Difference between revisions of "Apocalypse Navy Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-14) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=17726 | |
− | + | | shipimg=Apocalypse Navy Issue.jpg | |
− | + | | shipname=Apocalypse Navy Issue | |
− | + | | class=Battleship | |
− | + | | grouping=Faction Battleships | |
− | + | | hulltype=Apocalypse Class | |
− | + | | faction=Amarr Empire | |
− | + | | variations= {{Ship|Apocalypse}},<br> | |
− | + | {{Ship|Paladin}},<br> | |
− | + | {{Ship|Apocalypse Imperial Issue}} | |
− | + | | tech= F | |
− | + | | powergrid=22,000 MW | |
− | + | | cpu=580 tf | |
− | + | | capacitor=7,000 GJ | |
− | + | | highs=8 | |
− | + | | turrets=8 | |
− | + | | launchers=0 | |
− | + | | mediums=4 | |
− | + | | lows=8 | |
− | + | | mass=97,100,000 kg | |
− | + | | volume= 470,000 m³ | |
− | + | | cargohold=790 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=100 m³ | |
− | + | | bandwidth=75 Mbit/sec | |
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+ | | quote= So shall Amarr rule the worlds of the Heavens. | ||
+ | | quote_attribution= The Scriptures, Book of Reclaiming 3.19 - 3.21 | ||
+ | | info=The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale. | ||
+ | | bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br> | ||
+ | 7.5% bonus to Large Energy Turret optimal range<br> | ||
+ | 7.5% bonus to Large Energy Turret tracking speed<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | 100% bonus to Shield Extender hitpoints<br> | ||
+ | 50% bonus to Armor Plate hitpoints<br> | ||
+ | 5% Additional bonus to Reinforced Bulkhead hitpoints | ||
+ | | structurehp=11,000 HP | ||
+ | | shieldhp=8,800 HP | ||
+ | | shieldem=0 | ||
+ | | shieldexp=50 | ||
+ | | shieldkin=40 | ||
+ | | shieldtherm=20 | ||
+ | | armorhp=11,550 HP | ||
+ | | armorem=50 | ||
+ | | armorexp=20 | ||
+ | | armorkin=25 | ||
+ | | armortherm=35 | ||
+ | | maxvelocity=120 m/sec | ||
+ | | inertia=0.115 | ||
+ | | warpspeed=3 AU/s | ||
+ | | warptime=15.48 s | ||
+ | | targetrange=91.20 km | ||
+ | | sigradius=370 m | ||
+ | | maxlockedtargets=7 | ||
+ | | sensortype=RADAR | ||
+ | | sensorvalue=25 points | ||
+ | | scanres=156 mm | ||
+ | | reqskills=*{{RequiredSkill|Amarr Battleship|II}} | ||
+ | ** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | ** {{RequiredSkill|Amarr Battlecruiser|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|III}} | ||
+ | *** {{RequiredSkill|Amarr Cruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|II}} | ||
+ | **** {{RequiredSkill|Amarr Destroyer|III}} | ||
+ | ***** {{RequiredSkill|Amarr Frigate|III}} | ||
+ | ****** {{RequiredSkill|Spaceship Command|I}} | ||
+ | |||
+ | | totaltraintime=4d 2h 5m 50s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2=High Amount of Low Slots | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
− | + | The '''Apocalypse Navy Issue''' (often referred to as the "NApoc" or "Navpoc") is a significantly buffed version of the [[Apocalypse]]. On top of the increased base armor of the ship, the additional low slot allows the ship to either increase dps or increase tank even further. | |
+ | |||
+ | == Skills == | ||
+ | ''Further information about additional or recommended skills to pilot Apocalypse Navy Issue for a specific or its common role(s) can be written here.'' | ||
+ | |||
+ | == Tactics == | ||
+ | '''PvE''' | ||
+ | |||
+ | Despite its hull bonuses, the Apocalypse Navy Issue still has a difficult time shooting frigates due to its battleship sized guns. Because of this, your best strategy is to focus on the frigs at the initial spawn, and then shift to the battleships/cruisers after the frigates get too close. In addition, the NApoc has some capacitor issues when using the Multifrequency ammo, so keep an eye on your cap level. If you run out of cap in a site, your tank is as good as toast! | ||
− | + | '''PvP''' | |
− | '' | ||
