Difference between revisions of "Apocalypse Navy Issue"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
+
-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
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| shipid=17726
+
| shipimg=Apocalypse Navy Issue.jpg
|shipid=17726
+
| shipname=Apocalypse Navy Issue
|shipimg=Apocalypse Navy Issue.jpg
+
| class=Battleship
|shipname=Apocalypse Navy Issue
+
| grouping=Faction Battleships
|caption=Apocalypse Navy Issue
+
| hulltype=Apocalypse Class
|class=Battleship
+
| faction=Amarr Empire  
|grouping=Faction Battleships
+
| variations= {{Ship|Apocalypse}},<br>
|hulltype=Apocalypse Class
+
{{Ship|Paladin}},<br>
|faction=Amarr Empire
+
{{Ship|Apocalypse Imperial Issue}}
|race=Amarr
+
| tech= F  
|roles=unspecified
+
| powergrid=22,000 MW
|variations={{Ship|Apocalypse}}, {{Ship|Paladin}}, {{Ship|Apocalypse Imperial Issue}}
+
| cpu=580 tf
|tech=F
+
| capacitor=7,000 GJ
+
| highs=8
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| turrets=8
+
| launchers=0
|powergrid=22,000 MW
+
| mediums=4
|cpu=580 tf
+
| lows=8
|capacitor=7,000 GJ
+
| mass=97,100,000 kg
|highs=8
+
| volume= 470,000
|turrets=8
+
| cargohold=790 m³
|launchers=0
+
| extrahold=
|mediums=4
+
| extraholdtype=
|lows=8
+
| dronebay=100
+
| bandwidth=75 Mbit/sec
|mass=97,100,000 kg
 
|volume=495,000 m&#179;
 
|cargohold=625 m&#179;
 
 
|dronebay=100 m&#179;
 
|bandwidth=75 Mbit/sec
 
 
|info=The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree.  Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best.  Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing.  Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.
 
 
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>7.5% to Large Energy Turret optimal range<br>+7.5% Large Energy Turret tracking speed
 
 
|structurehp=10,000 HP
 
|shieldhp=8,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=10,500 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
 
 
|maxvelocity=120 m/s
 
|inertia=0.115
 
|warpspeed=3 AU/s
 
|warptime=15.48 s
 
 
|targetrange=76 km
 
|sigradius=370 m
 
|maxlockedtargets=7
 
|sensortype=RADAR
 
|sensorvalue=25 points
 
|scanres=120 mm
 
 
|reqskills=*Amarr Battleship I<small>1h 6m</small>
 
**Spaceship Command IV<small>1d 1h 8m</small>
 
**Amarr Battlecruiser III<small>1d 1h 50m</small>
 
***Spaceship Command III<small>4h 25m</small>
 
***Amarr Cruiser III<small>22h 12m</small>
 
****Spaceship Command II<small>46m</small>
 
****Amarr Destroyer III<small>8h 49m</small>
 
*****Amarr Frigate III<small>8h 49m</small>
 
*****Spaceship Command I<small>8m</small>
 
|totaltraintime=4d 1h 13m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Apocalypse%20Navy%20Issue Apocalypse Navy Issue on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=High Amount of Low Slots
 
