Difference between revisions of "Crow"

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(→‎Fitting: Added fleet fit.)
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 10/1/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
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  | shipimg=Crow.jpg
 
  | shipimg=Crow.jpg
 
  | shipname=Crow
 
  | shipname=Crow
| caption=Crow
 
 
  | class=Interceptor
 
  | class=Interceptor
 
  | grouping=Interceptors
 
  | grouping=Interceptors
 
  | hulltype=Condor Class
 
  | hulltype=Condor Class
  | faction=Caldari State
+
  | faction=Caldari State  
| race=Caldari
+
  | variations={{Ship|Raptor}}, {{Ship|Condor}}
| roles=Combat Interceptor
+
  | tech=2  
  | variations={{Ship|Raptor}},{{Ship|Condor}}
+
 
  | tech=2
 
| ecmprio=1
 
 
  | powergrid=35 MW
 
  | powergrid=35 MW
 
  | cpu=165 tf
 
  | cpu=165 tf
 
  | capacitor=315 GJ
 
  | capacitor=315 GJ
 +
 
  | highs=4
 
  | highs=4
 
  | turrets=0
 
  | turrets=0
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  | mediums=4
 
  | mediums=4
 
  | lows=2
 
  | lows=2
 +
 
  | mass=1,065,000 kg
 
  | mass=1,065,000 kg
  | volume=18,000 m&#179;
+
  | volume=18,000
  | cargohold=98 m&#179;
+
 
  | dronebay=0 m&#179;
+
  | cargohold=98
  | bandwidth=0 Mbit/sec
+
 
  | info=Name: Crow<br>Hull: Condor Class<br>Role: Interceptor <br><br>Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br> <br>
+
  | dronebay=
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>5% bonus to Light Missile and Rocket explosion radius<br>10% bonus to Light Missile and Rocket max velocity<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>&bull;&nbsp;Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br>
+
  | bandwidth=
 +
 
 +
| quote= A mighty wind arrests the weak.
 +
| quote_attribution= Excerpt from Meditations on the Way: Book of The Mountain
 +
  | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br> <br>
 +
  | bonuses= <b>Interceptors bonuses (per skill level):</b><br>
 +
15% reduction in Microwarpdrive signature radius penalty<br>
 +
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
 +
'''Caldari Frigate bonuses (per skill level):'''<br>
 +
10% bonus to shield hitpoints<br>
 +
10% bonus to Light Missile and Rocket max velocity<br>
 +
'''Role Bonus:'''<br>
 +
80% reduction in Propulsion Jamming systems activation cost<br>
 +
80% reduction in Interdiction Nullifier reactivation delay,max lock range penalty and scan resolution penalty<br>
 +
100% bonus to Interdiction Nullifier duration
 +
 
 
  | structurehp=375 HP
 
  | structurehp=375 HP
  | shieldhp=550 HP
+
 
 +
| armorhp= 325 HP
 +
| armorem=50
 +
| armortherm=55
 +
| armorkin=25
 +
| armorexp=10
 +
 
 +
  | shieldhp= 550 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=30
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=30
 
| armorhp=325 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=25
 
| armortherm=55
 
 
  | maxvelocity=430 m/sec
 
  | maxvelocity=430 m/sec
  | inertia=3.7
+
  | inertia=3.25
 
  | warpspeed=8 AU/s
 
  | warpspeed=8 AU/s
 
  | warptime=5.46 s
 
  | warptime=5.46 s
  | targetrange=32.50 km
+
 
 +
  | targetrange=32.5 km
 +
| maxlockedtargets=5
 
  | sigradius=35 m
 
  | sigradius=35 m
  | maxlockedtargets=5
+
  | scanres=860 mm
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
 
  | sensorvalue=12 points
 
  | sensorvalue=12 points
| scanres=860 mm
+
 
 
  | reqskills=*{{RequiredSkill|Caldari Frigate|V}}
 
  | reqskills=*{{RequiredSkill|Caldari Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
+
** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Interceptors|I}}
+
* {{RequiredSkill|Interceptors|I}}
**{{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Evasive Maneuvering|V}}
**{{RequiredSkill|Evasive Maneuvering|V}}
+
*** {{RequiredSkill|Navigation|II}}
***{{RequiredSkill|Navigation|II}}
+
** {{RequiredSkill|Spaceship Command|III}}
 +
| totaltraintime=23d 22h 40m 30s
  
| totaltraintime=23d 22h 40m 30s
+
  | externallinks=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Crow Crow on Eve Online Wiki]
 
 
  | highlights1=Fast Target Locking Time
 
  | highlights1=Fast Target Locking Time
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
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==Summary==
+
== Summary ==
The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors. Oceanus 1.0 removed a low slot and added a high slot and a launcher hardpoint, as well as switching its kinetic damage bonus for a explosion radius bonus.  
+
The '''Crow''' is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors. Oceanus 1.0 removed a low slot and added a high slot and a launcher hardpoint, as well as switching its kinetic damage bonus for a explosion radius bonus.
  
