceship Command|II}}
*{{RequiredSkill|Amarr Cruiser|I}}
+
* {{RequiredSkill|Amarr Cruiser|I}}
**{{RequiredSkill|Spaceship Command|II}}
+
** {{RequiredSkill|Amarr Destroyer|III}}
**{{RequiredSkill|Amarr Destroyer|III}}
+
*** {{RequiredSkill|Amarr Frigate|III}}
***{{RequiredSkill|Amarr Frigate|III}}
+
**** {{RequiredSkill|Spaceship Command|I}}
****{{RequiredSkill|Spaceship Command|I}}
+
** {{RequiredSkill|Spaceship Command|II}}
*{{RequiredSkill|Minmatar Cruiser|I}}
+
* {{RequiredSkill|Minmatar Cruiser|I}}
**{{RequiredSkill|Spaceship Command|II}}
+
** {{RequiredSkill|Minmatar Destroyer|III}}
**{{RequiredSkill|Minmatar Destroyer|III}}
+
*** {{RequiredSkill|Minmatar Frigate|III}}
***{{RequiredSkill|Minmatar Frigate|III}}
+
**** {{RequiredSkill|Spaceship Command|I}}
****{{RequiredSkill|Spaceship Command|I}}
+
** {{RequiredSkill|Spaceship Command|II}}
*{{RequiredSkill|Recon Ships|I}}
+
* {{RequiredSkill|Recon Ships|I}}
**{{RequiredSkill|Spaceship Command|V}}
+
** {{RequiredSkill|Electronics Upgrades|V}}
**{{RequiredSkill|Electronics Upgrades|V}}
+
*** {{RequiredSkill|CPU Management|II}}
***{{RequiredSkill|CPU Management|II}}
+
*** {{RequiredSkill|Power Grid Management|II}}
***{{RequiredSkill|Power Grid Management|II}}
+
** {{RequiredSkill|Signature Analysis|V}}
**{{RequiredSkill|Signature Analysis|V}}
+
*** {{RequiredSkill|CPU Management|I}}
***{{RequiredSkill|CPU Management|I}}
+
** {{RequiredSkill|Cloaking|IV}}
**{{RequiredSkill|Cloaking|IV}}
+
*** {{RequiredSkill|CPU Management|IV}}
***{{RequiredSkill|CPU Management|IV}}
+
** {{RequiredSkill|Spaceship Command|V}}
 +
| totaltraintime=34d 3h 25m
  
| totaltraintime=34d 3h 25m
 
 
| forumlinks=
 
| forumlinks=
 
| wikireferences=
 
| wikireferences=
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| highlights3=
 
| highlights3=
 
| highlights4=
 
| highlights4=
| rigs_count=2
 
| rigs_size=Medium
 
| rigs_calibration=400
 
 
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<!-----------------------------------------------------------------------------------------
 
<!-----------------------------------------------------------------------------------------
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==Summary==
+
== Summary ==
The '''Enforcer''' was issued to those who bought their [[Fanfest]] 2017 tickets before 2017/01/01.
+
A 1-run '''Enforcer''' BPC can be obtained as a recruiter benefit, for recruiting ten friends, via CCP's [https://www.eveonline.com/recruit Recruit a Friend program]<br>
Recruiting ten friends via the [https://www.eveonline.com/recruit Recruit a Friend program] and getting the BPC to make the ship is one of the ways to get it. [[Project Discovery: Exoplanets]] rewards a 1-run Enforcer BPC for reaching level 150.
+
An Enforcer was issued to those who bought their [[Fanfest]] 2017 tickets before 2017/01/01.<br>
 +
A 1-run Enforcer BPC was a reward for reaching level 150 in [[Project Discovery: Exoplanets]].
  
==Skills==
+
== Skills ==
 +
The Enforcer is an expensive ship, costing around 400 million ISK assuming you don't build it yourself through [[Project Discovery]]. As such, it deserves a full [[tech 2]] [[tank]], and all the skills necessary to field the tech two variant of your chosen weapon type. {{Sk|Cloaking|IV}} is also absolutely necessary to utilize the covert ops cloaking device. {{Sk|Cynosural Field Theory|V}} is necessary to field the Covert cynosural field generator.
  
==Tactics==
+
== Tactics ==
 
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
 
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
''You can write additional notes for {{PAGENAME}} here.''
+
According to its description, the Enforcer is based on a hybridization of the [[Caldari State]]'s [[Moa]] class cruiser and the [[Gallente Federation]]'s [[Vexor]] class cruiser.
  