|highlights3=
 
|highlights4=
 
  
 +
| quote= So shall Amarr rule the worlds of the Heavens.
 +
| quote_attribution= The Scriptures, Book of Reclaiming 3.19 - 3.21
 +
| info=The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree.  Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best.  Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing.  Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.
 +
| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
 +
7.5% bonus to Large Energy Turret optimal range<br>
 +
7.5% bonus to Large Energy Turret tracking speed<br>
 +
'''Role Bonus:'''<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% Additional bonus to Reinforced Bulkhead hitpoints
 +
| structurehp=11,000 HP
 +
| shieldhp=8,800 HP
 +
| shieldem=0
 +
| shieldexp=50
 +
| shieldkin=40
 +
| shieldtherm=20
 +
| armorhp=11,550 HP
 +
| armorem=50
 +
| armorexp=20
 +
| armorkin=25
 +
| armortherm=35
 +
| maxvelocity=120 m/sec
 +
| inertia=0.115
 +
| warpspeed=3 AU/s
 +
| warptime=15.48 s
 +
| targetrange=91.20 km
 +
| sigradius=370 m
 +
| maxlockedtargets=7
 +
| sensortype=RADAR
 +
| sensorvalue=25 points
 +
| scanres=156 mm
 +
| reqskills=*{{RequiredSkill|Amarr Battleship|II}}
 +
** {{RequiredSkill|Spaceship Command|IV}}
 +
** {{RequiredSkill|Amarr Battlecruiser|III}}
 +
*** {{RequiredSkill|Spaceship Command|III}}
 +
*** {{RequiredSkill|Amarr Cruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|II}}
 +
**** {{RequiredSkill|Amarr Destroyer|III}}
 +
***** {{RequiredSkill|Amarr Frigate|III}}
 +
****** {{RequiredSkill|Spaceship Command|I}}
 +
 +
| totaltraintime=4d 2h 5m 50s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=High Amount of Low Slots
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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------------------------------------------------------------------------------------------->
 
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==Summary==
+
== Summary ==
A significantly buffed version of the [[Apocalypse]]. On top of the increased base armor of the ship, the additional low slot allow the ship to either increase dps or increase tank even further.
+
The '''Apocalypse Navy Issue''' (often referred to as the "NApoc" or "Navpoc") is a significantly buffed version of the [[Apocalypse]]. On top of the increased base armor of the ship, the additional low slot allows the ship to either increase dps or increase tank even further.
 +
 
 +
== Skills ==
 +
''Further information about additional or recommended skills to pilot Apocalypse Navy Issue for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 +
'''PvE'''
 +
 
 +
Despite its hull bonuses, the Apocalypse Navy Issue still has a difficult time shooting frigates due to its battleship sized guns. Because of this, your best strategy is to focus on the frigs at the initial spawn, and then shift to the battleships/cruisers after the frigates get too close. In addition, the NApoc has some capacitor issues when using the Multifrequency ammo, so keep an eye on your cap level. If you run out of cap in a site, your tank is as good as toast!
  
==Skills==
+
'''PvP'''
''Further information about additional or recommended skills to pilot Apocalypse Navy Issue for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
In PvP, the NApoc forms the basis of the popular "Foxcats"/"Golden Fleet" doctrines. Pioneered by groups such as Rooks and Kings and Pandemic Legion, and popularized by the Honey Badger Coalition during the Fountain War, this approach centres around heavily-tanked, pulse-laser-fit NApocs with remote repair support. This doctrine is fairly difficult to defeat without using tactics such as [[EVE Lexicon#alpha|alpha]] fleets or large amounts of capitals. The range of Scorch ammunition is a key part of using the pulse Navpoc in PvP, allowing it to project close-range damage out to extreme range. However, like all battleships, the Navpoc is both slow, and extremely vulnerable to bombs, making them popular in lowsec, where there are no bubbles, shorter warps, and no bombs.
  
{{ShipFitting|
+
== Notes ==
ship=Apocalypse Navy Issue|
+
''You can write additional notes for Apocalypse Navy Issue here.''
shipTypeID=17726|
 
fitName=PvP Beam|
 
fitID=PvP-Beam|
 
high1name=Tachyon Beam Laser II|
 
high1typeID=3065|
 
high2name=Tachyon Beam Laser II|
 
high2typeID=3065|
 
high3name=Tachyon Beam Laser II|
 
high3typeID=3065|
 
high4name=Tachyon Beam Laser II|
 
high4typeID=3065|
 
high5name=Tachyon Beam Laser II|
 
high5typeID=3065|
 
high6name=Tachyon Beam Laser II|
 
high6typeID=3065|
 
high7name=Tachyon Beam Laser II|
 
high7typeID=3065|
 
high8name=Tachyon Beam Laser II|
 
high8typeID=3065|
 
mid1name=Experimental 100MN Afterburner I|
 
mid1typeID=5955|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Cap Recharger II|
 
