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| The '''Ferox''' is generally more popular as a PvP ship than a PvE ship, as when in combat with NPCs, the limited range of blasters or limited damage of railguns do not combine well with the Ferox's slow speed and large signature radius. | | The '''Ferox''' is generally more popular as a PvP ship than a PvE ship, as when in combat with NPCs, the limited range of blasters or limited damage of railguns do not combine well with the Ferox's slow speed and large signature radius. |
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− | In particular, the Ferox has spent several years as one of the most popular ships in very large nullsec fleets. It is cheap, durable, and its railguns can project damage to very long ranges. Its popularity has resulted in it receiving several nerfs over 2018 and 2019, but it is still a solid low-tech, even [[Clone states#Alpha clones|Alpha]]-usable, fleet ship. (It speaks volumes that two of its great competitors in this role, the [[Eagle]] and [[Muninn]], are both [[Heavy Assault Cruisers]] and thus significantly more expensive and skill-intensive, and the Ferox still sees significant use.) | + | In particular, the Ferox has spent several years as one of the most popular ships in very large nullsec fleets. It is cheap, durable, and its railguns can project damage to very long ranges. Its popularity has resulted in it receiving several nerfs over 2018 and 2019, but it is still a solid low-tech, even [[Clone states#Alpha clone|Alpha]]-usable, fleet ship. (It speaks volumes that two of its great competitors in this role, the [[Eagle]] and [[Muninn]], are both [[Heavy Assault Cruisers]] and thus significantly more expensive and skill-intensive, and the Ferox still sees significant use.) |
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| Outside of nullsec fleets, the Ferox also sees popularity in lowsec as a brawling-blaster platform, relying on its innately thick battlecruiser hull, six turret hardpoints, and often an XL Ancillary Shield Booster, to grind enemies apart faster than they can break through it. | | Outside of nullsec fleets, the Ferox also sees popularity in lowsec as a brawling-blaster platform, relying on its innately thick battlecruiser hull, six turret hardpoints, and often an XL Ancillary Shield Booster, to grind enemies apart faster than they can break through it. |
Revision as of 11:26, 6 June 2023
Can use Command Burst module
HIGHLIGHTS
High amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
SHIP BONUSES
Caldari Battlecruiser bonuses (per skill level): 5% bonus to Medium Hybrid Turret damage 10% bonus to Medium Hybrid Turret optimal range Role Bonus: • Can use one Command Burst module 25% bonus to Medium Hybrid Turret optimal range and falloff 50% bonus to Command Burst area of effect range
Required Skills
Training Time what's this?1d 21h 16m 40s
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Grouping
▪ Variations Vulture
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 Can Use Command Burst modules  High Amount of High Slots
 1,275 MW  545 tf
 140 m/sec
 400 m³
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, Ferox Navy Issue
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 Can use Command Burst module  High amount of High Slots
 1,250 MW  565 tf
 170 m/sec
 475 m³
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Ship Attributes
Fittings |
High 7
Launchers 0
Turrets 6
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 11.75 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
Gravimetric Sensor 19 points
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Structure |
Structure Hitpoints 4,000 HP
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Armor |
Armor Hitpoints 3,500 HP
Armor Resistances
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Shields |
Shield Capacity 5,250 HP
Shield Resistances
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Summary
The Ferox is generally more popular as a PvP ship than a PvE ship, as when in combat with NPCs, the limited range of blasters or limited damage of railguns do not combine well with the Ferox's slow speed and large signature radius.
In particular, the Ferox has spent several years as one of the most popular ships in very large nullsec fleets. It is cheap, durable, and its railguns can project damage to very long ranges. Its popularity has resulted in it receiving several nerfs over 2018 and 2019, but it is still a solid low-tech, even Alpha-usable, fleet ship. (It speaks volumes that two of its great competitors in this role, the Eagle and Muninn, are both Heavy Assault Cruisers and thus significantly more expensive and skill-intensive, and the Ferox still sees significant use.)
