Difference between revisions of "Falcon"

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m (→‎Summary: changed link to force recons)
m (misstype to mistype; cosmetic changes)
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  * on editing the attributes, please make sure that you don't
 
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  | lows=3
 
  | lows=3
 
  | mass=12,230,000 kg
 
  | mass=12,230,000 kg
  | volume=96,000 m³
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  | volume=96,000
  | cargohold=315 m³
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  | cargohold=315
  | dronebay=10 m³
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  | dronebay=10
 
  | bandwidth=10 Mbit/sec
 
  | bandwidth=10 Mbit/sec
 
  | info=Force recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.<br><br>
 
  | info=Force recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.<br><br>
  | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% reduction in ECM Target Jammer activation cost<br><b>Recon Ships bonuses (per skill level):</b><br>30% bonus to ECM Target Jammer strength<br>20% reduction in Cloaking Devices CPU requirement<br><b>Role Bonus:</b><br>80% reduction in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural Field Generator duration<br>&bull;&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
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  | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% reduction in ECM Target Jammer activation cost<br><b>Recon Ships bonuses (per skill level):</b><br>30% bonus to ECM Target Jammer strength<br>20% reduction in Cloaking Devices CPU requirement<br><b>Role Bonus:</b><br>80% reduction in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural Field Generator duration<br>&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
 
  | structurehp=945 HP
 
  | structurehp=945 HP
 
  | shieldhp=1,750 HP
 
  | shieldhp=1,750 HP
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  | scanres=220 mm
 
  | scanres=220 mm
 
  | reqskills=*{{RequiredSkill|Caldari Cruiser|V}}
 
  | reqskills=*{{RequiredSkill|Caldari Cruiser|V}}
**{{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Caldari Destroyer|III}}
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** {{RequiredSkill|Caldari Destroyer|III}}
***{{RequiredSkill|Caldari Frigate|III}}
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*** {{RequiredSkill|Caldari Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
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**** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Recon Ships|I}}
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* {{RequiredSkill|Recon Ships|I}}
**{{RequiredSkill|Cloaking|IV}}
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** {{RequiredSkill|Cloaking|IV}}
***{{RequiredSkill|CPU Management|IV}}
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*** {{RequiredSkill|CPU Management|IV}}
**{{RequiredSkill|Signature Analysis|V}}
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** {{RequiredSkill|Signature Analysis|V}}
***{{RequiredSkill|CPU Management|I}}
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*** {{RequiredSkill|CPU Management|I}}
**{{RequiredSkill|Spaceship Command|V}}
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** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Electronics Upgrades|V}}
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** {{RequiredSkill|Electronics Upgrades|V}}
***{{RequiredSkill|CPU Management|II}}
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*** {{RequiredSkill|CPU Management|II}}
***{{RequiredSkill|Power Grid Management|II}}
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*** {{RequiredSkill|Power Grid Management|II}}
  
 
  | totaltraintime=61d 11h 23m 20s
 
  | totaltraintime=61d 11h 23m 20s
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==Summary==
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== Summary ==
The '''Falcon''' is the Caldari [[Recon_Ships#Force_Recon_Ships|force recon]], designed to fit a covert ops cloaking device and ECM jammers.  
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The '''Falcon''' is the Caldari [[Recon Ships#Force Recon Ships|force recon]], designed to fit a covert ops cloaking device and ECM jammers.
  
The Falcon lacks the [[Blackbird]]'s ECM range bonus, but has a superior jam strength bonus. It also has a medium hybrid turret damage bonus, but this is often ignored in favour of utility modules or anti-drone weapons in the high slots, as the Falcon's DPS potential is low.
+
The Falcon lacks the [[Blackbird]]'s ECM range bonus, but has a superior jam strength bonus. It also has a medium hybrid turret damage bonus, but this is often ignored in favour of utility modules or anti-drone weapons in the high slots, as the Falcon's DPS potential is low.
  
Since force recons are the smallest ships which can light a normal (or "hard") [[Jump_drives#Normal_Cynosural_Fields|cyno]], the Falcon is often used as a cyno ship. It can also light a covert cyno to move black ops ships and stealth bombers. On the flipside, because its presence on grid implicitly threatens a hard cyno and so invites serious fight escalation from opponents, fleets or gangs in need of a Tech 2 ECM ship often choose the [[Kitsune]] or [[Rook]] over the Falcon.
+
Since force recons are the smallest ships which can light a normal (or "hard") [[Jump drives#Normal Cynosural Fields|cyno]], the Falcon is often used as a cyno ship. It can also light a covert cyno to move black ops ships and stealth bombers. On the flipside, because its presence on grid implicitly threatens a hard cyno and so invites serious fight escalation from opponents, fleets or gangs in need of a Tech 2 ECM ship often choose the [[Kitsune]] or [[Rook]] over the Falcon.
  
==Skills==
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== Skills ==
  
 
Like other Tech 2 ships, the Falcon benefits from excellent [[support skills]] and [[fitting skills]]. The skill {{sk|Cloaking}} reduces the targeting delay imposed on the ship after it breaks its cloak, and so level IV or even V in this skill helps a Falcon apply ECM quickly after decloaking.
 
