Difference between revisions of "Moros"

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* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=19724
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| shipimg=Moros.jpg
|shipid=19724
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| shipname=Moros
|shipimg=Moros.jpg
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| caption=Moros
|shipname=Moros
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| class=Dreadnought
|caption=Moros
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| grouping=Dreadnoughts
|class=Dreadnought
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| hulltype=Moros Class
|grouping=Dreadnoughts
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| faction=Gallente Federation
|hulltype=Moros Class
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| race=Gallente
|faction=Gallente Federation
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| roles=unspecified
|race=Gallente
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| variations=<i>none</i>
|roles=unspecified
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| tech=
|variations=none
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| powergrid=575,000 MW
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| cpu=750 tf
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| capacitor=52,500 GJ
|powergrid=575,000 MW
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| highs=4
|cpu=750 tf
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| turrets=3
|capacitor=52,500 GJ
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| launchers=0
|highs=4
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| mediums=5
|turrets=3
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| lows=7
|launchers=0
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| mass=1,292,500,000 kg
|mediums=5
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| volume=17,550,000 m&#179;
|lows=7
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| cargohold=2,550 m&#179;
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| extrahold=8,000 m&#179;
|mass=1,292,500,000 kg
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| extraholdtype=Fuel
|volume=17,550,000 m&#179;
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| dronebay=0 m&#179;
|cargohold=2,550 m&#179;
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| bandwidth=0 Mbit/sec
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| info=Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.
|dronebay=0 m&#179;
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| bonuses=<b>Gallente Dreadnought bonuses (per skill level):</b><br>5% bonus to Capital Hybrid Turret damage<br>5% bonus to Capital Hybrid Turret rate of fire<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Siege modules<br>
|bandwidth=0 Mbit/sec
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| structurehp=218,750 HP
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| shieldhp=156,250 HP
|info=Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.
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| shieldem=0
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| shieldexp=50
|bonuses=<b>Gallente Dreadnought Skill Bonus:</b><br>5% bonus to Capital Hybrid Turret damage per level<br>5% bonus to Capital Hybrid Turret rate of fire per level
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| shieldkin=40
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| shieldtherm=20
|structurehp=218,750 HP
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| armorhp=187,500 HP
|shieldhp=156,250 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armorem=50
|armorhp=187,500 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
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| armorexp=10
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| armorkin=35
|maxvelocity=70 m/s
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| armortherm=35
|inertia=0.046
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| maxvelocity=70 m/sec
|warpspeed=1.5 AU/s
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| inertia=0.046
|warptime=81.53 s
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| warpspeed=1.5 AU/s
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| warptime=82.42 s
|targetrange=105 km
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| targetrange=105.00 km
|sigradius=3,045 m
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| sigradius=3,045 m
|maxlockedtargets=7
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| maxlockedtargets=7
|sensortype=Magnetometric
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| sensortype=Magnetometric
|sensorvalue=44 points
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| sensorvalue=44 points
|scanres=50 mm
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| scanres=50 mm
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| reqskills=*{{RequiredSkill|Capital Ships|I}}
|reqskills=*Gallente Dreadnought I<small>1h 40m</small>
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**{{RequiredSkill|Advanced Spaceship Command|V}}
**Capital Ships III<small>2d 14h 12m</small>
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***{{RequiredSkill|Spaceship Command|V}}
***Adv Spaceship Command V<small>29d 15h 6m</small>
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*{{RequiredSkill|Gallente Dreadnought|I}}
**Gallente Battleship III<small>1d 11h 33m</small>
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**{{RequiredSkill|Capital Ships|III}}
***Gallente BattleCruiser III<small>1d 2h 40m</small>
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***{{RequiredSkill|Advanced Spaceship Command|V}}
**Tactical Weapon Reconfiguration I<small>1h 6m</small>
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****{{RequiredSkill|Spaceship Command|V}}
*Jump Drive Operation I<small>41m</small>
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**{{RequiredSkill|Gallente Battleship|III}}
**Science V<small>5d 22h 13m</small>
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***{{RequiredSkill|Spaceship Command|IV}}
**Navigation V<small>5d 22h 13m</small>
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***{{RequiredSkill|Gallente Battlecruiser|III}}
**Warp Drive Operation V<small>5d 22h 13m</small>
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****{{RequiredSkill|Spaceship Command|III}}
|totaltraintime=89d 14h 39m
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****{{RequiredSkill|Gallente Cruiser|III}}
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*****{{RequiredSkill|Spaceship Command|II}}
|forumlinks=
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*****{{RequiredSkill|Gallente Destroyer|III}}
|wikireferences=
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******{{RequiredSkill|Gallente Frigate|III}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Moros Moros on Eve Online Wiki]<br>
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*******{{RequiredSkill|Spaceship Command|I}}
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**{{RequiredSkill|Tactical Weapon Reconfiguration|I}}
|highlights1=High Amount of Low Slots
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***{{RequiredSkill|Advanced Weapon Upgrades|V}}
|highlights2=
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****{{RequiredSkill|Weapon Upgrades|V}}
|highlights3=
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*****{{RequiredSkill|Gunnery|II}}
|highlights4=
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*{{RequiredSkill|Jump Drive Operation|I}}
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**{{RequiredSkill|Navigation|V}}
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**{{RequiredSkill|Warp Drive Operation|V}}
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***{{RequiredSkill|Navigation|I}}
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**{{RequiredSkill|Science|V}}
  
