Difference between revisions of "Ferox"

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(Updated ship bonuses.)
(Modified page to account for March 2018 update changes, added incomplete past history)
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  | tech=
 
  | tech=
 
  | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
  | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=1,250 MW
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  | powergrid=1,150 MW
  | cpu=530 tf
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  | cpu=515 tf
 
  | capacitor=2,900 GJ
 
  | capacitor=2,900 GJ
 
  | highs=7
 
  | highs=7
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==Notes==
 
==Notes==
 
''You can add notes here.''
 
''You can add notes here.''
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==Patch History==
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{{expansion past|
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'''March 2018 1.0 - Released 2018-03-20'''
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''Reduced fitting here will force more tradeoffs between tank and damage, bringing the Ferox closer to its competition.''
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* Powergrid reduced from 1250 MW to 1150 MW (-100 MW)
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* CPU reduced from 530 tf to 515 tf (-15 tf)
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'''Vanguard v.1.0 - Build 974399 - 2015-09-2019'''
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''The Ferox is getting a very significant change in the form of a new skill bonus and slot changes. The shield resistance bonus is being swapped for hybrid damage, and a highslot (and turret) is being traded for a mid. This leaves the Ferox with 7.5 effective turrets (compared to 7 before) and the ability to use the new midslot to either compensate for the resistance bonus or to go in a completely different direction through tracking computers, webs, or whatever else you wish. The extra range provided by the role bonus is obviously valuable for fleet fighting with rails, and the addition of falloff helps the Ferox take advantage of its range advantage with blasters as well.''
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Caldari Battlecruiser skill bonuses:
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*5% bonus to Medium Hybrid Turret damage (Was shield resistances)
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*10% bonus to Medium Hybrid Turret optimal range
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Role Bonus:
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*25% bonus to Medium Hybrid Turret optimal range and falloff
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*Can fit Warfare Link modules
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*Slot layout: 7H (-1), 6M (+1), 4L, 6 (-1) turrets
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*Fittings: 1250 PWG, 530 (+20) CPU
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*Defense (shields / armor / hull) : 5250 (+250) / 3500 / 4000
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*Capacitor (amount / recharge rate / average cap per second): 2900 (+150) / 725s (+1.5) / 4 (+0.2)
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*Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.63 (-0.03) / 13,250,000 / 11.75s (-0.55s)
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*Drones (bandwidth / bay): 25 / 25
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*Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+10) / 195 / 8
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*Sensor strength: 19 Gravimetric
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*Signature radius: 295
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*Cargo capacity: 475
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'''Retribution v.1.1 - Build: 476047 - 2012-04-12'''
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''The Ferox has been failing at its previously intended purpose as a railgun sniper for a long time now, both because of the weakness of medium railguns and the role overlap with the extremely powerful Attack (Tier 3) Battlecruisers. We do not have the time to fix all these problems in 1.1 but we are focused on getting the Ferox into a place where it can perform in its adopted role of shield/blaster brawler while also preparing for that bright future when medium rails are viable again.
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To reach this goal we are increasing the damage potential through an extra turret and extra highslot, adding CPU and Powergrid to fit the big guns and adding hitpoints to ensure that the Ferox can take a beating and keep on going.''
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Battlecruiser skill bonuses:
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*5% bonus to all Shield Resistances
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*10% bonus to Medium Hybrid Turret optimal range
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Fixed Bonus:
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Can fit Warfare Link modules
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*Slot layout: 8 H (+1), 5 M, 4 L, 7 turrets (+1)
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*Fittings: 1250 PWG (+175), 510 CPU (+35)
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*Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4000(+94)
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*Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05)
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*Mobility (max velocity / agility / mass / align time): 140 / 0.66(+0.06) / 13250000 (-760,000) / 8.2s (+0.3)
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*Drones (bandwidth / bay): 25 / 25
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*Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8
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*Sensor strength: 19 Gravimetric
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*Signature radius: 295 (+10)
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*Cargo capacity: 475 (+130)
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}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
 
[[Category:Ship Database]][[Category:Standard Battlecruisers]]
 
[[Category:Ship Database]][[Category:Standard Battlecruisers]]

Revision as of 04:06, 21 March 2018

EVE University Database
 
Ship Database
Ferox
Ferox
Caldari State
Caldari State
Standard Battlecruisers
Ferox Class
Highlight
Can Use Warfare Links
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.

SHIP BONUSES

Caldari Battlecruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
10% bonus to Medium Hybrid Turret optimal range
Role Bonus:
• Can use one Command Burst module
25% bonus to Medium Hybrid Turret optimal range and falloff
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vulture
Vulture.jpg
CornerT2s.png
Vulture
Command Ships Ferox Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,275 MW Icon cpu.png545 tf
Icon velocity.png140 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,150 MW
CPU
cpu output
515 tf
Capacitor
capacitor
2,900 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/sec
Inertia Modifier
inertia modifier (agility)
0.63
Warp Speed
inertia modifier (agility)
2.7 AU/s
Base Time to Warp
base time to warp
11.75 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
295 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
4,000 HP
Mass
ship mass
13,250,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
3,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

More oriented towards PvP combat than PvE, the Ferox is a very capable ship in both solo and fleet PvP. The Ferox is most known for its high DPS and decent tank and its ability to be either a close range blaster brawler or a kiting rail ship.

Skills

Further information about additional or recommended skills to pilot Ferox for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Ferox roles or piloting tactics. You can write them here.

Notes

You can add notes here.

Patch History