Difference between revisions of "Ishtar"

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(Changed the drone skills to reflect Kronos changes. Added some information. Cleaned up the paragraph. Added a bunch of links.)
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==Skills==
 
==Skills==
As the Ishtar is a drone boat, it is highly recommended that the following skills be trained before a pilot attempts to fly the ship:
+
The Ishtar is primarily a drone boat. Since most of its DPS comes from drones, [[Drones#Skills|decent drone skills]] are required to fly the ship to its full potential. Decent drone skills might look like so:
  
*Drones V
+
*Drones V - Required to unlock most of the following skills; allows control of 5 drones.
*Gallente Drone Specialization IV
+
*Light Drone Operation V - Required for Tech II light drones; 5% bonus to light drone damage per level.
*Combat Drone Operation IV
+
*Medium Drone Operation V - Required for Tech II medium drones; 5% bonus to medium drone damage per level.
*Scout Drone Operation V
+
*Heavy Drone Operation V - Required for Tech II heavy drones; 5% bonus to heavy drone damage per level.
*Drone Interfacing IV
+
*Sentry Drone Interfacing V - Required for Tech II sentry drones; 5% bonus to sentry drone damage per level.
*Drone Navigation IV
+
*Racial Drone Specialization IV - Required for racial Tech II light, medium, heavy, and sentry drones; 5% bonus per level to racial drones requiring this skill.
*Drone Sharpshooting IV
+
*Drone Interfacing IV - 10% bonus per level to drone damage; a very important skill for maximizing DPS.
*Drone Durability IV
+
*Drone Navigation IV - 5% bonus per level to drone max velocity; drone reach targets and return faster.
*Sentry Drone Interfacing V
+
*Drone Sharpshooting IV - 5% bonus per level to drone optimal range; especially important for sentry drones.
*Heavy Drone Operation V
+
*Drone Durability IV - 5% bonus per level to drone shield, armor, and hull hit points; drones last longer.
  
Additionally, as the Ishtar is somewhat difficult to fit without the proper skills, it is recommended that the pilot have the CORE SHIP OPERATION level IV and CORE WEAPON FITTING level IV certificates, which include (among other skills):
+
The Ishtar is difficult to fit without the proper fitting skills. Consider having the following [[Support_Skills#Fitting|fitting skills]] trained:
  
 
*Power Grid Management V
 
*Power Grid Management V
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*Advanced Weapon Upgrades IV
 
*Advanced Weapon Upgrades IV
  
 
+
Finally, the Ishtar is a Tech II ship and should be fitted with a Tech II tank. Depending on your preferred fit, you can use a [[Tanking#Shield_Tanking_Basic_Skill_Summary|Tech II shield tank]] or a [[Tech II armor tank|Tanking#Armor_Tanking_Basic_Skill_Summary]].
Finally, as the Ishtar is a T2 ship, the pilot should be able to fit a T2 shield or T2 armor tank to the ship (''this is required by E-UNI rules'').
 
  
 
==Fitting==
 
==Fitting==

Revision as of 22:59, 15 June 2014

EVE University Database
 
Ship Database
Ishtar
CornerT2h.png
Ishtar
Gallente Federation
Gallente Federation
Heavy Assault Cruisers
Vexor Class
RELATED UNI-WIKI REFERENCES

Development
While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines.

Developer: CreoDron
Touted as "the Ishkur's big brother," the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
7.5% bonus to Heavy Drone max velocity and tracking speed
10% bonus to Drone hitpoints and damage
Heavy Assault Cruisers bonuses (per skill level):
5000m bonus to Drone operation range
7.5% bonus to Sentry Drone optimal range and tracking speed
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Guardian-Vexor
Guardian-Vexor.jpg
CornerTFs.png
Guardian-Vexor
Special Edition Cruisers Vexor Class
Icon hi slot.png5 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png725 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png480 m³
,Vexor Navy Issue
Vexor Navy Issue.jpg
CornerTFs.png
Vexor Navy Issue
Faction Cruisers Vexor Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png850 MW Icon cpu.png350 tf
Icon velocity.png210 m/sec
Icon capacity.png460 m³
,Vexor
Vexor.jpg
Vexor
Standard Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png700 MW Icon cpu.png300 tf
Icon velocity.png195 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
780 MW
CPU
cpu output
340 tf
Capacitor
capacitor
1,400 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
5
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
195 m/sec
Inertia Modifier
inertia modifier (agility)
0.52
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
8 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
375 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
80.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
23 points
Sig. Radius
signature radius
145 m
Scan Res.
scan resolution
294 mm
Structure
Structure Hitpoints
structure hitpoints
2,300 HP
Mass
ship mass
11,100,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
460 m³
Armor
Armor Hitpoints
armor hitpoints
1,600 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

