Guardian

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Ship Database
Guardian
CornerT2h.png
Guardian
Amarr Empire
Amarr Empire
Logistics Cruisers
Augoror Class
RELATED UNI-WIKI REFERENCES

Name: Guardian
Hull: Augoror Class
Role: Support Cruiser

The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.

Developer: Carthum Conglomerate

While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
150% bonus to Remote Armor Repairer and Remote Capacitor Transmitter range
20% bonus to Armor Maintenance Bot transfer amount
Logistics Cruiser bonuses (per skill level):
15% reduction in Remote Capacitor Transmitter activation cost
15% reduction in Remote Armor Repairer activation cost
Role Bonus:
65% reduction in Remote Armor Repairer powergrid requirement
50% reduction in Remote Capacitor Transmitter powergrid requirement

Required Skills
Training Time what's this?
48d 9h 37m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Augoror Navy Issue
Augoror Navy Issue.jpg
CornerTFs.png
Augoror Navy Issue
Faction Cruisers Augoror Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/3) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,150 MW Icon cpu.png320 tf
Icon velocity.png215 m/sec
Icon capacity.png480 m³
,Augoror
Augoror.jpg
Augoror
Standard Cruisers Augoror Class
Icon hi slot.png5 (0/3) Icon mid slot.png3 Icon low slot.png5
Icon powergrid.png650 MW Icon cpu.png275 tf
Icon velocity.png235 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,075 MW
CPU
cpu output
310 tf
Capacitor
capacitor
1,500 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
2
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
209 m/sec
Inertia Modifier
inertia modifier (agility)
0.61
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
10.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
10
RADAR Sensor
RADAR sensor strength
19 points
Sig. Radius
signature radius
70 m
Scan Res.
scan resolution
385 mm
Structure
Structure Hitpoints
structure hitpoints
2,004 HP
Mass
ship mass
11,980,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
465 m³
Armor
Armor Hitpoints
armor hitpoints
2,109 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
62.5
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
1,055 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
87.5


Summary

The Guardian is a ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships the guardian is almost exclusively used partnered with other guardians and never alone. The use of cap transfer to fulfill its cap needs means the guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the cap chain must be adjusted or soon all will be out of capacitor.

Skills

Like most T2 ships, it is highly recommended to have Logistics Cruisers IV in order to fly logistic ships. This is especially important for the Guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps. Logistics Cruisers V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as Abaddons and Nightmares.

Other skills that should be considered required would be the ability to fit a T2 armour tank with compensation skills at 3 or 4, Capacitor Systems Operation IV and Capacitor Management IV, as well as Remote Armor Repair Systems IV. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and Advanced Target Management III are highly recommended, but not required to fly the ship.

Fitting

Guardian: Active
EFT
[Guardian, Active]
Large Remote Armor Repairer II
Large 'Regard' Remote Capacitor Transmitter
Large Remote Armor Repairer II
Large 'Solace' Remote Armor Repairer
Large 'Regard' Remote Capacitor Transmitter
Large Remote Armor Repairer II

10MN Afterburner II
Conjunctive Radar ECCM Scanning Array I

1600mm Reinforced Rolled Tungsten Plates I
Centii A-Type Adaptive Nano Plating
True Sansha Armor EM Hardener
True Sansha Armor Thermic Hardener
True Sansha Armor Kinetic Hardener

Medium Ancillary Current Router II
Medium Ancillary Current Router II


Warrior II x1
Hornet EC-300 x4

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Cargo.png
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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Logistics Cruisers V strongly recommended, IV is required.
  • Solid armor tanking skills strongly recommended.
NOTES
  • Requires EG-601 implant or equivalent to fit.
  • If implant is not available, replace one Large Remote Armor Repairer II with a Large 'Solace' Remote Armor Repairer.
Passive
Guardian: Passive
EFT
[Guardian, Passive]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large 'Solace' Remote Armor Repairer
Large 'Solace' Remote Armor Repairer
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter

10MN Afterburner II
Conjunctive Radar ECCM Scanning Array I

1600mm Reinforced Rolled Tungsten Plates I
Imperial Navy Energized Adaptive Nano Membrane
Corpum B-Type Energized Thermic Membrane
Corpii A-Type EM Plating
Corpii A-Type Kinetic Plating

Medium Ancillary Current Router II
Medium Ancillary Current Router II


Warrior II x5

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Logistics Cruisers 5 (4 is workable but significantly worse)
  • Excellent Armor Tanking and Capacitor Skills
NOTES
  • This fit keeps its tank when neuted out which makes it viable for going into higher class WH sites. In W-space it is worth keeping this refit around.


RiggSet2 Active
Guardian: RiggSet2 Active
EFT
[Guardian, RiggSet2 Active]
Large Remote Armor Repairer II
Large 'Solace' Remote Armor Repairer
Large 'Regard' Remote Capacitor Transmitter
Large 'Solace' Remote Armor Repairer
Large 'Solace' Remote Armor Repairer
Large Remote Armor Repairer II

ECCM - Radar II
10MN Afterburner II

True Sansha Armor EM Hardener
800mm Reinforced Steel Plates II
True Sansha Armor Kinetic Hardener
Imperial Navy Energized Adaptive Nano Membrane
True Sansha Armor Thermic Hardener

Medium Anti-Thermic Pump II
Medium Ancillary Current Router II


Warrior II x5

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Cargo.png
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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Logistics 5
  • Excellent Armor Tanking and Capacitor Skills
NOTES
  • Different Rigg Set - a little cheaper.
  • Has higher resists than the other active setup.
  • (83%/82.9%/87.2%/85.6%)
  • But a lower buffer (41,707 Effective HP)
  • This setup is for smaller fleets where the alpha is not that big and the dps amout repped is more important.
  • A repair module can always be replaced by an additional Energy Transmitter.
RiggSet2 Tank
Guardian: RiggSet2 Tank
EFT
[Guardian, RiggSet2 Tank]
Large Remote Armor Repairer II
Medium Remote Armor Repairer II
Large 'Regard' Remote Capacitor Transmitter
Large Remote Armor Repairer II
Medium Remote Armor Repairer II
Large Remote Armor Repairer II

ECCM - Radar II
10MN Afterburner II

True Sansha Armor EM Hardener
1600mm Reinforced Rolled Tungsten Plates I
True Sansha Armor Kinetic Hardener
Imperial Navy Energized Adaptive Nano Membrane
True Sansha Armor Thermic Hardener

Medium Anti-Thermic Pump II
Medium Ancillary Current Router II


Warrior II x5

Fitting template high slot label.png
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Cargo.png
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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Logistics 5
  • Excellent Armor Tanking and Capacitor Skills
NOTES
  • Trades Large Repair modules for a lot more Buffer.
  • Same Resists as "RiggSet2 Active"
  • EHP: 56,410
  • It is especially for larger fleet engangements with high alpha.
  • Some people consider it a bad choice to match different repair module sizes but it is a viable option too.


Those are only variants of the same prinicple. You want to maximize Raw Hitpoints repaired, Tank (buffer/resists/speed), and you want to counter E-war mainly ECM. Since logi has most of the time no range issues that leads to Afterburner/ECCM in the Mid Slots. A plate and as many resistance modules as can be fit in the Low Slots (some fit Damage Controls too) and as much Repairs as you can fit in the Highs with 1 or 2 Energy Transmitter depending on skill and enemy neutralizing power.

Tactics

No sub-article about Guardian roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Guardian here.