Difference between revisions of "Crow"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
 
  | shipid=11176
 
  | shipid=11176
  | shipimg=Crow.png
+
  | shipimg=Crow.jpg
 
  | shipname=Crow
 
  | shipname=Crow
| caption=Crow
 
 
  | class=Interceptor
 
  | class=Interceptor
 
  | grouping=Interceptors
 
  | grouping=Interceptors
 
  | hulltype=Condor Class
 
  | hulltype=Condor Class
  | faction=Caldari State
+
  | faction=Caldari State  
| race=Caldari
+
  | variations={{Ship|Raptor}}, {{Ship|Condor}}
| roles=Combat Interceptor
+
  | tech=2  
  | variations={{Ship|Raptor}},{{Ship|Condor}}
+
 
  | tech=2
 
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=35 MW
 
  | powergrid=35 MW
  | cpu=160 tf
+
  | cpu=165 tf
 
  | capacitor=315 GJ
 
  | capacitor=315 GJ
  | highs=3
+
 
 +
  | highs=4
 
  | turrets=0
 
  | turrets=0
  | launchers=3
+
  | launchers=4
 
  | mediums=4
 
  | mediums=4
  | lows=3
+
  | lows=2
 +
 
 
  | mass=1,065,000 kg
 
  | mass=1,065,000 kg
  | volume=18,000 m&#179;
+
  | volume=18,000
  | cargohold=98 m&#179;
+
 
  | extrahold=
+
  | cargohold=98
  | extraholdtype=
+
 
  | dronebay=0 m&#179;
+
  | dronebay=
  | bandwidth=0 Mbit/sec
+
  | bandwidth=
  | info=Name: Crow<br>Hull: Condor Class<br>Role: Interceptor <br><br>Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br> <br>
+
 
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>10% bonus to kinetic Light Missile and Rocket damage<br>10% bonus to Light Missile and Rocket max velocity<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>&bull;&nbsp;Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br>
+
  | quote= A mighty wind arrests the weak.
 +
  | quote_attribution= Excerpt from Meditations on the Way: Book of The Mountain
 +
  | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br> <br>
 +
  | bonuses= <b>Interceptors bonuses (per skill level):</b><br>
 +
15% reduction in Microwarpdrive signature radius penalty<br>
 +
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
 +
'''Caldari Frigate bonuses (per skill level):'''<br>
 +
10% bonus to shield hitpoints<br>
 +
10% bonus to Light Missile and Rocket max velocity<br>
 +
'''Role Bonus:'''<br>
 +
80% reduction in Propulsion Jamming systems activation cost<br>
 +
80% reduction in Interdiction Nullifier reactivation delay,max lock range penalty and scan resolution penalty<br>
 +
100% bonus to Interdiction Nullifier duration
 +
 
 
  | structurehp=375 HP
 
  | structurehp=375 HP
  | shieldhp=550 HP
+
 
 +
| armorhp= 325 HP
 +
| armorem=50
 +
| armortherm=55
 +
| armorkin=25
 +
| armorexp=10
 +
 
 +
  | shieldhp= 550 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=30
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=30
 
| armorhp=325 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=25
 
| armortherm=55
 
 
  | maxvelocity=430 m/sec
 
  | maxvelocity=430 m/sec
  | inertia=3.7
+
  | inertia=3.25
 
  | warpspeed=8 AU/s
 
  | warpspeed=8 AU/s
 
  | warptime=5.46 s
 
  | warptime=5.46 s
  | targetrange=32.50 km
+
 
 +
  | targetrange=32.5 km
 +
| maxlockedtargets=5
 
  | sigradius=35 m
 
  | sigradius=35 m
  | maxlockedtargets=5
+
  | scanres=860 mm
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
 
  | sensorvalue=12 points
 
  | sensorvalue=12 points
| scanres=860 mm
+
 
 
  | reqskills=*{{RequiredSkill|Caldari Frigate|V}}
 
  | reqskills=*{{RequiredSkill|Caldari Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
+
** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Interceptors|I}}
+
* {{RequiredSkill|Interceptors|I}}
**{{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Evasive Maneuvering|V}}
**{{RequiredSkill|Evasive Maneuvering|V}}
+
*** {{RequiredSkill|Navigation|II}}
***{{RequiredSkill|Navigation|II}}
+
** {{RequiredSkill|Spaceship Command|III}}
 +
| totaltraintime=23d 22h 40m 30s
  
| totaltraintime=23d 22h 40m 30s
+
  | externallinks=
| forumlinks=
 
| wikireferences=
 
  | externallinks=[http://wiki.eveonline.com/en/wiki/Crow Crow on Eve Online Wiki]
 
 
  | highlights1=Fast Target Locking Time
 
  | highlights1=Fast Target Locking Time
| highlights2=
 
| highlights3=
 
| highlights4=
 
 
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==Summary==
+
== Summary ==
The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors.
+
The '''Crow''' is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors. Oceanus 1.0 removed a low slot and added a high slot and a launcher hardpoint, as well as switching its kinetic damage bonus for a explosion radius bonus.
  
