Difference between revisions of "Augoror Navy Issue"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
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  | shipimg=Augoror Navy Issue.jpg
 
  | shipimg=Augoror Navy Issue.jpg
 
  | shipname=Augoror Navy Issue
 
  | shipname=Augoror Navy Issue
| caption=Augoror Navy Issue
 
 
  | class=Cruiser
 
  | class=Cruiser
 
  | grouping=Faction Cruisers
 
  | grouping=Faction Cruisers
 
  | hulltype=Augoror Class
 
  | hulltype=Augoror Class
  | faction=Amarr Empire
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  | faction=Amarr Empire  
| race=Amarr
 
| roles=unspecified
 
 
  | variations={{Ship|Guardian}},{{Ship|Augoror}}
 
  | variations={{Ship|Guardian}},{{Ship|Augoror}}
  | tech=F
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  | tech=F  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=1,150 MW
 
  | powergrid=1,150 MW
 
  | cpu=320 tf
 
  | cpu=320 tf
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  | lows=7
 
  | lows=7
 
  | mass=10,650,000 kg
 
  | mass=10,650,000 kg
  | volume=101,000 m&#179;
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  | volume=101,000
  | cargohold=480 m&#179;
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  | cargohold=480
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=15 m&#179;
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  | dronebay=15
 
  | bandwidth=15 Mbit/sec
 
  | bandwidth=15 Mbit/sec
 +
 +
| quote= Shields pop, armor holds.
 +
| quote_attribution= Amarr Navy saying
 
  | info=The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes.  Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
 
  | info=The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes.  Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
 
  | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>25% bonus to Medium Energy Turret damage<br>10% bonus to ship armor hitpoints<br>
 
  | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>25% bonus to Medium Energy Turret damage<br>10% bonus to ship armor hitpoints<br>
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  | maxvelocity=215 m/sec
 
  | maxvelocity=215 m/sec
 
  | inertia=0.48
 
  | inertia=0.48
  | warpspeed=3 AU/s
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  | warpspeed=4 AU/s
 
  | warptime=7.09 s
 
  | warptime=7.09 s
 
  | targetrange=42.50 km
 
  | targetrange=42.50 km
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  | scanres=300 mm
 
  | scanres=300 mm
 
  | reqskills=*{{RequiredSkill|Amarr Cruiser|II}}
 
  | reqskills=*{{RequiredSkill|Amarr Cruiser|II}}
**{{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Amarr Destroyer|III}}
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** {{RequiredSkill|Amarr Destroyer|III}}
***{{RequiredSkill|Amarr Frigate|III}}
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*** {{RequiredSkill|Amarr Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
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**** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=22h 29m 40s
 
  | totaltraintime=22h 29m 40s
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Augoror%20Navy%20Issue Augoror Navy Issue on Eve Online Wiki]
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  | externallinks=
 
  | highlights1=High Amount of Low Slots
 
  | highlights1=High Amount of Low Slots
 
  | highlights2=
 
  | highlights2=
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==Summary==
+
== Summary ==
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.
+
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.
 +
 
 +
== Skills ==
 +
''Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 +
''No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.''
  
==Skills==
+
== Patch History ==
''Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or it's common role(s) can be written here.''
+
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
  
==Fitting==
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
{{ShipFitting|
 
ship=Augoror Navy Issue|
 
shipTypeID=29337|
 
fitName=PvP|
 
fitID=PvP|
 
high1name=Heavy Pulse Laser II|
 
high1typeID=3520|
 
high2name=Heavy Pulse Laser II|
 
high2typeID=3520|
 
high3name=Heavy Pulse Laser II|
 
high3typeID=3520|
 
high4name=Medium Unstable Power Fluctuator I|
 
high4typeID=16471|
 
high5name=open|
 
mid1name=10MN Afterburner II|
 
mid1typeID=12058|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Small Capacitor Booster II|
 
mid3typeID=3568|
 
low1name=1600mm Reinforced Steel Plates II|
 
low1typeID=20353|
 
low2name=Armor Kinetic Hardener II|
 
low2typeID=11644|
 
low3name=Armor Explosive Hardener II|
 
low3typeID=11646|
 
low4name=Armor Thermic Hardener II|
 
low4typeID=11648|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
low7name=Heat Sink II|
 
low7typeID=2364|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Navy Cap Booster 400 x1|
 
charge1typeID=32006|
 
charge2name=Imperial Navy Multifrequency M x1|
 
charge2typeID=23089|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Anti-EM Pump I|
 
rig3typeID=30999|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=29337:3520;3:16471;1:3568;1:5443;1:12058;1:2048;1:2364;2:11644;1:11646;1:11648;1:20353;1:30999;1:31055;2:23089;1:32006;1::|
 
skills=|
 
notes=Can fit 2x small neuts as alternative to medium}}
 
  
==Tactics==
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* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
''No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.''
+
}}
  
==Notes==
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== Notes ==
 
''You can write additional notes for Augoror Navy Issue here.''
 
''You can write additional notes for Augoror Navy Issue here.''
  
{{ShipsMatrix}}
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{{ShipsMatrix|expgroup=cruisers}}
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
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 +
[[Category:Ship Database]]
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[[Category:Faction Cruisers]]

Latest revision as of 17:32, 14 November 2024

EVE University Database
 
Ship Database
Augoror Navy Issue
CornerTFh.png
Augoror Navy Issue
Amarr Empire
Amarr Empire
Faction Cruisers
Augoror Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Shields pop, armor holds.
– Amarr Navy saying


The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
25% bonus to Medium Energy Turret damage
10% bonus to ship armor hitpoints

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Guardian
Guardian.jpg
CornerT2s.png
Guardian
Logistics Cruisers Augoror Class
Icon hi slot.png6 (0/3) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png1,075 MW Icon cpu.png310 tf
Icon velocity.png209 m/sec
Icon capacity.png465 m³
,Augoror
Augoror.jpg
Augoror
Standard Cruisers Augoror Class
Icon hi slot.png5 (0/3) Icon mid slot.png3 Icon low slot.png5
Icon powergrid.png650 MW Icon cpu.png275 tf
Icon velocity.png235 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,150 MW
CPU
cpu output
320 tf
Capacitor
capacitor
1,500 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
7
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
215 m/sec
Inertia Modifier
inertia modifier (agility)
0.48
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
7.09 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42.50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
19 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
2,800 HP
Mass
ship mass
10,650,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
3,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.

Skills

Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.

Patch History

Notes

You can write additional notes for Augoror Navy Issue here.