One of the best cruiser class ships, the Ishtar can deal some serious damage with drones with a good tank. The Ishtar has the bandwidth to field a full flight of heavy or sentry drones, and it has a 325m3 drone bay, allowing it to carry several different drone flights. With a balanced 5 mid, 5 low slot layout the Ishtar can be shield or armor tanked. Without refitting the Ishtar can deploy sentry drones and snipe, or heavy drones and brawl up close, while carrying light and medium drones to deal with smaller ships. The Ishtar has no bonuses to weapons, so its highs are free to use drone link augmentors, cap warfare, or guns to add DPS.

The Ishtar is currently one of the most popular kiting ships due to good speed and tank combined with the excellent damage projection native to Sentry Drones. It is widely used in small - medium sized gangs with great success - the kiting fit below is quite standard. The ability to deal damage at good range without using high slots allows you to fit Neuts to combat tacklers that manage to get a grip on you.

Skills

The Ishtar is primarily a drone boat. Since most of its DPS comes from drones, decent drone skills are required to fly the ship to its full potential. Decent drone skills might look like so:

  • Drones V - Required to unlock most of the following skills; allows control of 5 drones.
  • Light Drone Operation V - Required for Tech II light drones; 5% bonus to light drone damage per level.
  • Medium Drone Operation V - Required for Tech II medium drones; 5% bonus to medium drone damage per level.
  • Heavy Drone Operation V - Required for Tech II heavy drones; 5% bonus to heavy drone damage per level.
  • Sentry Drone Interfacing V - Required for Tech II sentry drones; 5% bonus to sentry drone damage per level.
  • Racial Drone Specialization IV - Required for racial Tech II light, medium, heavy, and sentry drones; 5% bonus per level to racial drones requiring this skill.
  • Drone Interfacing IV - 10% bonus per level to drone damage; a very important skill for maximizing DPS.
  • Drone Navigation IV - 5% bonus per level to drone max velocity; drone reach targets and return faster.
  • Drone Sharpshooting IV - 5% bonus per level to drone optimal range; especially important for sentry drones.
  • Drone Durability IV - 5% bonus per level to drone shield, armor, and hull hit points; drones last longer.

The Ishtar is difficult to fit without the proper fitting skills. Consider having the following fitting skills trained:

  • Power Grid Management V
  • CPU Management V
  • Weapon Upgrades V
  • Advanced Weapon Upgrades IV

Finally, the Ishtar is a Tech II ship and should be fitted with a Tech II tank. Depending on your preferred fit, you can use a Tech II shield tank or a Tanking#Armor_Tanking_Basic_Skill_Summary.

Fitting

Kiting Ishtar
Ishtar: Kiting Ishtar
EFT
[Ishtar, Kiting Ishtar]
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Adaptive Invulnerability Field II

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Nanofiber Internal Structure II

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I


Curator II x5
Bouncer II x5
Gecko x2
Valkyrie II x2
Warrior II x1

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Cargo.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The primary weapon system is the two flights of Sentry Drones. The others are for situations in which Sentries may not be suitable.
  • The Adaptive Invuln is optional, good choices for replacement are an Omni for better Sentry Tracking or a Drone Nav Computer to boost the Mixed flight.
  • You should ALWAYS carry a Mobile Depot in your hold, plus extra drones - literally fill the hold with extra drones. In long roams you will be forced to abandon one or more flights of the Sentries, and it's vital that you can replenish them from your Cargo



Exploration
Ishtar: Exploration
EFT
[Ishtar, Exploration]
Prototype Cloaking Device I
Core Probe Launcher I
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun

Experimental 10MN Afterburner I
Omnidirectional Tracking Link II
Relic Analyzer I
Data Analyzer I
Cargo Scanner I

Drone Damage Amplifier II
1600mm Reinforced Steel Plates II
Medium Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II

Medium Anti-Explosive Pump I
Medium Anti-Explosive Pump I


Warden I x5
Ogre I x5
Hammerhead II x5
Hobgoblin II x5
Warrior II x5
Medium Armor Maintenance Bot I x2
Light Armor Maintenance Bot I x1

