When The Scope ran a headline in late YC115 asking "Has Kaalakiota built the perfect Interceptor?" most observers viewed it as a provocative ploy to increase readership.
The Rabbit viewed it as a personal challenge.
SHIP BONUSES
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range Gallente Frigate bonuses (per skill level):
10% bonus to kinetic and thermal missile damage Caldari Frigate bonuses (per skill level):
4% bonus to all shield resistances Role Bonus:
375% bonus to Light Combat Drone damage and hitpoints
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty
100% bonus to Interdiction Nullifier duration
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
35 MW
CPU
160 tf
Capacitor
355 GJ
High
3
Launchers
2
Turrets
0
Medium
4
Low
4
Rig
2
small
Calibration
400
Navigation
Max Velocity
430 m/sec
Inertia Modifier
3.7
Warp Speed
8 AU/s
Base Time to Warp
5.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.