Difference between revisions of "Huginn"

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(→‎Summary: Cleaned up, expanded. (As with all these edits, do correct if I've gotten anything wrong.))
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==Summary==
 
==Summary==
Alongside its cloaking brother, the Rapier, the '''Huginn''' is a common feature in almost all shield tanked gangs, prized for its ability to web targets at a greater range than any other ship in the game (40k t2, up to 60k faction). A loki can also be setup to fill a similar role in armor fleets, but at a much greater cost.
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Alongside its cloaking brother, the [[Rapier]], the '''Huginn''' is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers.
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By using its webs to hold down small, fast targets, the Huginn can stop [[Tackling|tackling]] ships in their tracks, making them vulnerable, and counter small- or medium-sized ships that try to use kiting or close-range speed-tanking tactics. Pilots of interceptors and T1 tackle frigates should be alert to the Huginn, as it can make a spherical area of the battlefield of at least 80km diameter highly dangerous for them. As a Combat Recon ship, the Huginn doesn't appear on the [[Directional Scanner]], potentially making its presence a nasty surprise for opponents arriving on grid.
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The Huginn lacks any bonuses to point and scram range (the business of the Gallente [[Lachesis]] and [[Arazu]]), and webbing a target that isn't pointed actually ''helps'' the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is  a partial solution to this problem, and [[Tackling#Warp_disruption_fields|bubbles]] or coordinated tackle from fleetmates work even better.
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A [[Loki]] can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost.
  
 
==Skills==
 
==Skills==

Revision as of 14:35, 27 October 2021

EVE University Database
 
Ship Database
Huginn
CornerT2h.png
Huginn
Minmatar Republic
Minmatar Republic
Recon Ships
Bellicose Class
RELATED UNI-WIKI REFERENCES

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Target Painter effectiveness
Recon Ships bonuses (per skill level):
60% bonus to Stasis Webifier optimal range
5% bonus to Medium Projectile Turret damage
Role Bonus:
• Cannot be detected by directional scanners

Required Skills
Training Time what's this?
61d 11h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Rapier
Rapier.jpg
CornerT2s.png
Rapier
Recon Ships Bellicose Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (3/1) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png480 tf
Icon velocity.png230 m/sec
Icon capacity.png315 m³
,Bellicose
Bellicose.jpg
Bellicose
Standard Cruisers Bellicose Class
Icon hi slot.png4 (4/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png780 MW Icon cpu.png400 tf
Icon velocity.png260 m/sec
Icon capacity.png315 m³

Ship Attributes

Fittings
Powergrid
powergrid
750 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,210 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
Medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/sec
Inertia Modifier
inertia modifier (agility)
0.57
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
125.00 km
Max Locked Targets
max. locked targets
10
LADAR Sensor
LADAR sensor strength
28 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
303 mm
Structure
Structure Hitpoints
structure hitpoints
875 HP
Mass
ship mass
11,550,000 kg
Volume
ship volume
85,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
1,250 HP
Armor Resistances
EM
electromagnetic resistance
85
THR
thermal resistance
59.375
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,550 HP
Shield Resistances
EM
electromagnetic resistance
62.5
THR
thermal resistance
50
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Alongside its cloaking brother, the Rapier, the Huginn is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers.

By using its webs to hold down small, fast targets, the Huginn can stop tackling ships in their tracks, making them vulnerable, and counter small- or medium-sized ships that try to use kiting or close-range speed-tanking tactics. Pilots of interceptors and T1 tackle frigates should be alert to the Huginn, as it can make a spherical area of the battlefield of at least 80km diameter highly dangerous for them. As a Combat Recon ship, the Huginn doesn't appear on the Directional Scanner, potentially making its presence a nasty surprise for opponents arriving on grid.

The Huginn lacks any bonuses to point and scram range (the business of the Gallente Lachesis and Arazu), and webbing a target that isn't pointed actually helps the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is a partial solution to this problem, and bubbles or coordinated tackle from fleetmates work even better.

A Loki can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost.

Skills

Further information about additional or recommended skills to pilot Huginn for a specific or it's common role(s) can be written here.

Tactics

No sub-article about Huginn roles or piloting tactics. You can write them here.

Notes

In Norse mythology, Huginn is one of Odin's ravens; the Muninn Heavy Assault cruiser is named for the other raven.

Patch History