mid3typeID=2032|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Heat Sink II|
 
low4typeID=2364|
 
low5name=Heat Sink II|
 
low5typeID=2364|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
low7name=Heat Sink II|
 
low7typeID=2364|
 
low8name=Heat Sink II|
 
low8typeID=2364|
 
drone1name=Vespa EC-600 x5|
 
drone1typeID=23705|
 
drone2name=Hobgoblin II x5|
 
drone2typeID=2456|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Imperial Navy Gamma L x8|
 
charge2typeID=23107|
 
charge3name=Imperial Navy Ultraviolet L x8|
 
charge3typeID=23111|
 
charge4name=Imperial Navy Infrared L x8|
 
charge4typeID=23115|
 
charge5name=Gleam L x8|
 
charge5typeID=12828|
 
charge6name=Aurora L x8|
 
charge6typeID=12824|
 
rig1name=Large Ionic Field Projector I|
 
rig1typeID=26102|
 
rig2name=Large Energy Collision Accelerator I|
 
rig2typeID=25980|
 
rig3name=Large Ancillary Current Router I|
 
rig3typeID=25956|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=17726:3065;8:1952;1:2032;2:5955;1:2048;1:2364;5:11269;1:20353;1:25956;1:25980;1:26102;1:2456;5:23705;5:12824;8:12828;8:23107;8:23111;8:23115;8:29009;1::|
 
skills=|
 
notes=The additional low slot allow for significantly greater damage than the corresponding standard Apocalypse fit</li><li>About 91 K EHP before bonuses with all skills at V</li><li>Damage varies between 760 dps at 23 + 29 km with Gleam to 436 dps at 163 + 25km with Aurora</li><li>Cap last for 3 min 46 s}}
 
  
{{ShipFitting|
+
== Patch History ==
ship=Apocalypse Navy Issue|
+
{{Expansion past|
shipTypeID=17726|
+
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
fitName=PvP Pulse|
+
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
fitID=PvP-Pulse|
 
high1name=Mega Pulse Laser II|
 
high1typeID=3057|
 
high2name=Mega Pulse Laser II|
 
high2typeID=3057|
 
high3name=Mega Pulse Laser II|
 
high3typeID=3057|
 
high4name=Mega Pulse Laser II|
 
high4typeID=3057|
 
high5name=Mega Pulse Laser II|
 
high5typeID=3057|
 
high6name=Mega Pulse Laser II|
 
high6typeID=3057|
 
high7name=Mega Pulse Laser II|
 
high7typeID=3057|
 
high8name=Mega Pulse Laser II|
 
high8typeID=3057|
 
mid1name=Experimental 100MN Afterburner I|
 
mid1typeID=5955|
 
mid2name=Tracking Computer II|
 
mid2typeID=1978|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Republic Fleet Warp Scrambler|
 
mid4typeID=15893|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Heat Sink II|
 
low5typeID=2364|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
low7name=Heat Sink II|
 
low7typeID=2364|
 
low8name=Heat Sink II|
 
low8typeID=2364|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=Hobgoblin II x5|
 
drone2typeID=2456|
 
drone3name=Hornet EC-300 x5|
 
drone3typeID=23707|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Imperial Navy Gamma L x8|
 
charge2typeID=23107|
 
charge3name=Imperial Navy Ultraviolet L x8|
 
charge3typeID=23111|
 
charge4name=Imperial Navy Infrared L x8|
 
charge4typeID=23115|
 
charge5name=Scorch L x8|
 
charge5typeID=12820|
 
charge6name=Conflagration L x8|
 
charge6typeID=12816|
 
rig1name=Large Trimark Armor Pump I|
 
rig1typeID=25894|
 
rig2name=Large Energy Collision Accelerator I|
 
rig2typeID=25980|
 
rig3name=Large Semiconductor Memory Cell I|
 
rig3typeID=25954|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=17726:3057;8:1978;1:5955;1:15893;1:17559;1:2048;1:2364;4:11269;2:20353;1:25894;1:25954;1:25980;1:2185;5:2456;5:23707;5:12816;8:12820;8:23107;8:23111;8:23115;8:28999;1::|
 
