Difference between revisions of "Apocalypse"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 3/20/2018) |
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| mass=97,100,000 kg | | mass=97,100,000 kg | ||
| volume=495,000 m³ | | volume=495,000 m³ | ||
− | | cargohold= | + | | cargohold=845 m³ |
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| warpspeed=2 AU/s | | warpspeed=2 AU/s | ||
| warptime=16.02 s | | warptime=16.02 s | ||
− | | targetrange= | + | | targetrange=87.60 km |
| sigradius=380 m | | sigradius=380 m | ||
| maxlockedtargets=7 | | maxlockedtargets=7 |
Revision as of 14:02, 20 March 2018
RELATED UNI-WIKI REFERENCES
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In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. SHIP BONUSES
Amarr Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Apocalypse is an Amarr battleship. It has a bonus to optimal range that with the Amarr ability to switch crystals instantly can be turned in to a damage bonus quite easily. Pulse laser Apocalypses with T2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser sniper fits. The Apocalypse does not have the raw firepower of the Abaddon (due to the lack of any damage bonuses), but with an impressive bonus to tracking speed the Apocalypse does well against signature tanking cruisers such as AHACs and strategic cruisers that would normally be difficult for battleships to hit.
Skills
Further information about additional or recommended skills to pilot Apocalypse for a specific or its common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Apocalypse roles or piloting tactics. You can write them here.
Notes
You can add notes here.