Difference between revisions of "Phoenix"

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  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
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  | shipimg=Phoenix.jpg
 
  | shipimg=Phoenix.jpg
 
  | shipname=Phoenix
 
  | shipname=Phoenix
| caption=Phoenix
 
 
  | class=Dreadnought
 
  | class=Dreadnought
 
  | grouping=Dreadnoughts
 
  | grouping=Dreadnoughts
 
  | hulltype=Phoenix Class
 
  | hulltype=Phoenix Class
  | faction=Caldari State
+
  | faction=Caldari State  
  | race=Caldari
+
  | variations= {{Ship|Karura}}, {{Ship|Phoenix Navy Issue}}, {{Ship|Caiman}}
| roles=unspecified
+
  | tech=  
| variations=<i>none</i>
+
 
  | tech=
+
  | powergrid=550,000 MW
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
  | cpu=990 tf
  | powergrid=500,000 MW
 
  | cpu=965 tf
 
 
  | capacitor=52,500 GJ
 
  | capacitor=52,500 GJ
 +
 
  | highs=5
 
  | highs=5
 
  | turrets=0
 
  | turrets=0
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  | mediums=7
 
  | mediums=7
 
  | lows=5
 
  | lows=5
 +
 
  | mass=1,270,000,000 kg
 
  | mass=1,270,000,000 kg
  | volume=16,250,000 m&#179;
+
  | volume=16,250,000
  | cargohold=2,750 m&#179;
+
 
| extrahold=8,000 m&#179;
+
  | cargohold=2,750
 
  | extraholdtype=Fuel
 
  | extraholdtype=Fuel
  | extrahold2=1,000,000 m&#179;
+
  | extrahold=8,000
 
  | extrahold2type=Ship Maintenance Bay
 
  | extrahold2type=Ship Maintenance Bay
  | extrahold3=10,000 m&#179;
+
  | extrahold2=1,000,000 m³
 
  | extrahold3type=Fleet Hangar
 
  | extrahold3type=Fleet Hangar
 +
| extrahold3=10,000 m³
 +
 
  | info=In terms of Caldari design philosophy, the Phoenix is a chip off the old block.  With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.<br><br>While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods.  With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.
 
  | info=In terms of Caldari design philosophy, the Phoenix is a chip off the old block.  With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.<br><br>While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods.  With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.
  | bonuses=<b>Caldari Dreadnought bonuses (per skill level):</b><br>4% bonus to all shield resistances<br>5% bonus to XL Cruise, XL Torpedo and Torpedo damage<br>10% reduction in missile launcher reload time<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Siege modules<br>&bull;&nbsp;5x penalty to Entosis Link duration<br>
+
  | bonuses=<b>Caldari Dreadnought bonuses (per skill level):</b><br>4% bonus to all shield resistances<br>5% bonus to XL Cruise, XL Torpedo and Torpedo damage<br>10% reduction in missile launcher reload time<br><b>Role Bonus:</b><br>&nbsp;Can fit Siege modules<br>&nbsp;5x penalty to Entosis Link duration
 +
 
 
  | structurehp=104,200 HP
 
  | structurehp=104,200 HP
 +
 +
| armorhp=86,800 HP
 +
| armorem=50
 +
| armortherm=45
 +
| armorkin=25
 +
| armorexp=10
 +
 
  | shieldhp=104,200 HP
 
  | shieldhp=104,200 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=86,800 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=25
 
| armortherm=45
 
 
  | maxvelocity=70 m/sec
 
  | maxvelocity=70 m/sec
 
  | inertia=0.045
 
  | inertia=0.045
 
  | warpspeed=1.5 AU/s
 
  | warpspeed=1.5 AU/s
 
  | warptime=79.227 s
 
  | warptime=79.227 s
 +
 
  | targetrange=115.00 km
 
  | targetrange=115.00 km
 +
| maxlockedtargets=7
 
  | sigradius=11,200 m
 
  | sigradius=11,200 m
  | maxlockedtargets=7
+
  | scanres=70 mm
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
 