Outside of nullsec fleets, the Ferox also sees popularity in lowsec as a brawling-blaster platform, relying on its innately thick battlecruiser hull, six turret hardpoints, and often an XL Ancillary Shield Booster, to grind enemies apart faster than they can break through it.
Skills
Further information about additional or recommended skills to pilot Ferox for a specific or its common role(s) can be written here.
Tactics
No sub-article about Ferox roles or piloting tactics. You can write them here.
Notes
The Ferox is a type of trout found in the lakes of the British Islands of Great Britain and Ireland.
Patch History
[show]A long, long time ago...
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October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
APRIL 2019 RELEASE APRIL 9TH 2019
- Max Velocity reduced to 145 was (150)
- Mass increased to 14,250,000 (was 13,250,000)
- Agility reduced to .66 (was .63)
- Signature Radius increased to 325 (was 295)
March 2018 1.0 - Released 2018-03-20
Reduced fitting here will force more tradeoffs between tank and damage, bringing the Ferox closer to its competition.
- Powergrid reduced from 1250 MW to 1150 MW (-100 MW)
- CPU reduced from 530 tf to 515 tf (-15 tf)
Vanguard v.1.0 - Build 974399 - 2015-09-2019
The Ferox is getting a very significant change in the form of a new skill bonus and slot changes. The shield resistance bonus is being swapped for hybrid damage, and a highslot (and turret) is being traded for a mid. This leaves the Ferox with 7.5 effective turrets (compared to 7 before) and the ability to use the new midslot to either compensate for the resistance bonus or to go in a completely different direction through tracking computers, webs, or whatever else you wish. The extra range provided by the role bonus is obviously valuable for fleet fighting with rails, and the addition of falloff helps the Ferox take advantage of its range advantage with blasters as well.
Caldari Battlecruiser skill bonuses:
- 5% bonus to Medium Hybrid Turret damage (Was shield resistances)
- 10% bonus to Medium Hybrid Turret optimal range
Role Bonus:
- 25% bonus to Medium Hybrid Turret optimal range and falloff
- Can fit Warfare Link modules
- Slot layout: 7H (-1), 6M (+1), 4L, 6 (-1) turrets
- Fittings: 1250 PWG, 530 (+20) CPU
- Defense (shields / armor / hull) : 5250 (+250) / 3500 / 4000
- Capacitor (amount / recharge rate / average cap per second): 2900 (+150) / 725s (+1.5) / 4 (+0.2)
- Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.63 (-0.03) / 13,250,000 / 11.75s (-0.55s)
- Drones (bandwidth / bay): 25 / 25
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+10) / 195 / 8
- Sensor strength: 19 Gravimetric
- Signature radius: 295
- Cargo capacity: 475
Retribution v.1.1 - Build: 476047 - 2012-04-12
The Ferox has been failing at its previously intended purpose as a railgun sniper for a long time now, both because of the weakness of medium railguns and the role overlap with the extremely powerful Attack (Tier 3) Battlecruisers. We do not have the time to fix all these problems in 1.1 but we are focused on getting the Ferox into a place where it can perform in its adopted role of shield/blaster brawler while also preparing for that bright future when medium rails are viable again.
To reach this goal we are increasing the damage potential through an extra turret and extra highslot, adding CPU and Powergrid to fit the big guns and adding hitpoints to ensure that the Ferox can take a beating and keep on going.
Battlecruiser skill bonuses:
- 5% bonus to all Shield Resistances
- 10% bonus to Medium Hybrid Turret optimal range
Fixed Bonus:
Can fit Warfare Link modules
- Slot layout: 8 H (+1), 5 M, 4 L, 7 turrets (+1)
- Fittings: 1250 PWG (+175), 510 CPU (+35)
- Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4000(+94)
- Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05)
- Mobility (max velocity / agility / mass / align time): 140 / 0.66(+0.06) / 13250000 (-760,000) / 8.2s (+0.3)
- Drones (bandwidth / bay): 25 / 25
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8
- Sensor strength: 19 Gravimetric
- Signature radius: 295 (+10)
- Cargo capacity: 475 (+130)
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