Difference between revisions of "Enforcer"

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****{{RequiredSkill|Spaceship Command|I}}
 
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*{{RequiredSkill|Minmatar Cruiser|I}}
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**{{RequiredSkill|Minmatar Destroyer|III}}
 
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Revision as of 14:35, 2 November 2017

EVE University Database
 
Ship Database
Enforcer
CornerT2h.png
Enforcer
CONCORD
CONCORD
Special Edition Recon Ship
Enforcer Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
Highlight
Increase security status gain
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Famously one of the most flexible and compact rapid-attack ships in the New Eden cluster, the Enforcer-class cruiser is iconic due to its repeated appearances in anticrime and recruitment media issued by CONCORD.

With a core design based on a combination of the Moa and Vexor cruiser subframes, CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that the ship could no longer meet its needs. The Enforcer joined other ship classes in the DED inventory as part of CONCORD Aerospace's "Force Majeure Program" to develop enhanced variants.

While CONCORD Aerospace successfully upgraded the Enforcer and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Enforcer, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.

SHIP BONUSES

Recon Ships bonuses (per skill level):
5% bonus to Warp Scrambler and Warp Disruptor optimal range
10% to Stasis Webifier optimal range
10% bonus to warp speed and acceleration
Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking speed
Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Medium Projectile Turret falloff
Caldari Cruiser bonuses (per skill level):
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
10% bonus to Heavy Missile and Heavy Assault Missile flight time
Amarr Cruiser bonuses (per skill level):
5% bonus to Medium Energy Turret damage
10% bonus to Medium Energy Turret optimal range
Role Bonus:
100% reduction in Cloaking Devices CPU requirement
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
• Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
500 tf
Capacitor
capacitor
1,300 GJ
High
high slots
6
Launchers
launcher slots
4
Turrets
turret slots
4
Medium
medium slots
5
Low
low slots
5
Rig
rigs
2
 
Medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
170 m/sec
Inertia Modifier
inertia modifier (agility)
0.55
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
90 km
Max Locked Targets
max. locked targets
10
Gravimetric Sensor
Gravimetric sensor strength
35 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
320 mm
Structure
Structure Hitpoints
structure hitpoints
600 HP
Mass
ship mass
12,500,000 kg
Volume
ship volume
100,000 m³
Cargo Capacity
cargo capacity
300 m³
Armor
Armor Hitpoints
armor hitpoints
1,800 HP
Armor Resistances
EM
electromagnetic resistance
33
THR
thermal resistance
33
KIN
kinetic resistance
33
EXP
explosive resistance
33
Shields
Shield Capacity
shield hitpoints
1,800 HP
Shield Resistances
EM
electromagnetic resistance
33
THR
thermal resistance
33
KIN
kinetic resistance
33
EXP
explosive resistance
33


Summary

Skills

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Enforcer roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Enforcer here.