Sisters Core Scanner Probe x8
Antimatter Charge M x3000

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Note that the SOE ships are better suited for exploration, but this fit is still provided for theory purposes.
  • Scans while cloaked.
  • Select racial drones according to the damage type the enemy is most vulnerable to and according to range (for sentries).
  • Use armor maintenance bots to repair damaged drones.
  • Guns are for fending off frigates and drawing aggro. Select guns according to taste, as this ship has no particular bonus for any specific type.
PvP Armor Ishtar
Ishtar: PvP Armor Ishtar
EFT
[Ishtar, PvP Armor Ishtar]
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II

Experimental 10MN Microwarpdrive I
Fleeting Progressive Warp Scrambler I
Fleeting Propulsion Inhibitor I
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Trimark Armor Pump II
Medium Anti-Explosive Pump II


Hammerhead II x5
Ogre II x5
Garde II x5
Hobgoblin II x5
Vespa EC-600 x5

Null M x1

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Drones V
  • Scout Drone Operation V
  • Drone Interfacing IV
  • Drone Navigation IV
  • Drone Sharpshooting IV
  • Sentry Drone Interfacing V
  • Gallente Drone Specialization IV
  • Heavy Drone Operation V
  • Electronic Warfare Drone Interfacing II
NOTES
  • With All Skills at 5: 49.4K EHP, 808 DPS using Ogre IIs, 70k range with Garde IIs, and cap stable at 40%.
  • Swapping one of the Drone Damage Amplifiers for a second Energized Adaptive Nano Membrance increased the EHP to 58.9k but decreases the DPS to 691.
  • The guns can be swapped to any tech II or meta 4 variant as desired, as the ship has no gun bonuses.
  • The empty high slot can be filled with any module of your choice depending on fitting capabilities.
PvE Passive Shield brawler
Ishtar: PvE Passive Shield brawler
EFT
[Ishtar, PvE Passive Shield brawler]
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun

EM Ward Field II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN Afterburner I

Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II
Damage Control II

Medium Core Defense Field Purger I
Medium Core Defense Field Extender I


Garde I x5
Ogre I x5
Hammerhead II x5
Hobgoblin II x5
Warrior II x5
Medium Armor Maintenance Bot I x2
Light Armor Maintenance Bot I x1

Antimatter Charge M x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
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Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Basic setup for PvE brawling.
  • Select racial drones according to the damage type the enemy is most vulnerable to.
  • Use sentry drones to draw aggro of distant ships or to shoot ships which orbit outside of brawling range.
  • Use armor maintenance bots to repair damaged drones.
  • Guns draw aggro and increase overall dps. Select guns according to taste, as this ship has no particular bonus for any specific type.
  • Cap stable only with good skills, or when either guns or AB are not active.
PvP Sniping
Ishtar: PvP Sniping
EFT
[Ishtar, PvP Sniping]
Drone Link Augmentor II
Medium Unstable Power Fluctuator I

Experimental 10MN Microwarpdrive I
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
F-90 Positional Sensor Subroutines
Conjunctive Magnetometric ECCM Scanning Array I

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Sentry Damage Augmentor I
Medium Sentry Damage Augmentor I


Garde II x5
Hobgoblin II x5
Hammerhead II x5
Vespa EC-600 x5
Curator II x5

Scan Resolution Script x1

Fitting template high slot label.png
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Icon hi slot.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A snipping fit that can project damage to 109 km. The ECCM module can be replaced to taste, but the minimum anount of CPU left without implants limit choices. With implants, a Remote Sensor Dampener might be useful. Updated for Odyssey 1.1.
  • As fitted, with all skills at V and before fleet boost, this ship has 37.8 K EHP, flies at 1452 m/s (2056 m/s with MWD overheated) and align in 9.2 s (6.8 s with MWD off). The capacitor is stable.
  • Damage varies between 722 dps at 62.8 + 12 km with Garde II sentries to 587 at 109 km (max drone control range) with Curator II sentries.


High-Sec Combat Exploration
Ishtar: High-Sec Combat Exploration
EFT
[Ishtar, High-Sec Combat Exploration]
Sisters Core Probe Launcher
Salvager II
Small Remote Armor Repairer II
Small Remote Armor Repairer II

100MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II


Garde II x5
Ogre II x5
Warden II x5

Tracking Speed Script x1
Sisters Core Scanner Probe x8

Fitting template high slot label.png
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Fitting template subsystem slots label.png
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Fitting template drone slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fit & walkthrough by JonnyPew:
  • http://youtu.be/Af46pFz_sZM
  • able to do all high sec combat sites,
  • unrated combat sites, ded rated combat sites


Tactics

No sub-article about Ishtar roles or piloting tactics. You can write them here.

Notes

In Mesopotamian mythology, Ishtar was the goddess of love and war. Also known as Astarte.