The Crow has 4 mid slots like the [[Stiletto]], allowing it a lot of flexibility for choosing tackle and/or shield tank modules. The Crow is notable for also having significantly more lock range than other fleet interceptors, which is a major plus given lock range is one of their weaknesses. These strengths make the Crow an excellent interceptor for pure tackling.
+
The Crow has 4 mid slots like the [[Stiletto]], allowing it to fit both Point and Scram.
  
The Crow is also bonused for missiles and rockets, both for kinetic damage and range. The high kinetic damage bonus means the Crow can put out good DPS for a fleet inty. The Crow's range bonus also plays to the ship's strengths, allowing it to use its speed to kite and sling missiles at 60km, or to "rocket kite", using precision rockets or range rigs to fire rockets from out of overheated web range.
+
== Skills ==
 +
''Further information about additional or recommended skills to pilot Crow for a specific or its common role(s) can be written here.''
  
==Skills==
+
== Tactics ==
''Further information about additional or recommended skills to pilot Crow for a specific or it's common role(s) can be written here.''
+
''No sub-article about Crow roles or piloting tactics. You can write them here.''
  
==Fitting==
+
== Notes ==
{{ShipFitting|
+
In the Uprising expansion, the Crow received a 10% bonus to shield hitpoints per level of Caldari Frigate, which may give this ship a niche as a slightly more durable interceptor.
ship=Crow|
 
shipTypeID=11176|
 
fitName=Tanky Fleet Inty|
 
fitID=Tanky-Fleet-Inty|
 
high1name='Malkuth' Rocket Launcher I|
 
high1typeID=16521|
 
high2name=open|
 
high3name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium F-S9 Regolith Shield Induction|
 
mid2typeID=8517|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
mid4name=Medium Ancillary Shield Booster|
 
mid4typeID=32772|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Overdrive Injector System II|
 
low2typeID=1236|
 
low3name=Micro Auxiliary Power Core I|
 
low3typeID=11563|
 
charge1name=Navy Cap Booster 50 x1|
 
charge1typeID=33332|
 
charge2name=Caldari Navy Scourge Rocket x1|
 
charge2typeID=27333|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Polycarbon Engine Housing I|
 
rig1typeID=31177|
 
rig2name=Small Auxiliary Thrusters I|
 
rig2typeID=31105|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=11176:16521;1:3244;1:5973;1:8517;1:32772;1:1236;1:2048;1:11563;1:31105;1:31177;1:27333;1:33332;1::|
 
skills=|
 
notes=An MSE + MASB fit similar to that seen on the Stiletto. 4.8K base EHP before reps, with a large EM hole. Speed is 4634 m/s (6620 with heat). The rocket launcher is purely for whoring.</li><li>Target range on this Crow is 41 km, not much further than overheated point range (36 km). If a more comfortable targeting range buffer is desired, this can be boosted to 51 km by swapping a Small Ionic Field Projector rig for the Small Aux Thrusters. This drops the speed by about 200 m/s.}}{{ShipFitting|
 
ship=Crow|
 
shipTypeID=11176|
 
fitName=LML Inty Gang|
 
fitID=LML-Inty-Gang|
 
high1name=Prototype 'Arbalest' Light Missile Launcher|
 
high1typeID=8093|
 
high2name=Prototype 'Arbalest' Light Missile Launcher|
 
high2typeID=8093|
 
high3name=Prototype 'Arbalest' Light Missile Launcher|
 
high3typeID=8093|
 
mid1name=F-90 Positional Sensor Subroutines|
 
mid1typeID=6160|
 
mid2name=Limited 1MN Microwarpdrive I|
 
mid2typeID=5973|
 
mid3name=Medium F-S9 Regolith Shield Induction|
 
mid3typeID=8517|
 
mid4name=Warp Disruptor II|
 
mid4typeID=3244|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
low3name=Nanofiber Internal Structure II|
 
