Difference between revisions of "Harpy"

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m (mistypes)
m (Remove parameters caption and race; cosmetic changes)
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  | shipimg=Harpy.jpg
 
  | shipimg=Harpy.jpg
 
  | shipname=Harpy
 
  | shipname=Harpy
| caption=Harpy
 
 
  | class=Assault Frigate
 
  | class=Assault Frigate
 
  | grouping=Assault Frigates
 
  | grouping=Assault Frigates
 
  | hulltype=Merlin Class
 
  | hulltype=Merlin Class
 
  | faction=Caldari State
 
  | faction=Caldari State
| race=Caldari
 
 
  | roles=unspecified
 
  | roles=unspecified
 
  | variations={{Ship|Hawk}},{{Ship|Worm}},{{Ship|Merlin}}
 
  | variations={{Ship|Hawk}},{{Ship|Worm}},{{Ship|Merlin}}
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  | lows=3
 
  | lows=3
 
  | mass=1,039,500 kg
 
  | mass=1,039,500 kg
  | volume=16,500 m³
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  | volume=16,500
  | cargohold=165 m³
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  | cargohold=165
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
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  | bandwidth=
 
  | bandwidth=
 
  | info=Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems.  Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing.<br><br>Developer: Ishukone<br><br>Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.<br>
 
  | info=Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems.  Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing.<br><br>Developer: Ishukone<br><br>Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.<br>
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret optimal range<br>5% bonus to Small Hybrid Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>&bull;&nbsp;Can fit Assault Damage Controls<br>
+
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret optimal range<br>5% bonus to Small Hybrid Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>&nbsp;Can fit Assault Damage Controls<br>
 
  | structurehp=534 HP
 
  | structurehp=534 HP
 
  | shieldhp=1,079 HP
 
  | shieldhp=1,079 HP
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  | scanres=500 mm
 
  | scanres=500 mm
 
  | reqskills=*{{RequiredSkill|Caldari Frigate|V}}
 
  | reqskills=*{{RequiredSkill|Caldari Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
+
** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Assault Frigates|I}}
+
* {{RequiredSkill|Assault Frigates|I}}
**{{RequiredSkill|Spaceship Command|III}}
+
** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Power Grid Management|V}}
+
** {{RequiredSkill|Power Grid Management|V}}
**{{RequiredSkill|Mechanics|V}}
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** {{RequiredSkill|Mechanics|V}}
  
 
  | totaltraintime=23d 21h 53m 20s
 
  | totaltraintime=23d 21h 53m 20s
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
 
The Harpy's dual bonus to optimal range of hybrids multiply together to give a whopping 125% increase in optimal range, which combined with the innate long range of railguns allows the Harpy to shoot out to 100k with T2 rails and ammunition, which is a ludicrous range for a frigate. On the down side when rail fit it doesn't do a lot of damage even against frigates, so any enemy it fires upon will likely be able to warp away before being destroyed.
 
The Harpy's dual bonus to optimal range of hybrids multiply together to give a whopping 125% increase in optimal range, which combined with the innate long range of railguns allows the Harpy to shoot out to 100k with T2 rails and ammunition, which is a ludicrous range for a frigate. On the down side when rail fit it doesn't do a lot of damage even against frigates, so any enemy it fires upon will likely be able to warp away before being destroyed.
  
 
The Harpy can also be blaster fit for short range high DPS, and by doing so it can apply damage at a longer range than other blaster assault frigates (see [[Ishkur]] or [[Enyo]]). Although the Harpy cannot put out as much DPS as the [[Enyo]] just by looking at the numbers, it can much more easily apply its full damage to opponents thanks to its 4 mid slots, making the prop/scram/web combo (for range dictation) possible with an additional shield tanking mod.
 
The Harpy can also be blaster fit for short range high DPS, and by doing so it can apply damage at a longer range than other blaster assault frigates (see [[Ishkur]] or [[Enyo]]). Although the Harpy cannot put out as much DPS as the [[Enyo]] just by looking at the numbers, it can much more easily apply its full damage to opponents thanks to its 4 mid slots, making the prop/scram/web combo (for range dictation) possible with an additional shield tanking mod.
  
==Skills==
+
== Skills ==
 
''Further information about additional or recommended skills to pilot Harpy for a specific or its common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot Harpy for a specific or its common role(s) can be written here.''
  
==Tactics==
+
== Tactics ==
 
Excellent close combat ship!
 
Excellent close combat ship!
  
==Patch History==
+
== Patch History ==
 
{{expansion past|
 
{{expansion past|
  
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}}
 
}}
  
==Notes==
+
== Notes ==
* In February 2018, the Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Control, which can replace the Damage Control module for these.  
+
* In February 2018, the Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Control, which can replace the Damage Control module for these.
  
  
 
{{ShipsMatrix|expgroup=frigates}}
 
{{ShipsMatrix|expgroup=frigates}}
[[Category:Ship Database]][[Category:Assault Frigates]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Assault Frigates]]

Revision as of 17:04, 15 January 2023

EVE University Database
 
Ship Database
Harpy
CornerT2h.png
Harpy
Caldari State
Caldari State
Assault Frigates
Merlin Class
RELATED UNI-WIKI REFERENCES

Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing.

Developer: Ishukone

Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
4% bonus to all shield resistances
Assault Frigates bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
5% bonus to Small Hybrid Turret damage
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hawk
Hawk.jpg
CornerT2s.png
Hawk
Assault Frigates Merlin Class
Icon hi slot.png5 (4/2) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png45 MW Icon cpu.png190 tf
Icon velocity.png290 m/sec
Icon capacity.png300 m³
,Worm
Worm.jpg
CornerTFs.png
Worm
Pirate Faction Frigates Merlin Class
Icon hi slot.png3 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png40 MW Icon cpu.png160 tf
Icon velocity.png320 m/sec
Icon capacity.png130 m³
,Merlin
Merlin.jpg
Merlin
Standard Frigates Merlin Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png180 tf
Icon velocity.png310 m/sec
Icon capacity.png150 m³

Ship Attributes

Fittings
Powergrid
powergrid
50 MW
CPU
cpu output
185 tf
Capacitor
capacitor
450 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
281 m/sec
Inertia Modifier
inertia modifier (agility)
3.633
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
5.82 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
15 points
Sig. Radius
signature radius
37 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
534 HP
Mass
ship mass
1,039,500 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
457 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,079 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Harpy's dual bonus to optimal range of hybrids multiply together to give a whopping 125% increase in optimal range, which combined with the innate long range of railguns allows the Harpy to shoot out to 100k with T2 rails and ammunition, which is a ludicrous range for a frigate. On the down side when rail fit it doesn't do a lot of damage even against frigates, so any enemy it fires upon will likely be able to warp away before being destroyed.

The Harpy can also be blaster fit for short range high DPS, and by doing so it can apply damage at a longer range than other blaster assault frigates (see Ishkur or Enyo). Although the Harpy cannot put out as much DPS as the Enyo just by looking at the numbers, it can much more easily apply its full damage to opponents thanks to its 4 mid slots, making the prop/scram/web combo (for range dictation) possible with an additional shield tanking mod.

Skills

Further information about additional or recommended skills to pilot Harpy for a specific or its common role(s) can be written here.

Tactics

Excellent close combat ship!

Patch History

Notes

  • In February 2018, the Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Control, which can replace the Damage Control module for these.