Difference between revisions of "Sabre"

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(Moved fittings from the ship page to fittings page)
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==Fitting==
 
==Fitting==
 
+
For more info on fittings, please go [[Sabre/Fittings|here]]
{{ShipFitting|
 
ship=Sabre|
 
shipTypeID=22456|
 
fitName=Fleet Sabre|
 
fitID=Fleet-Sabre|
 
high1name=Interdiction Sphere Launcher I|
 
high1typeID=22782|
 
high2name=Prototype Cloaking Device I|
 
high2typeID=11370|
 
high3name=open|
 
high4name=open|
 
high5name=open|
 
high6name=open|
 
high7name=open|
 
high8name=open|
 
mid1name=Medium Shield Extender II|
 
mid1typeID=3831|
 
mid2name=Medium F-S9 Regolith Shield Induction|
 
mid2typeID=8517|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Limited 1MN Microwarpdrive I|
 
mid4typeID=5973|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
charge1name=Warp Disrupt Probe x1|
 
charge1typeID=22778|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Core Defense Field Extender I|
 
rig1typeID=31788|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=22456:11370;1:22782;1:2281;1:3831;1:5973;1:8517;1:2048;1:2605;1:31788;2:22778;1::|
 
skills=|
 
notes=A high EHP fit for fleet work. With all skills at V, this Sabre is cap stable and moves at 2736 m/s (3885 with heat). It has 16.5K EHP with well-balanced resists.}}{{ShipFitting|
 
ship=Sabre|
 
shipTypeID=22456|
 
fitName=Small Gang Sabre|
 
fitID=Small-Gang-Sabre|
 
high1name=Interdiction Sphere Launcher I|
 
high1typeID=22782|
 
high2name=Prototype Cloaking Device I|
 
high2typeID=11370|
 
high3name=150mm Light AutoCannon II|
 
high3typeID=2881|
 
high4name=150mm Light AutoCannon II|
 
high4typeID=2881|
 
high5name=150mm Light AutoCannon II|
 
high5typeID=2881|
 
high6name=150mm Light AutoCannon II|
 
high6typeID=2881|
 
high7name=150mm Light AutoCannon II|
 
high7typeID=2881|
 
high8name=150mm Light AutoCannon II|
 
high8typeID=2881|
 
mid1name=Medium Azeotropic Ward Salubrity I|
 
mid1typeID=8433|
 
mid2name=Medium Azeotropic Ward Salubrity I|
 
mid2typeID=8433|
 
mid3name=Faint Epsilon Warp Scrambler I|
 
mid3typeID=5443|
 
mid4name=Limited 1MN Microwarpdrive I|
 
mid4typeID=5973|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
charge1name=Warp Disrupt Probe x3|
 
charge1typeID=22778|
 
charge2name=Republic Fleet Phased Plasma S x1|
 
charge2typeID=21924|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=22456:2881;6:11370;1:22782;1:5443;1:5973;1:8433;2:2048;1:2605;1:31716;1:31788;1:21924;1:22778;3::|
 
skills=|
 
notes=A balanced fit for small gang work. Does ~200 DPS with faction ammo, moves 2730 m/s (3885 with heat), and has 11.1k EHP.}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 22:52, 23 March 2016

EVE University Database
 
Ship Database
Sabre
CornerT2h.png
Sabre
Minmatar Republic
Minmatar Republic
Interdictors
Thrasher Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Name: Sabre
Hull: Thrasher
Role: Interdictor

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Core Complexion

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Interdictors bonuses (per skill level):
10% bonus to Small Projectile Turret falloff
10% reduction in Microwarpdrive signature radius penalty
Minmatar Destroyer bonuses (per skill level):
5% bonus to Small Projectile Turret damage
10% bonus to Small Projectile Turret tracking speed
Role Bonus:
• Can fit Interdiction Sphere Launcher

Required Skills
Training Time what's this?
43d 4h 12m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Nefantar Thrasher
Nefantar Thrasher.jpg
Nefantar Thrasher
Special Edition Destroyers Thrasher Class
Icon hi slot.png8 (1/7) Icon mid slot.png3 Icon low slot.png2
Icon powergrid.png70 MW Icon cpu.png170 tf
Icon velocity.png270 m/sec
Icon capacity.png400 m³
,Thrasher
Thrasher.jpg
Thrasher
Standard Destroyers Thrasher Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png3 Icon low slot.png2
Icon powergrid.png70 MW Icon cpu.png170 tf
Icon velocity.png270 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
58 MW
CPU
cpu output
230 tf
Capacitor
capacitor
600 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
7
Medium
medium slots
4
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
320 m/sec
Inertia Modifier
inertia modifier (agility)
3.7
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.59 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
11 points
Sig. Radius
signature radius
70 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
625 HP
Mass
ship mass
1,285,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
650 HP
Armor Resistances
EM
electromagnetic resistance
80
THR
thermal resistance
51.25
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
750 HP
Shield Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Sabre is a Tech 2 Minmatar destroyer hull. As an Interdictor, its primary reason for existence is to launch warp disrupt probes to prevent the enemy fleet from warping. Used poorly, it can hold your fleet in place and prevent your own fleet from warping which, of course, is bad. Newbie Sabre pilots want to be extremely careful when they bubble and will almost always do so at the direction of the FC. No matter what size of the fleet, or how long you've been flying a Sabre, call "Bubble Up" when you drop that bubble.

As a Sabre pilot you will be primaried a lot. When you are yellow boxed warp out if you can. If not, overheat that MWD and burn away as fast as possible. Don't expect to get on a lot of kill mails as a dictor pilot. A kill mail only generates for a bubble if an enemy ship tries initiate warp when in that bubble and most pilots are smart enough to not to bother trying. But if you enjoy being the guy to ruin an opposing fleet's entire day, you'll enjoy being a dictor pilot.

Skills

Further information about additional or recommended skills to pilot Sabre for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.

Notes