low3typeID=2605|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Caldari Navy Scourge Light Missile x1|
 
charge2typeID=27361|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Warhead Calefaction Catalyst I|
 
rig1typeID=31620|
 
rig2name=Small Anti-EM Screen Reinforcer I|
 
rig2typeID=31716|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=11176:8093;3:3244;1:5973;1:6160;1:8517;1:2605;1:11563;1:22291;1:31620;1:31716;1:27361;1:29009;1::|
 
skills=|
 
notes=An LML loadout representative of the Crow gang fits that have become popular in Rubicon. More info on related fit's can be found on Jester's blog at http://jestertrek.blogspot.com/2013/12/fit-of-week-light-missile-crow.html.</li><li>With all skills at V, this Crow is cap-stable and moves at 4110 m/s (5872 with heat). With the sensor booster it can lock out to the full range of the launchers (63 km). DPS is 86 with faction kinetic missiles (703 volley), so this fit is designed to be used in roving inty gangs. EHP is 3900 and the sig with MWD on is 94 m. Lock time on a frigate is about 2 s and align time with prop mod on is a little less than 4s.}}
 
  
==Tactics==
+
== Patch History ==
''No sub-article about Crow roles or piloting tactics. You can write them here.''
+
{{expansion past
 +
|'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes])
 +
 
 +
:''When it comes to small weapons, application bonuses are not very impactful except in niche circumstances and as a fast tackle ship this wasn’t doing much for the Crow. By removing this and replacing it with additional survivability, the crow should be a more interesting pick for tackle in your fleets.''
 +
 
 +
:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
 +
 
 +
* Updated Caldari Frigate bonuses:
 +
** Removed bonus: 5% bonus to Light Missile and Rocket explosion radius
 +
** New bonus: 10% bonus to shield hitpoints per level.
 +
 
 +
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
 +
 
 +
''Ship balance:''
 +
 
 +
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
 +
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
 +
 
 +
'''Version 19.04 - Release 2021-05-18.1''' - ''The Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04#2021-05-18.1 Patch Notes])
 +
* Passive interdiction nullification removed
 +
* Can now fit newly introduced active Interdiction Nullifier module
 +
* New role bonuses:
 +
** 80% reduced target range penalty and reactivation delay for interdiction nullification modules.
 +
** 100% increased duration for interdiction nullification modules.
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=frigates}}
''You can write additional notes for Crow here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
+
[[Category:Interceptors]]

Latest revision as of 19:32, 15 November 2024

EVE University Database
 
Ship Database
Crow
CornerT2h.png
Crow
Caldari State
Caldari State
Interceptors
Condor Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
A mighty wind arrests the weak.
– Excerpt from Meditations on the Way: Book of The Mountain


Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Caldari Frigate bonuses (per skill level):
10% bonus to shield hitpoints
10% bonus to Light Missile and Rocket max velocity
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay,max lock range penalty and scan resolution penalty
100% bonus to Interdiction Nullifier duration

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Raptor
Raptor.jpg
CornerT2s.png
Raptor
Interceptors Condor Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (1/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png38 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³
, Condor
Condor.jpg
Condor
Standard Frigates Condor Class
Icon hi slot.png4 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png35 MW Icon cpu.png185 tf
Icon velocity.png400 m/sec
Icon capacity.png130 m³

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
165 tf
Capacitor
capacitor
315 GJ
High
high slots
4
Launchers
launcher slots
4
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
430 m/sec
Inertia Modifier
inertia modifier (agility)
3.25
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
5.46 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
32.5 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
860 mm
Structure
Structure Hitpoints
structure hitpoints
375 HP
Mass
ship mass
1,065,000 kg
Volume
ship volume
18,000 m³
Cargo Capacity
cargo capacity
98 m³
Armor
Armor Hitpoints
armor hitpoints
325 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
55
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
550 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors. Oceanus 1.0 removed a low slot and added a high slot and a launcher hardpoint, as well as switching its kinetic damage bonus for a explosion radius bonus.

The Crow has 4 mid slots like the Stiletto, allowing it to fit both Point and Scram.

Skills

Further information about additional or recommended skills to pilot Crow for a specific or its common role(s) can be written here.

Tactics

No sub-article about Crow roles or piloting tactics. You can write them here.

Notes

In the Uprising expansion, the Crow received a 10% bonus to shield hitpoints per level of Caldari Frigate, which may give this ship a niche as a slightly more durable interceptor.

Patch History