skills=|
 
notes=A powerful PvP ship for mid distance fights</li><li>112 K EHP before bonuses with all skills at V</li><li>Damage varies between 1030 dps at 24 + 13 km with Gleam and 626 dps at 71 + 13 km with Scorch</li><li>Cap last 4 min 40 s</li><li>The scram and web can be switched to a point, an eccm or any other utility module}}
 
  
{{ShipFitting|
+
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
ship=Apocalypse Navy Issue|
 
shipTypeID=17726|
 
fitName=Lvl 4 Mission Runner|
 
fitID=Lvl-4-Mission-Runner|
 
high1name=Mega Pulse Laser II|
 
high1typeID=3057|
 
high2name=Mega Pulse Laser II|
 
high2typeID=3057|
 
high3name=Mega Pulse Laser II|
 
high3typeID=3057|
 
high4name=Mega Pulse Laser II|
 
high4typeID=3057|
 
high5name=Mega Pulse Laser II|
 
high5typeID=3057|
 
high6name=Mega Pulse Laser II|
 
high6typeID=3057|
 
high7name=Mega Pulse Laser II|
 
high7typeID=3057|
 
high8name=Mega Pulse Laser II|
 
high8typeID=3057|
 
mid1name=Experimental 100MN Afterburner I|
 
mid1typeID=5955|
 
mid2name=Tracking Computer II|
 
mid2typeID=1978|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Heavy Capacitor Booster II|
 
mid4typeID=3578|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Imperial Navy Large Armor Repairer|
 
low5typeID=17546|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
low7name=Heat Sink II|
 
low7typeID=2364|
 
low8name=Heat Sink II|
 
low8typeID=2364|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=Hobgoblin II x5|
 
drone2typeID=2456|
 
drone3name=Hornet EC-300 x5|
 
drone3typeID=23707|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Script x1|
 
charge1typeID=29001|
 
charge2name=Cap Booster 400 x50|
 
charge2typeID=11287|
 
charge3name=Imperial Navy Gamma L x8|
 
charge3typeID=23107|
 
charge4name=Imperial Navy Ultraviolet L x8|
 
charge4typeID=23111|
 
charge5name=Imperial Navy Infrared L x8|
 
charge5typeID=23115|
 
charge6name=Scorch L x8|
 
charge6typeID=12820|
 
charge7name=Conflagration L x8|
 
charge7typeID=12816|
 
rig1name=Large Semiconductor Memory Cell I|
 
rig1typeID=25954|
 
rig2name=Large Semiconductor Memory Cell I|
 
rig2typeID=25954|
 
rig3name=Large Semiconductor Memory Cell I|
 
rig3typeID=25954|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=17726:3057;8:1978;1:3578;1:5955;1:17559;1:2048;1:2364;3:11269;2:17546;1:20353;1:25954;3:2185;5:2456;5:23707;5:11287;50:12816;8:12820;8:23107;8:23111;8:23115;8:29001;1::|
 
skills=|
 
notes=A variation on the PvP Pulse fit targeted toward soloing Level 4 missions</li><li>As shown, the fit requires an implant to boost CPU by 2%. Getting the fit to work without implant requires a significant rejuggling of the modules</li><li>104 K EHP before bonuses with all skills at V</li><li>Damage varies between 976 dps at 21 + 10 km with Gleam and 743 dps at 62 + 10 km with Aurora</li><li>Cap last for 5 min 40 s with everything turned on using 400 cap boosters</li><li>The web, with a tracking speed script, is used to be able to kill fast moving targets that get close. The Imperial Navy Gamma crystal also helps</li><li>The Imperial Navy Large Armor Repairer significantly helps keeping the ship alive during heavy damage fights. If money is tight, it can be replaced by a Tech II module}}
 
  
==Tactics==
+
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
''No sub-article about Apocalypse Navy Issue roles or piloting tactics. You can write them here.''
+
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
  
==Notes==
 
''You can write additional notes for Apocalypse Navy Issue here.''
 