  | sensorvalue=48 points
 
  | sensorvalue=48 points
| scanres=70 mm
+
 
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
**{{RequiredSkill|Advanced Spaceship Command|V}}
+
** {{RequiredSkill|Advanced Spaceship Command|V}}
***{{RequiredSkill|Spaceship Command|V}}
+
*** {{RequiredSkill|Spaceship Command|V}}
*{{RequiredSkill|Caldari Dreadnought|I}}
+
* {{RequiredSkill|Caldari Dreadnought|I}}
**{{RequiredSkill|Capital Ships|III}}
+
** {{RequiredSkill|Capital Ships|III}}
***{{RequiredSkill|Advanced Spaceship Command|V}}
+
*** {{RequiredSkill|Advanced Spaceship Command|V}}
****{{RequiredSkill|Spaceship Command|V}}
+
**** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Caldari Battleship|III}}
+
** {{RequiredSkill|Caldari Battleship|III}}
***{{RequiredSkill|Spaceship Command|IV}}
+
*** {{RequiredSkill|Spaceship Command|IV}}
***{{RequiredSkill|Caldari Battlecruiser|III}}
+
*** {{RequiredSkill|Caldari Battlecruiser|III}}
****{{RequiredSkill|Spaceship Command|III}}
+
**** {{RequiredSkill|Spaceship Command|III}}
****{{RequiredSkill|Caldari Cruiser|III}}
+
**** {{RequiredSkill|Caldari Cruiser|III}}
*****{{RequiredSkill|Spaceship Command|II}}
+
***** {{RequiredSkill|Spaceship Command|II}}
*****{{RequiredSkill|Caldari Destroyer|III}}
+
***** {{RequiredSkill|Caldari Destroyer|III}}
******{{RequiredSkill|Caldari Frigate|III}}
+
****** {{RequiredSkill|Caldari Frigate|III}}
*******{{RequiredSkill|Spaceship Command|I}}
+
******* {{RequiredSkill|Spaceship Command|I}}
**{{RequiredSkill|Tactical Weapon Reconfiguration|I}}
+
** {{RequiredSkill|Tactical Weapon Reconfiguration|I}}
***{{RequiredSkill|Advanced Weapon Upgrades|V}}
+
*** {{RequiredSkill|Advanced Weapon Upgrades|V}}
****{{RequiredSkill|Weapon Upgrades|V}}
+
**** {{RequiredSkill|Weapon Upgrades|V}}
*****{{RequiredSkill|Gunnery|II}}
+
***** {{RequiredSkill|Gunnery|II}}
*{{RequiredSkill|Jump Drive Operation|I}}
+
* {{RequiredSkill|Jump Drive Operation|I}}
**{{RequiredSkill|Navigation|V}}
+
** {{RequiredSkill|Navigation|V}}
**{{RequiredSkill|Warp Drive Operation|V}}
+
** {{RequiredSkill|Warp Drive Operation|V}}
***{{RequiredSkill|Navigation|I}}
+
*** {{RequiredSkill|Navigation|I}}
**{{RequiredSkill|Science|V}}
+
** {{RequiredSkill|Science|V}}
 +
| totaltraintime=107d 18h 28m 50s
  
| totaltraintime=107d 18h 28m 50s
 
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
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==Summary==
+
== Summary ==
Caldari Dreadnought, least used in PvP, due to travel time on missiles, and its inability to hit targets. Only useful in POS bashing.
+
Caldari Dreadnought. The Phoenix used to be unpopular due to the dominance of armor capitals and the delayed damage of missiles. It shone, however, in two main roles:
 +
*One form is an ultra-long-range "B52" fit for bashing Upwell structures from beyond their weapons/tackle range.
 +
*The other main use is as a High Angle Weapon ("HAW") fit, designed to apply huge damage to small targets.  
  
