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− | | bonuses=<b>Recon Ships bonuses (per skill level):</b><br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>10% to Stasis Webifier optimal range<br>10% bonus to warp speed and acceleration<br><b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Mediuml Hybrid Turret damage<br>5% bonus to Medium Hybrid Turret tracking speed<br><b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret falloff<br><b>Caldari Cruiser bonuses (per skill level):</b><br>5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>5% bonus to Heavy Missile and Heavy Assault Missile flight time<br><b>Amarr Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Energy Turret damage<br>5% bonus to Medium Energy Turret optimal range<br><b>Role Bonus:</b><br>100% reduction in Cloaking Devices CPU requirement<br>• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>• Cloak reactivation delay reduced to 5 seconds<br>80% reduction in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural Field Generator duration<br>10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship<br>• Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%<br> | + | | bonuses=<b>Recon Ships bonuses (per skill level):</b><br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>10% to Stasis Webifier optimal range<br>10% bonus to warp speed and acceleration<br><b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>5% bonus to Medium Hybrid Turret tracking speed<br><b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret falloff<br><b>Caldari Cruiser bonuses (per skill level):</b><br>5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>5% bonus to Heavy Missile and Heavy Assault Missile flight time<br><b>Amarr Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Energy Turret damage<br>5% bonus to Medium Energy Turret optimal range<br><b>Role Bonus:</b><br>100% reduction in Cloaking Devices CPU requirement<br>• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>• Cloak reactivation delay reduced to 5 seconds<br>80% reduction in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural Field Generator duration<br>10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship<br>• Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%<br> |
| | structurehp=600 HP | | | structurehp=600 HP |
| | shieldhp=1,800 HP | | | shieldhp=1,800 HP |
Revision as of 14:11, 2 November 2017
Can Use Covert Ops Cloak
HIGHLIGHTS
Increase security status gain
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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SHIP BONUSES
Recon Ships bonuses (per skill level): 5% bonus to Warp Scrambler and Warp Disruptor optimal range 10% to Stasis Webifier optimal range 10% bonus to warp speed and acceleration Gallente Cruiser bonuses (per skill level): 5% bonus to Medium Hybrid Turret damage 5% bonus to Medium Hybrid Turret tracking speed Minmatar Cruiser bonuses (per skill level): 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret falloff Caldari Cruiser bonuses (per skill level): 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire 5% bonus to Heavy Missile and Heavy Assault Missile flight time Amarr Cruiser bonuses (per skill level): 5% bonus to Medium Energy Turret damage 5% bonus to Medium Energy Turret optimal range Role Bonus: 100% reduction in Cloaking Devices CPU requirement • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator • Cloak reactivation delay reduced to 5 seconds 80% reduction in Cynosural Field Generator liquid ozone consumption 50% reduction in Cynosural Field Generator duration 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship • Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
Required Skills
Training Time what's this?
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 6
Launchers 4
Turrets 4
Rig
2
Medium
Calibration 400
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Navigation |
Base Time to Warp ? what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
Gravimetric Sensor 35 points
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Structure |
Structure Hitpoints 600 HP
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Armor |
Armor Hitpoints 1,800 HP
Armor Resistances
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Shields |
Shield Capacity 1,800 HP
Shield Resistances
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Summary
Skills
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Enforcer roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Enforcer here.
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
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