  
{{ShipsMatrix}}
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
[[Category:Database]][[Category:Ship Database]][[Category:Faction Battleships]]
+
* T1, Faction and Pirate Battleship base hp increased by 10%
 +
* T1, Faction and Pirate Battleship base scan resolution increased 30%
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=battleships}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Faction Battleships]]

Latest revision as of 17:08, 14 November 2024

EVE University Database
 
Ship Database
Apocalypse Navy Issue
CornerTFh.png
Apocalypse Navy Issue
Amarr Empire
Amarr Empire
Faction Battleships
Apocalypse Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
So shall Amarr rule the worlds of the Heavens.
– The Scriptures, Book of Reclaiming 3.19 - 3.21


The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
7.5% bonus to Large Energy Turret optimal range
7.5% bonus to Large Energy Turret tracking speed
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
4d 2h 5m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Apocalypse
Apocalypse.jpg
Apocalypse
Standard Battleships Apocalypse Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/8) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png21,000 MW Icon cpu.png540 tf
Icon velocity.png113 m/sec
Icon capacity.png845 m³
,
Paladin
Paladin.jpg
CornerT2s.png
Paladin
Marauders Apocalypse Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/4) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png16,000 MW Icon cpu.png530 tf
Icon velocity.png100 m/sec
Icon capacity.png1,125 m³
,
Apocalypse Imperial Issue
Apocalypse Imperial Issue.jpg
CornerTFs.png
Apocalypse Imperial Issue
Special Edition Battleships Apocalypse Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/8) Icon mid slot.png5 Icon low slot.png8
Icon powergrid.png23,400 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png675 m³

Ship Attributes

Fittings
Powergrid
powergrid
22,000 MW
CPU
cpu output
580 tf
Capacitor
capacitor
7,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
120 m/sec
Inertia Modifier
inertia modifier (agility)
0.115
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
15.48 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
91.20 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
25 points
Sig. Radius
signature radius
370 m
Scan Res.
scan resolution
156 mm
Structure
Structure Hitpoints
structure hitpoints
11,000 HP
Mass
ship mass
97,100,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
790 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
11,550 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
8,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Apocalypse Navy Issue (often referred to as the "NApoc" or "Navpoc") is a significantly buffed version of the Apocalypse. On top of the increased base armor of the ship, the additional low slot allows the ship to either increase dps or increase tank even further.

Skills

Further information about additional or recommended skills to pilot Apocalypse Navy Issue for a specific or its common role(s) can be written here.

Tactics

PvE

Despite its hull bonuses, the Apocalypse Navy Issue still has a difficult time shooting frigates due to its battleship sized guns. Because of this, your best strategy is to focus on the frigs at the initial spawn, and then shift to the battleships/cruisers after the frigates get too close. In addition, the NApoc has some capacitor issues when using the Multifrequency ammo, so keep an eye on your cap level. If you run out of cap in a site, your tank is as good as toast!

PvP

In PvP, the NApoc forms the basis of the popular "Foxcats"/"Golden Fleet" doctrines. Pioneered by groups such as Rooks and Kings and Pandemic Legion, and popularized by the Honey Badger Coalition during the Fountain War, this approach centres around heavily-tanked, pulse-laser-fit NApocs with remote repair support. This doctrine is fairly difficult to defeat without using tactics such as alpha fleets or large amounts of capitals. The range of Scorch ammunition is a key part of using the pulse Navpoc in PvP, allowing it to project close-range damage out to extreme range. However, like all battleships, the Navpoc is both slow, and extremely vulnerable to bombs, making them popular in lowsec, where there are no bubbles, shorter warps, and no bombs.

Notes

You can write additional notes for Apocalypse Navy Issue here.

Patch History