Difference between revisions of "Cyclone"
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==Notes== | ==Notes== | ||
''You can add notes here.'' | ''You can add notes here.'' | ||
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[[Category:Ship Database]][[Category:Standard Battlecruisers]] | [[Category:Ship Database]][[Category:Standard Battlecruisers]] |
Revision as of 17:47, 28 May 2017
RELATED UNI-WIKI REFERENCES
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The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal. SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level):
Ship Attributes
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Summary
The Cyclone is a Minmatar Battlecruiser and, unlike its brother the Hurricane and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50m3, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead.
Skills
Like many Minmatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong missile skills. Energy neutralizers or vampires are often equipped in the extra high slots for PvP, although this is not a very long train. Cyclones are shield tanked more often than not in order to take advantage of the ships bonuses, so good active shield tanking skills are also recommended.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Cyclone roles or piloting tactics. You can write them here.
Notes
You can add notes here.