Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
28,000 MW
CPU
1500 tf
Capacitor
9,375 GJ
High
8
Launchers
8
Turrets
8
Medium
8
Low
8
Rig
3
large
Calibration
400
Navigation
Max Velocity
250 m/sec
Inertia Modifier
0.155
Warp Speed
1 AU/s
Base Time to Warp
21.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
375 m³
Drone Bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
100.00 km
Max Locked Targets
7
Omni Sensor
15 points
Sig. Radius
400 m
Scan Res.
115 mm
Structure
Structure Hitpoints
6,563 HP
Mass
100,000,000 kg
Volume
441,000 m³
Cargo Capacity
700 m³
Frigate Escape Bay
1 Frigate
Armor
Armor Hitpoints
7,813 HP
Armor Resistances
EM
60
THR
45
KIN
35
EXP
20
Shields
Shield Capacity
14,844 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
Only usable by devs before its removal, this ship was by all accounts an absolute beast that entire fleets of players were unable to kill.
Notes
All Jove ships were removed from the game files in the Rubicon 1.3 patch.
Patch History
A long, long time ago...
April 2014 Release - Rubicon 1.3.9
All data on Jovian vessels suddenly disappear from capsuleer ship databases; conspiracy theorists go wild, until a CONCORD official explains they just decided to archive the information due to a lack of recent sightings.