Difference between revisions of "Monitor"

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Revision as of 19:27, 19 October 2021

EVE University Database
 
Ship Database
Monitor
CornerT2h.png
Monitor
CONCORD
CONCORD
Flag Cruisers
Enforcer Class
RELATED UNI-WIKI REFERENCES

The Monitor was initially developed by the CONCORD Directive Intelligence Agency as an observation ship that could survive extremely hostile areas of space for observation and data collection missions against pirate, capsuleer, and emergent threats. To serve in this role the Monitor was developed with defensive technology inspired by the venerable "Polaris" line of frigates. After initial field testing demonstrated the incredible durability of this new vessel, CONCORD Aerospace realized that a civilian version would potentially prove valuable to capsuleer fleet commanders and the Inner Circle approved the distribution of blueprint copies directly to worthy capsuleers through the "loyalty point" program.

Flag Cruisers like the Monitor are specialized in survivability and observation at the expense of virtually all other functions. Powerful shield generators and thick armor plating combine with the smallest signature radius of any cruiser to create one of the most durable ships ever seen in New Eden. The Monitor also enjoys impressive sensor capabilities and digital systems hardened against hostile electronic warfare. In exchange for these benefits the Monitor gives up virtually all offensive capabilities and utility. The Monitor is only able to fit propulsion modules, low-power target painters, and probe launchers. This ship is the ultimate specialist, useful for fleet commanders who serve as a stable presence on a chaotic battlefield.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
5% bonus to ship agility
Minmatar Cruiser bonuses (per skill level):
5% reduction in ship signature radius
Caldari Cruiser bonuses (per skill level):
5% bonus to ship shield hitpoints
Amarr Cruiser bonuses (per skill level):
5% bonus to armor hitpoints
Flag Cruiser bonuses (per skill level):
4% bonus to all armor, shield, and hull resistances
Role Bonus:
• Can use Medium Micro Jump Drive modules
99% reduction in powergrid and cpu requirements for Afterburner, Microwarpdrive, and Micro Jump Drive modules
99.9% reduction in powergrid and cpu requirements for Scan Probe Launcher and Target Painter modules
300% bonus to Target Painter optimal range
99% reduction in Target Painter effectiveness
100% resistance to ECM effects
70% resistance to sensor dampener, target painter, energy neutralizer, and energy nosferatu effects

Required Skills
Training Time what's this?
68d 9h 32m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Enforcer
Enforcer.jpg
CornerT2s.png
Enforcer
Special Edition Recon Ships Enforcer Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon highlights.pngIncreases Security Status Gain
Icon hi slot.png7 (5/5) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,150 MW Icon cpu.png500 tf
Icon velocity.png190 m/sec
Icon capacity.png300 m³

Ship Attributes

Fittings
Powergrid
powergrid
3.0 MW
CPU
cpu output
1.0 tf
Capacitor
capacitor
5,000 GJ
High
high slots
1
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
3
Low
low slots
0
Rig
rigs
0
 
Calibration
calibration
0
Navigation
Max Velocity
max. velocity
220 m/sec
Inertia Modifier
inertia modifier (agility)
0.6
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
13.31s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
250 km
Max Locked Targets
max. locked targets
12
Gravimetric Sensor
Gravimetric sensor strength
20 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
400 mm
Structure
Structure Hitpoints
structure hitpoints
2,000 HP
Mass
ship mass
16,000,000 kg
Volume
ship volume
100,000 m³
Cargo Capacity
cargo capacity
0 m³
Ammo Hold Capacity
capacity
10 m³
Armor
Armor Hitpoints
armor hitpoints
9,000 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
90
KIN
kinetic resistance
90
EXP
explosive resistance
90
Shields
Shield Capacity
shield hitpoints
9,000 HP
Shield Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
90
KIN
kinetic resistance
90
EXP
explosive resistance
90


Summary

Following requests for a more headshot-resistant ship (headshotting being the act of trying to kill the enemy FC(s) first), the Monitor is the first Flag Cruiser to come to New Eden. It has no offensive abilities whatsoever aside from being able to fit a minimal-strength target painter. In exchange, it is exceptionally durable, having 183k base EHP combined with the signature radius of a Frigate. Unlike other CONCORD ships, Monitors are not special edition ships, and BPCs can be acquired through the CONCORD LP store.

Skills

The costs of the CONCORD ships mean that any pilot will want high skills before they fly it.

Tactics

No sub-article about Pacifier roles or piloting tactics. You can write them here.

Notes

Since the Monitor has no Turret Hardpoints or Launcher Hardpoints and very limited Power Grid and CPU it cannot fit modules capable of attacking or damaging other ships.

The Monitor is only capable of fitting Target Painters, Automated Targeting Systems, Propulsion modules, Scan Probe Launchers, and festival launchers. This leaves the Monitor in a special role.

While it is very evasive, it is not impossible to catch and warp interdict or scramble it, plus (as of 2019 information) it carries the price of an expensive battleship. Thus, for smaller fights the FC may wish to consider an alternative platform from which to command.

Patch History