Hound

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Hound
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Hound
Minmatar Republic
Minmatar Republic
Covert Ops
Breacher Class
RELATED UNI-WIKI REFERENCES

Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Boundless Creation

Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.

SHIP BONUSES

Minmatar Frigate Skill Bonus:
10% bonus to torpedo explosion velocity and flight time per level
20% bonus to torpedo velocity per level
Covert Ops Skill Bonus:
5% bonus to bomb explosive damage per level
15% bonus to Torpedo explosive damage per level
Role Bonus:
-99.65% reduction in Torpedo Launcher powergrid needs
-50% reduction in Cloak CPU Use
-100% targeting delay after decloaking
Notes: Can fit covert ops cloaks, covert cynosural field generators and bomb launchers. Cloak reactivation delay reduced to 15 seconds.

Required Skills
  • Minmatar Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Covert Ops I33m
    • Spaceship Command III4h 26m
    • Electronics Upgrades V11d 20h 26m
      • CPU Management II47m
      • Power Grid Management II47m
Training Time what's this?
23d 23h 27m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Breacher
Breacher.jpg
Breacher
Standard Frigates Breacher Class
Icon hi slot.png3 (3/0) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png180 tf
Icon velocity.png365 m/sec
Icon capacity.png175 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
303 tf
Capacitor
capacitor
250 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
284 m/s
Inertia Modifier
inertia modifier (agility)
4.074
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
7.74 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
17 points
Sig. Radius
signature radius
34 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
281 HP
Mass
ship mass
1,370,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
195 m³
Armor
Armor Hitpoints
armor hitpoints
338 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
43
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
246 HP
Shield Resistances
EM
electromagnetic resistance
25
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hound (Minmatar Stealth Bomber)- A highly versatile ship, made more so in a bomber fleet. The single hound is capable of working as a fleet scout, though rarely recommended do to its value, and lack of a probe launcher. It can add damage to a regular (non-stealthed) fleet, if used wisely. And a personal favorite use is to killmail whore in nul-sec. Though for the last, use of bombs is highly recommended. In fleets it's versatility is vastly expanded due to greater damage, and coordination. While it's agility allows for improvisation in many engagements.

Skills

While the skills above will allow you to 'fly' the Hound it is pointless to fly a Stealth Bomber without a covert ops cloaking device (Cloaking IV), or torpedo launchers (Torpedoes I).

Required to function as a Stealth Bomber:

Suggested Skills:

In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include:

Fitting

Bombers' Bar MK VII
Hound: Bombers' Bar MK VII
EFT
[Hound, Bombers' Bar MK VII]
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Bomb Launcher I
Covert Ops Cloaking Device II

Medium Shield Extender II
Warp Disruptor II
1MN Afterburner II

Micro Auxiliary Power Core II
Ballistic Control System II
Ballistic Control System II

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I



Caldari Navy Nova Torpedo x48
Shrapnel Bomb x4

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Bombers' Bar Baseline. Represents a solid starting point for variations (i.e. RSD's, TP's in place of point).
  • Uses Shrapnel Bombs and Nova Torpedoes.
NSC / TP Hound
Hound: NSC / TP Hound
EFT
[Hound, NSC / TP Hound]
Bomb Launcher I
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Covert Ops Cloaking Device II

Phased Weapon Navigation Array Generation Extron
Cap Recharger II
Limited 1MN Microwarpdrive I

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Warp Core Stabilizer I

Small Polycarbon Engine Housing I
Small Low Friction Nozzle Joints I


Caldari Navy Nova Torpedo x162
Shrapnel Bomb x2

Shrapnel Bomb x1
Caldari Navy Nova Torpedo x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

No sub-article about Hound roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hound here.