Like other Tech 2 ships, the Falcon benefits from excellent [[support skills]] and [[fitting skills]]. The skill {{sk|Cloaking}} reduces the targeting delay imposed on the ship after it breaks its cloak, and so level IV or even V in this skill helps a Falcon apply ECM quickly after decloaking.
  
==Tactics==
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== Tactics ==
  
 
The Falcon can support a shield or armor tank, usually a single plate or large shield extender. The ship's primary defense is to pre-align and decloak at optimal jammer range, apply ECM, and then warp out when attacked.
 
The Falcon can support a shield or armor tank, usually a single plate or large shield extender. The ship's primary defense is to pre-align and decloak at optimal jammer range, apply ECM, and then warp out when attacked.
  
==Notes==
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== Notes ==
  
 
In EVE's past, before normal cynos were restricted to just force recons and black ops battleships, the Falcon saw much use in fleet and gang PvP as an unpleasant surprise; over time, players began humorously blaming the a Falcon whenever something went wrong ("because of Falcon!"), even when no Falcon was involved.
 
In EVE's past, before normal cynos were restricted to just force recons and black ops battleships, the Falcon saw much use in fleet and gang PvP as an unpleasant surprise; over time, players began humorously blaming the a Falcon whenever something went wrong ("because of Falcon!"), even when no Falcon was involved.
  
==Patch History==
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== Patch History ==
 
{{Expansion past|
 
{{Expansion past|
 
'''October 2019 Release - 2019-10-15.1'''
 
'''October 2019 Release - 2019-10-15.1'''
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{{ShipsMatrix|expgroup=cruisers}}
 
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Ship Database]][[Category:Recon Ships]]
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[[Category:Ship Database]]
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[[Category:Recon Ships]]

Revision as of 21:35, 9 November 2022

EVE University Database
 
Ship Database
Falcon
CornerT2h.png
Falcon
Caldari State
Caldari State
Recon Ships
Blackbird Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
10% reduction in ECM Target Jammer activation cost
Recon Ships bonuses (per skill level):
30% bonus to ECM Target Jammer strength
20% reduction in Cloaking Devices CPU requirement
Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Required Skills
Training Time what's this?
61d 11h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Rook
Rook.jpg
CornerT2s.png
Rook
Recon Ships Blackbird Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (5/2) Icon mid slot.png7 Icon low slot.png3
Icon powergrid.png680 MW Icon cpu.png600 tf
Icon velocity.png194 m/sec
Icon capacity.png305 m³
,Blackbird
Blackbird.jpg
Blackbird
Standard Cruisers Blackbird Class
Icon hi slot.png4 (3/3) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png525 MW Icon cpu.png425 tf
Icon velocity.png190 m/sec
Icon capacity.png305 m³

Ship Attributes

Fittings
Powergrid
powergrid
700 MW
CPU
cpu output
500 tf
Capacitor
capacitor
1,190 GJ
High
high slots
4
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
7
Low
low slots
3
Rig
rigs
2
 
Medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
192 m/sec
Inertia Modifier
inertia modifier (agility)
0.64
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
10.85 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
120.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
28 points
Sig. Radius
signature radius
175 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
945 HP
Mass
ship mass
12,230,000 kg
Volume
ship volume
96,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
940 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
79.375
KIN
kinetic resistance
53.125
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,750 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
70
KIN
kinetic resistance
62.5
EXP
explosive resistance
50


Summary

The Falcon is the Caldari force recon, designed to fit a covert ops cloaking device and ECM jammers.

The Falcon lacks the Blackbird's ECM range bonus, but has a superior jam strength bonus. It also has a medium hybrid turret damage bonus, but this is often ignored in favour of utility modules or anti-drone weapons in the high slots, as the Falcon's DPS potential is low.

Since force recons are the smallest ships which can light a normal (or "hard") cyno, the Falcon is often used as a cyno ship. It can also light a covert cyno to move black ops ships and stealth bombers. On the flipside, because its presence on grid implicitly threatens a hard cyno and so invites serious fight escalation from opponents, fleets or gangs in need of a Tech 2 ECM ship often choose the Kitsune or Rook over the Falcon.

Skills

Like other Tech 2 ships, the Falcon benefits from excellent support skills and fitting skills. The skill Cloaking reduces the targeting delay imposed on the ship after it breaks its cloak, and so level IV or even V in this skill helps a Falcon apply ECM quickly after decloaking.

Tactics

The Falcon can support a shield or armor tank, usually a single plate or large shield extender. The ship's primary defense is to pre-align and decloak at optimal jammer range, apply ECM, and then warp out when attacked.

Notes

In EVE's past, before normal cynos were restricted to just force recons and black ops battleships, the Falcon saw much use in fleet and gang PvP as an unpleasant surprise; over time, players began humorously blaming the a Falcon whenever something went wrong ("because of Falcon!"), even when no Falcon was involved.

Patch History