Difference between revisions of "Augoror Navy Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 15/10/2019) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=29337 | |
− | + | | shipimg=Augoror Navy Issue.jpg | |
− | + | | shipname=Augoror Navy Issue | |
− | + | | class=Cruiser | |
− | + | | grouping=Faction Cruisers | |
− | + | | hulltype=Augoror Class | |
− | + | | faction=Amarr Empire | |
− | + | | variations={{Ship|Guardian}},{{Ship|Augoror}} | |
− | + | | tech=F | |
− | + | | powergrid=1,150 MW | |
− | + | | cpu=320 tf | |
− | + | | capacitor=1,500 GJ | |
− | + | | highs=5 | |
− | + | | turrets=3 | |
− | + | | launchers=0 | |
− | + | | mediums=3 | |
− | + | | lows=7 | |
− | + | | mass=10,650,000 kg | |
− | + | | volume=101,000 m³ | |
− | + | | cargohold=480 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=15 m³ | |
− | + | | bandwidth=15 Mbit/sec | |
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+ | | quote= Shields pop, armor holds. | ||
+ | | quote_attribution= Amarr Navy saying | ||
+ | | info=The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly. | ||
+ | | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>25% bonus to Medium Energy Turret damage<br>10% bonus to ship armor hitpoints<br> | ||
+ | | structurehp=2,800 HP | ||
+ | | shieldhp=1,600 HP | ||
+ | | shieldem=0 | ||
+ | | shieldexp=50 | ||
+ | | shieldkin=40 | ||
+ | | shieldtherm=20 | ||
+ | | armorhp=3,100 HP | ||
+ | | armorem=50 | ||
+ | | armorexp=20 | ||
+ | | armorkin=25 | ||
+ | | armortherm=35 | ||
+ | | maxvelocity=215 m/sec | ||
+ | | inertia=0.48 | ||
+ | | warpspeed=4 AU/s | ||
+ | | warptime=7.09 s | ||
+ | | targetrange=42.50 km | ||
+ | | sigradius=120 m | ||
+ | | maxlockedtargets=7 | ||
+ | | sensortype=RADAR | ||
+ | | sensorvalue=19 points | ||
+ | | scanres=300 mm | ||
+ | | reqskills=*{{RequiredSkill|Amarr Cruiser|II}} | ||
+ | ** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ** {{RequiredSkill|Amarr Destroyer|III}} | ||
+ | *** {{RequiredSkill|Amarr Frigate|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|I}} | ||
+ | |||
+ | | totaltraintime=22h 29m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of Low Slots | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. | + | The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively. |
+ | |||
+ | == Skills == | ||
+ | ''Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or its common role(s) can be written here.'' | ||
+ | |||
+ | == Tactics == | ||
+ | ''No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.'' | ||
+ | |||
+ | == Patch History == | ||
+ | {{Expansion past| | ||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
− | + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |
− | '' | ||
− | + | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | |
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}} | }} | ||
− | == | + | == Notes == |
− | '' | + | ''You can write additional notes for Augoror Navy Issue here.'' |
− | = | + | {{ShipsMatrix|expgroup=cruisers}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Faction Cruisers]] |
Latest revision as of 17:32, 14 November 2024
RELATED UNI-WIKI REFERENCES
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Shields pop, armor holds.
SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.
Skills
Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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Notes
You can write additional notes for Augoror Navy Issue here.