Difference between revisions of "Maelstrom"

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  | shipname=Maelstrom
 
  | shipname=Maelstrom
| caption=Maelstrom
 
 
  | class=Battleship
 
  | class=Battleship
 
  | grouping=Standard Battleships
 
  | grouping=Standard Battleships
 
  | hulltype=Maelstrom Class
 
  | hulltype=Maelstrom Class
 
  | faction=Minmatar Republic
 
  | faction=Minmatar Republic
| race=Minmatar
 
 
  | roles=unspecified
 
  | roles=unspecified
 
  | variations=<i>none</i>
 
  | variations=<i>none</i>

Revision as of 17:13, 15 January 2023

EVE University Database
 
Ship Database
Maelstrom
Maelstrom
Minmatar Republic
Minmatar Republic
Standard Battleships
Maelstrom Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
5% bonus to Large Projectile Turret rate of fire
7.5% bonus to Shield Booster amount
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
21,000 MW
CPU
cpu output
640 tf
Capacitor
capacitor
6,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
6
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
94 m/sec
Inertia Modifier
inertia modifier (agility)
0.136
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
19.53 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
460 m
Scan Res.
scan resolution
117 mm
Structure
Structure Hitpoints
structure hitpoints
7,700 HP
Mass
ship mass
103,600,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
790 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,250 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
8,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Maelstrom is the Minmatar T1 battleship with a tank bonus as such it has a bonus to shield boosters; further it’s bonused for projectile turrets. Its slot layout is the same as the Vargur and thus one might think the Maelstrom might behave similarly but just scaled down to a T1 hull. The bonuses the Vargur gains through being a Marauder are crucial to its strength though. So the Maelstrom is rather at a weird place.

With autocannons it can reach impressive DPS but has trouble getting into range as it is slow and has no range bonus. The popular autocannon battleships are either fairly fast (Tempest Fleet Issue), have a range bonus (Vargur), or both (Machariel). It also lacks a utility high which is valuable in short range PvP.

With artillery, it has okay ranges and DPS. But due to its low speed, you cannot kite in PvP; thus you have to take a static approach. There you have better options with hulls like the Rokh, Megathron, Apocalypse.

While this sounds pretty negative, you can still make the Maelstrom work but it will simply not be as good as the other battleships. Therefore it doesn’t surprise that it isn’t used much as you can see in the zkill stats as of early 2022. The same issues which you have in PvP are similar in PvE. The Maelstrom can be okay in level 4 missions as a stepping stone to train into a Vargur.

Skills

Further information about additional or recommended skills to pilot Maelstrom for a specific or its common role(s) can be written here.

Tactics

No sub-article about Maelstrom roles or piloting tactics. You can write them here.

Notes

You can add notes here.

Patch History