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| totaltraintime=107d 18h 28m 50s
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| forumlinks=
 +
| wikireferences=
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| externallinks=[http://wiki.eveonline.com/en/wiki/Moros Moros on Eve Online Wiki]
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| highlights1=High Amount of Low Slots
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| highlights2=
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| highlights3=
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| highlights4=
 
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Revision as of 07:57, 2 June 2014

EVE University Database
 
Ship Database
Moros
Moros
Gallente Federation
Gallente Federation
Dreadnoughts
Moros Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.

SHIP BONUSES

Gallente Dreadnought bonuses (per skill level):
5% bonus to Capital Hybrid Turret damage
5% bonus to Capital Hybrid Turret rate of fire
Role Bonus:
• Can fit Siege modules

Required Skills
Training Time what's this?
107d 18h 28m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
575,000 MW
CPU
cpu output
750 tf
Capacitor
capacitor
52,500 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
70 m/sec
Inertia Modifier
inertia modifier (agility)
0.046
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
82.42 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
105.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
44 points
Sig. Radius
signature radius
3,045 m
Scan Res.
scan resolution
50 mm
Structure
Structure Hitpoints
structure hitpoints
218,750 HP
Mass
ship mass
1,292,500,000 kg
Volume
ship volume
17,550,000 m³
Cargo Capacity
cargo capacity
2,550 m³
Fuel Capacity
capacity
8,000 m³
Armor
Armor Hitpoints
armor hitpoints
187,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
156,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Moros is the Gallente Dreadnought. It used to be referred to as the most versatile dreadnought until it had its drone bay stripped, leaving it run-of-the-mill. As with the other dreadnoughts, the Moros is best suited for combat with other capitals and large, stationary targets (i.e. PoS's).

While the Moros is not as versatile as it once was, it is still a popular dreadnought because of its high damage output with capital blasters.

Skills

Further information about additional or recommended skills to pilot Moros for a specific or it's common role(s) can be written here.

Fitting

Wormholes
Moros: Wormholes
EFT
[Moros, Wormholes]
Ion Siege Blaster Cannon I
Ion Siege Blaster Cannon I
Ion Siege Blaster Cannon I
Siege Module I

Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II

Capital Armor Repairer I
Reactive Armor Hardener
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Capital Semiconductor Memory Cell I
Capital Semiconductor Memory Cell I
Capital Trimark Armor Pump I



Tracking Speed Script x1
Scan Resolution Script x1
Guristas Antimatter Charge XL x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Dreadnought 4
  • Tactical weapons reconfiguration 3
  • Capital Hybrids 4
  • Capital repair systems 4
  • Excellent Gunnery, Tanking and Capacitor skills
NOTES


Tactics

No sub-article about Moros roles or piloting tactics. You can write them here.

Notes

In Greek mythology, Moros was the personification of impending doom and son of the primordial deities Nyx and Erebus.