− | + | In PvP, the NApoc forms the basis of the popular "Foxcats"/"Golden Fleet" doctrines. Pioneered by groups such as Rooks and Kings and Pandemic Legion, and popularized by the Honey Badger Coalition during the Fountain War, this approach centres around heavily-tanked, pulse-laser-fit NApocs with remote repair support. This doctrine is fairly difficult to defeat without using tactics such as [[EVE Lexicon#alpha|alpha]] fleets or large amounts of capitals. The range of Scorch ammunition is a key part of using the pulse Navpoc in PvP, allowing it to project close-range damage out to extreme range. However, like all battleships, the Navpoc is both slow, and extremely vulnerable to bombs, making them popular in lowsec, where there are no bubbles, shorter warps, and no bombs. | |
− | + | == Notes == | |
− | + | ''You can write additional notes for Apocalypse Navy Issue here.'' | |
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− | notes | ||
− | + | == Patch History == | |
− | + | {{Expansion past| | |
− | + | '''Version 20.09 Version 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes] | |
− | + | * 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3. | |
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− | + | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | |
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− | + | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | |
− | + | * 50% bonus to HP from all Armor Plates | |
+ | * 100% bonus to HP from all Shield Extenders | ||
+ | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
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− | {{ShipsMatrix}} | + | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) |
− | + | * T1, Faction and Pirate Battleship base hp increased by 10% | |
+ | * T1, Faction and Pirate Battleship base scan resolution increased 30% | ||
+ | |||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup=battleships}} | ||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Battleships]] |
Latest revision as of 17:08, 14 November 2024
RELATED UNI-WIKI REFERENCES
|
So shall Amarr rule the worlds of the Heavens.
SHIP BONUSES
Amarr Battleship bonuses (per skill level):
Ship Attributes
|
Summary
The Apocalypse Navy Issue (often referred to as the "NApoc" or "Navpoc") is a significantly buffed version of the Apocalypse. On top of the increased base armor of the ship, the additional low slot allows the ship to either increase dps or increase tank even further.
Skills
Further information about additional or recommended skills to pilot Apocalypse Navy Issue for a specific or its common role(s) can be written here.
Tactics
PvE
Despite its hull bonuses, the Apocalypse Navy Issue still has a difficult time shooting frigates due to its battleship sized guns. Because of this, your best strategy is to focus on the frigs at the initial spawn, and then shift to the battleships/cruisers after the frigates get too close. In addition, the NApoc has some capacitor issues when using the Multifrequency ammo, so keep an eye on your cap level. If you run out of cap in a site, your tank is as good as toast!
PvP
In PvP, the NApoc forms the basis of the popular "Foxcats"/"Golden Fleet" doctrines. Pioneered by groups such as Rooks and Kings and Pandemic Legion, and popularized by the Honey Badger Coalition during the Fountain War, this approach centres around heavily-tanked, pulse-laser-fit NApocs with remote repair support. This doctrine is fairly difficult to defeat without using tactics such as alpha fleets or large amounts of capitals. The range of Scorch ammunition is a key part of using the pulse Navpoc in PvP, allowing it to project close-range damage out to extreme range. However, like all battleships, the Navpoc is both slow, and extremely vulnerable to bombs, making them popular in lowsec, where there are no bubbles, shorter warps, and no bombs.
Notes
You can write additional notes for Apocalypse Navy Issue here.
Patch History
A long, long time ago... |
---|
Version 20.09 Version 2022-10-11.1 Patch notes
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|