Vexor

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EVE University Database
 
Ship Database
Vexor
Vexor
Gallente Federation
Gallente Federation
Standard Cruisers
Vexor Class
RELATED UNI-WIKI REFERENCES

The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
10% bonus to Drone hitpoints, damage and mining yield

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Guardian-Vexor
Guardian-Vexor.jpg
CornerTFs.png
Guardian-Vexor
Special Edition Cruisers Vexor Class
Icon hi slot.png5 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png725 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png480 m³
,Ishtar
Ishtar.jpg
CornerT2s.png
Ishtar
Heavy Assault Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png740 MW Icon cpu.png340 tf
Icon velocity.png175 m/sec
Icon capacity.png560 m³
,Vexor Navy Issue
Vexor Navy Issue.jpg
CornerTFs.png
Vexor Navy Issue
Faction Cruisers Vexor Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png850 MW Icon cpu.png350 tf
Icon velocity.png210 m/sec
Icon capacity.png460 m³

Ship Attributes

Fittings
Powergrid
powergrid
700 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,450 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
195 m/sec
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
8.62 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
16 points
Sig. Radius
signature radius
145 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
2,000 HP
Mass
ship mass
11,100,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
2,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.

The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.

Among t1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.

Skills

  • Drones V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
  • Drone Interfacing III: (IV ideally) 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
  • Drone Navigation III: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
  • Drone Sharpshooting III: (get IV ASAP) Increases optimal range of drones, they start shooting at your target sooner.
  • Drone Avionics III: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into Advanced Drone Avionics
  • Heavy Drone Operation V: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.

You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.

Fitting

Shield Fleet PvP
Vexor: Shield Fleet PvP
EFT
[Vexor, Shield Fleet PvP]
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II

50MN Y-T8 Compact Microwarpdrive
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Nanofiber Internal Structure II
IFFA Compact Damage Control

Medium Anti-EM Screen Reinforcer I
Medium Polycarbon Engine Housing I
Medium Processor Overclocking Unit I


Hobgoblin II x1
Berserker II x2
Infiltrator II x7

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Armor Fleet PvP
Vexor: Armor Fleet PvP
EFT
[Vexor, Armor Fleet PvP]
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II

10MN Monopropellant Enduring Afterburner
Kapteyn Compact Sensor Dampener
Initiated Compact Warp Disruptor
Drone Navigation Computer I

1600mm Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Prototype Energized Explosive Membrane I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1

X5 Enduring Stasis Webifier x1
F-23 Compact Remote Sensor Booster x1
Kapteyn Compact Sensor Dampener x1
Initiated Compact Warp Scrambler x1
F-90 Compact Sensor Booster x1
Javelin M x1000
Spike M x1000
Caldari Navy Antimatter Charge M x1000
Caldari Navy Thorium Charge M x1000
Caldari Navy Tungsten Charge M x1000

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
PvE Passive Shield
Vexor: PvE Passive Shield
EFT
[Vexor, PvE Passive Shield]
Drone Link Augmentor I
125mm Gatling AutoCannon I
Small I-ax Enduring Remote Armor Repairer
Core Probe Launcher I

100MN Monopropellant Enduring Afterburner
Large Azeotropic Restrained Shield Extender
Large Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin II x5
Federation Navy Ogre x2
Hammerhead II x5

Pithum C-Type Explosive Deflection Amplifier x1
Pithum C-Type Thermal Dissipation Amplifier x1
Pithum C-Type Kinetic Deflection Amplifier x1

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fit resist module (in cargo) to match NPCs primary damage type.
  • Fit is not good against anything with EM damage.
  • Make sure you keep AB running and orbit NPCs at range.
  • Fit is less tankier than armor one.
PvE Active Armor
Vexor: PvE Active Armor
EFT
[Vexor, PvE Active Armor]
Drone Link Augmentor I
Small Focused Modulated Energy Beam I
Core Probe Launcher I
Small I-ax Enduring Remote Armor Repairer

100MN Monopropellant Enduring Afterburner
Drone Navigation Computer I
Cap Recharger II
Medium Compact Pb-Acid Cap Battery

Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Armor Repairer II

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x5
Hammerhead II x5
Ogre II x2

Energized EM Membrane II x2
Energized Explosive Membrane II x2
Energized Kinetic Membrane II x2
Energized Thermal Membrane II x2
Energized Adaptive Nano Membrane II x2

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fit proper resist modules that match NPCs highest resist dmg.
  • Keep AB always running, stay at range and orbit NPCs.
Solo PvP HullTank
Vexor: Solo PvP HullTank
EFT
[Vexor, Solo PvP HullTank]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

50MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Fleeting Compact Stasis Webifier
Fleeting Compact Stasis Webifier

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1
Valkyrie II x5

Null M x1000
Void M x1000
Caldari Navy Antimatter Charge M x1000

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FITTING DIFFICULTY
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ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

PVP --- If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.

The shield Vexor is high on DPS, but light on EHP. Expect to do a lot of damage, but not to stay on field very long once you are primaried.

The armor Vexor is a mainstay of fleet PvP. With a tank second only to the Maller, but still capable of putting out over 500DPS with good skills, a Vexor is a welcome addition to any armor brawler fleet.

Notes

You can add notes here.

Patch History