Difference between revisions of "Maelstrom"
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| bonuses=<b>Minmatar Battleship bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret rate of fire<br>7.5% bonus to Shield Booster amount<br> | | bonuses=<b>Minmatar Battleship bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret rate of fire<br>7.5% bonus to Shield Booster amount<br> | ||
| structurehp=7,000 HP | | structurehp=7,000 HP |
Revision as of 13:49, 2 December 2016
RELATED UNI-WIKI REFERENCES
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With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Maelstrom is the usual choice for minmatar pilots running Level 4 missions, which it does quite well with its bonus to shield boosting. PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannons instead.
In PvP the Maelstrom is the backbone of the "alpha fleet" - fleets designed to one-shot ships to negate the power of logistics.
Skills
Further information about additional or recommended skills to pilot Maelstrom for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Maelstrom roles or piloting tactics. You can write them here.
Notes
You can add notes here.