==Skills==
+
A HAW Phoenix fitted with Rapid Torpedo Launchers can apply its DPS to smaller targets better than any other Dread while carrying a huge active tank and being virtually immune to Neut pressure. This makes it a favored choice in the very niche community of pilots who attempt to roam solo in Dreadnoughts.
''Further information about additional or recommended skills to pilot Phoenix for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
The Phoenix has since come back into popularity due to its strong tank, VERY high damage with XL torpedoes, and its versatility as both an anti-capital and HAW platform.
For more info on fittings, please go [[Phoenix/Fittings|here]]
 
  
==Tactics==
+
== Skills ==
 +
''Further information about additional or recommended skills to pilot Phoenix for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 
''No sub-article about Phoenix roles or piloting tactics. You can write them here.''
 
''No sub-article about Phoenix roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Phoenix here.''
 
''You can write additional notes for Phoenix here.''
 +
 +
== Patch History ==
 +
{{expansion past|
 +
'''18.11 Explosive Velocity
 +
Published on Tuesday, November  24, 2020'''
 +
 +
Phoenix:
 +
* CPU increased from 965 to 990
 +
* Power Grid increased from 500000 to 550000
 +
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Dreadnoughts]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Dreadnoughts]]

Latest revision as of 13:02, 4 April 2024

EVE University Database
 
Ship Database
Phoenix
Phoenix
Caldari State
Caldari State
Dreadnoughts
Phoenix Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.

While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.

SHIP BONUSES

Caldari Dreadnought bonuses (per skill level):
4% bonus to all shield resistances
5% bonus to XL Cruise, XL Torpedo and Torpedo damage
10% reduction in missile launcher reload time
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
107d 18h 28m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Karura
?size=128&.png
CornerT2s.png
Karura
Lancer Dreadnoughts Phoenix class
Icon hi slot.png6 (0/3) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png600,000 MW Icon cpu.png1050 tf
Icon velocity.png70 m/s
Icon capacity.png3,500 m3
, Phoenix Navy Issue
?size=128&.png
CornerTFs.png
Phoenix Navy Issue
Faction Dreadnoughts Phoenix Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (3/0) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png575,000 MW Icon cpu.png1,100 tf
Icon velocity.png70 m/sec
Icon capacity.png2,750 m³
, Caiman
Caiman.jpg
CornerTFs.png
Caiman
Pirate Faction Dreadnoughts Phoenix Class
Icon highlights.pngCan launch Light Fighters
Icon hi slot.png5 (3/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png550,000 MW Icon cpu.png1,060 tf
Icon velocity.png75 m/sec
Icon capacity.png2,750 m3

Ship Attributes

Fittings
Powergrid
powergrid
550,000 MW
CPU
cpu output
990 tf
Capacitor
capacitor
52,500 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
70 m/sec
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
79.227 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
115.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
48 points
Sig. Radius
signature radius
11,200 m
Scan Res.
scan resolution
70 mm
Structure
Structure Hitpoints
structure hitpoints
104,200 HP
Mass
ship mass
1,270,000,000 kg
Volume
ship volume
16,250,000 m³
Cargo Capacity
cargo capacity
2,750 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
86,800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
104,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Caldari Dreadnought. The Phoenix used to be unpopular due to the dominance of armor capitals and the delayed damage of missiles. It shone, however, in two main roles:

  • One form is an ultra-long-range "B52" fit for bashing Upwell structures from beyond their weapons/tackle range.
  • The other main use is as a High Angle Weapon ("HAW") fit, designed to apply huge damage to small targets.

A HAW Phoenix fitted with Rapid Torpedo Launchers can apply its DPS to smaller targets better than any other Dread while carrying a huge active tank and being virtually immune to Neut pressure. This makes it a favored choice in the very niche community of pilots who attempt to roam solo in Dreadnoughts.

The Phoenix has since come back into popularity due to its strong tank, VERY high damage with XL torpedoes, and its versatility as both an anti-capital and HAW platform.

Skills

Further information about additional or recommended skills to pilot Phoenix for a specific or its common role(s) can be written here.

Tactics

No sub-article about Phoenix roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Phoenix here.

Patch History