Difference between revisions of "Hyena"

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==Skills==
 
==Skills==
  
The Hyena deserves solid [[fitting skills]] and [[support skills]]. {{sk|Propulsion Jamming}} level IV is required for Tech 2 webs, which are the ''minimum'' meta level of webs that the ship should fit. Good shield skills will help mount a basic shield buffer which can take advantage of the ship's attractively balanced Tech 2 shield damage resistance profile. Other than that, the Hyena is relatively forgiving for a Tech 2 hull.
+
The Hyena deserves solid [[fitting skills]] and [[support skills]]. {{sk|Propulsion Jamming}} level IV is required for Tech 2 webs, which are the ''minimum'' meta level of webs that the ship should fit. Good shield skills will help mount a basic shield buffer which can take advantage of the ship's attractively balanced Tech 2 shield damage resistance profile. {{sk|Electronic Attack Ships}} should be trained to level IV before undocking the ship, and the per-level web range bonus attached to it is so substantial that any habitual Hyena pilot should consider training it to V.
  
 
==Tactics==
 
==Tactics==

Revision as of 17:07, 9 March 2022

EVE University Database
 
Ship Database
Hyena
CornerT2h.png
Hyena
Minmatar Republic
Minmatar Republic
Electronic Attack Frigates
Vigil Class
RELATED UNI-WIKI REFERENCES

Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
10% bonus to Target Painter optimal range
10% bonus to Target Painter effectiveness
Electronic Attack Ships bonuses (per skill level):
40% bonus to Stasis Webifier optimal range
3% reduction in ship signature radius

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vigil
Vigil.jpg
Vigil
Standard Frigates Vigil Class
Icon hi slot.png2 (2/0) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png26 MW Icon cpu.png225 tf
Icon velocity.png410 m/sec
Icon capacity.png250 m³
, Vigil Fleet Issue
Vigil Fleet Issue.jpg
CornerTFs.png
Vigil Fleet Issue
Faction Frigates Vigil Class
Icon hi slot.png3 (2/1) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png38 MW Icon cpu.png190 tf
Icon velocity.png400 m/sec
Icon capacity.png250 m³

Ship Attributes

Fittings
Powergrid
powergrid
36 MW
CPU
cpu output
145 tf
Capacitor
capacitor
355 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/sec
Inertia Modifier
inertia modifier (agility)
3.93
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
325 HP
Mass
ship mass
1,191,300 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
150 m³
Armor
Armor Hitpoints
armor hitpoints
375 HP
Armor Resistances
EM
electromagnetic resistance
80
THR
thermal resistance
51.25
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
375 HP
Shield Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hyena is the Minmatar Electronic Attack Frigate, a Tech 2 variant of the Vigil. It retains the Vigil's target painting bonuses, with a slight boost to the effectiveness bonus. It also gets a large bonus to the range of stasis webifiers, and a reduction in the size of its signature radius, making it harder to hit with turrets and harder to hurt with missiles.

The Hyena is used in various PvP contexts, and is valued for its ability to help to pin targets down, to "screen" for a gang by slowing down incoming tackle, and to hold targets up at gatecamps.

Skills

The Hyena deserves solid fitting skills and support skills. Propulsion Jamming level IV is required for Tech 2 webs, which are the minimum meta level of webs that the ship should fit. Good shield skills will help mount a basic shield buffer which can take advantage of the ship's attractively balanced Tech 2 shield damage resistance profile. Electronic Attack Ships should be trained to level IV before undocking the ship, and the per-level web range bonus attached to it is so substantial that any habitual Hyena pilot should consider training it to V.

Tactics

With only 4 mid slots and (usually) a need for propulsion and a basic shield tank, fitting the Hyena forces tough choices between webs or target painting. As a target painting platform, the Hyena has a minor advantage over the Vigil due to its slightly higher painter bonus, but the difference is small, and the Hyena is considerably more expensive. The ship is more commonly flown for its webs. Weapons are nice to have and might be able to mount a token resistance to drones, but they are not central to the ship's purpose.

With reasonable character skills, Tech 2 webs on a Hyena overheat to 33 km. Faction webs can considerably extend this range. Two webs can pin a target to more or less its base hull speed even with the target's MWD running, leaving the target with a MWD-bloomed signature and slow speed; this can make it very easy for allies to apply DPS. In a gatecamp, the Hyena can slow down targets which are trying to burn out of a bubble or back to the gate. Local or remote sensor boosting can be helpful in this context.

As in its bigger siblings the Huginn and Rapier, in the Hyena it's important for pilots to remember that webs on their own do not stop a target warping away—indeed, by causing faster align times, they speed up the target's escape. Coordination with tackling ships able to apply points or scrams is necessary; a Hyena working with a Keres or Garmur can be a very powerful combination of small long-ranged tackle.

The Hyena's powerful range control might, at first sight, raise the possibility of solo PvP applications, but the ship's DPS potential is anaemic. The Vigil Fleet Issue is a better choice for this purpose.

Notes

You can write additional notes for Hyena here.

Patch History