==Patch History==
+
== Patch History ==
 
{{Expansion past|
 
{{Expansion past|
 +
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
 +
 +
''ship balance:''
 +
* Powergrid has been increased from 1100 to 1150 MW
 +
* Maximum Velocity has been increased from 170 to 190 m/sec
 +
* Maximum High Slots have been increased from 6 to 7
 +
* Launcher & Turret Hardpoints have been increased from 4 to 5
 +
* Added:
 +
** Drone Capacity: 25 m3
 +
** Drone Bandwidth: 25 Mbit/s
 +
 +
 
'''October 2019 Release - 2019-10-15.1'''
 
'''October 2019 Release - 2019-10-15.1'''
  
Line 129: Line 171:
  
 
{{ShipsMatrix|expgroup=other}}
 
{{ShipsMatrix|expgroup=other}}
[[Category:Ship Database]][[Category:Special Edition Ships]][[Category:Special Edition Recon Ships]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Special Edition Ships]]
 +
[[Category:Special Edition Recon Ships]]

Latest revision as of 02:42, 1 February 2024

EVE University Database
 
Ship Database
Enforcer
CornerT2h.png
Enforcer
CONCORD
CONCORD
Special Edition Recon Ships
Enforcer Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
Highlight
Increases Security Status Gain
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Famously one of the most flexible and compact rapid-attack ships in the New Eden cluster, the Enforcer-class cruiser is iconic due to its repeated appearances in anticrime and recruitment media issued by CONCORD.

With a core design based on a combination of the Moa and Vexor cruiser subframes, CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that the ship could no longer meet its needs. The Enforcer joined other ship classes in the DED inventory as part of CONCORD Aerospace's "Force Majeure Program" to develop enhanced variants.

While CONCORD Aerospace successfully upgraded the Enforcer and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Enforcer, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.

SHIP BONUSES

Recon Ships bonuses (per skill level):
5% bonus to Warp Scrambler and Warp Disruptor optimal range
10% to Stasis Webifier optimal range
10% bonus to warp speed and acceleration
Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking speed
Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Medium Projectile Turret falloff
Caldari Cruiser bonuses (per skill level):
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
10% bonus to Heavy Missile and Heavy Assault Missile flight time
Amarr Cruiser bonuses (per skill level):
5% bonus to Medium Energy Turret damage
10% bonus to Medium Energy Turret optimal range
Role Bonus:
100% reduction in Cloaking Devices CPU requirement
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
• Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

Ship Attributes

Fittings
Powergrid
powergrid
1,150 MW
CPU
cpu output
500 tf
Capacitor
capacitor
1,300 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
190 m/sec
Inertia Modifier
inertia modifier (agility)
0.55
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.53 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m3
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90 km
Max Locked Targets
max. locked targets
10
Gravimetric Sensor
Gravimetric sensor strength
35 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
320 mm
Structure
Structure Hitpoints
structure hitpoints
600 HP
Mass
ship mass
12,500,000 kg
Volume
ship volume
100,000 m³
Cargo Capacity
cargo capacity
300 m³
Armor
Armor Hitpoints
armor hitpoints
1,800 HP
Armor Resistances
EM
electromagnetic resistance
33
THR
thermal resistance
33
KIN
kinetic resistance
33
EXP
explosive resistance
33
Shields
Shield Capacity
shield hitpoints
1,800 HP
Shield Resistances
EM
electromagnetic resistance
33
THR
thermal resistance
33
KIN
kinetic resistance
33
EXP
explosive resistance
33


Summary

A 1-run Enforcer BPC can be obtained as a recruiter benefit, for recruiting ten friends, via CCP's Recruit a Friend program
An Enforcer was issued to those who bought their Fanfest 2017 tickets before 2017/01/01.
A 1-run Enforcer BPC was a reward for reaching level 150 in Project Discovery: Exoplanets.

Skills

The Enforcer is an expensive ship, costing around 400 million ISK assuming you don't build it yourself through Project Discovery. As such, it deserves a full tech 2 tank, and all the skills necessary to field the tech two variant of your chosen weapon type. Cloaking IV is also absolutely necessary to utilize the covert ops cloaking device. Cynosural Field Theory V is necessary to field the Covert cynosural field generator.

Tactics

No sub-article about Enforcer roles or piloting tactics. You can write them here.

Notes

According to its description, the Enforcer is based on a hybridization of the Caldari State's Moa class cruiser and the Gallente Federation's Vexor class cruiser.

Patch History