The Crow has 4 mid slots like the {{ship|Stiletto}}, allowing it to fit both Point and Scram.
+
The Crow has 4 mid slots like the [[Stiletto]], allowing it to fit both Point and Scram.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Crow for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Crow for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
{{ShipFitting
+
''No sub-article about Crow roles or piloting tactics. You can write them here.''
| ship=Crow
+
 
| shipTypeID=11176
+
== Notes ==
| fitName=Kiter
+
In the Uprising expansion, the Crow received a 10% bonus to shield hitpoints per level of Caldari Frigate, which may give this ship a niche as a slightly more durable interceptor.
| fitID=Kiter
+
 
| low1name=Nanofiber Internal Structure II
+
== Patch History ==
| low1typeID=2605
+
{{expansion past
| low2name=Damage Control II
+
|'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes])
| low2typeID=2048
+
 
| mid1name=Warp Disruptor II
+
:''When it comes to small weapons, application bonuses are not very impactful except in niche circumstances and as a fast tackle ship this wasn’t doing much for the Crow. By removing this and replacing it with additional survivability, the crow should be a more interesting pick for tackle in your fleets.''
| mid1typeID=3244
+
 
| mid2name=Limited 1MN Microwarpdrive I
+
:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
| mid2typeID=5973
+
 
| mid3name=Balmer Series Tracking Disruptor I
+
* Updated Caldari Frigate bonuses:
| mid3typeID=5320
+
** Removed bonus: 5% bonus to Light Missile and Rocket explosion radius
| mid4name=Phased Muon Sensor Disruptor I
+
** New bonus: 10% bonus to shield hitpoints per level.
| mid4typeID=5302
+
 
| rig1name=Small Polycarbon Engine Housing I
+
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
| rig1typeID=31177
+
 
| rig2name=Small Ionic Field Projector I
+
''Ship balance:''
| rig2typeID=31274
+
 
| high1name=Arbalest Compact Light Missile Launcher
+
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
| high1typeID=8089
+
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
| high2name=Arbalest Compact Light Missile Launcher
+
 
| high2typeID=8089
+
'''Version 19.04 - Release 2021-05-18.1''' - ''The Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04#2021-05-18.1 Patch Notes])
| high3name=Arbalest Compact Light Missile Launcher
+
* Passive interdiction nullification removed
| high3typeID=8089
+
* Can now fit newly introduced active Interdiction Nullifier module
| high4name=Arbalest Compact Light Missile Launcher
+
* New role bonuses:
| high4typeID=8089
+
** 80% reduced target range penalty and reactivation delay for interdiction nullification modules.
| charge1name=Caldari Navy Scourge Light Missile x 1
+
** 100% increased duration for interdiction nullification modules.
| charge1typeID=27361
 
| charge2name=Scan Resolution Dampening Script x 1
 
| charge2typeID=29013
 
| charge3name=Tracking Speed Disruption Script x 1
 
| charge3typeID=29007
 
| charge4name=Nanite Repair Paste
 
| charge4typeID=28668
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Kite at overheated point range and avoid short range brawlers. Don't get scrammed - you are very fragile.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=SCYLLA 1.0
 
| showTOC=Y
 
| shipDNA=11176:2605;1:2048;1:5443;1:5973;1:3831;1:3244;1:31177;1:31274;1::
 
| fleetup=
 
}}{{ShipFitting
 
| ship=Crow
 
| shipTypeID=11176
 
| fitName=Interceptor
 
| fitID=Interceptor
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Micro Auxiliary Power Core I
 
| low2typeID=11563
 
| mid1name=5MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=5973
 
| mid2name=Warp Disruptor II
 
| mid2typeID=3244
 
| mid3name=Medium F-S9 Regolith Compact Shield Extender
 
| mid3typeID=8517
 
| mid4name=F-90 Positional Sensor Subroutines
 
| mid4typeID=6160
 
| charge1name=Scan Resolution Script x1
 
| charge1typeID=29011
 
| high1name=TE-2100 Ample Light Missile Launcher
 
| high1typeID=8091
 
| charge2name=Caldari Navy Inferno Light Missile x1
 
| charge2typeID=27371
 
| high2name=TE-2100 Ample Light Missile Launcher
 
| high2typeID=8091
 
| high3name=TE-2100 Ample Light Missile Launcher
 
| high3typeID=8091
 
| high4name=TE-2100 Ample Light Missile Launcher
 
| high4typeID=8091
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Targeting System Subcontroller II
 
| rig2typeID=31328
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=More durable first-tackle requiring high fitting skills or implants to fully fit.</li><li>SeBo should only be toggled on to lock small targets before being deactivated again.
 
| showNOTES=N
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=CARNYX 1.0
 
| showTOC=Y
 
| shipDNA=11176:2048;1:11563;1:5973;1:3244;1:8517;1:6160;1:29011;1:8091;4:27371;1:31716;1:31328;1::
 
| fleetup=
 
 
}}
 
}}
  
==Tactics==
+
{{ShipsMatrix|expgroup=frigates}}
''No sub-article about Crow roles or piloting tactics. You can write them here.''
 
 
 
==Notes==
 
''You can write additional notes for Crow here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
+
[[Category:Interceptors]]

Latest revision as of 19:32, 15 November 2024

EVE University Database
 
Ship Database
Crow
CornerT2h.png
Crow
Caldari State
Caldari State
Interceptors
Condor Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
A mighty wind arrests the weak.
– Excerpt from Meditations on the Way: Book of The Mountain


Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Caldari Frigate bonuses (per skill level):
10% bonus to shield hitpoints
10% bonus to Light Missile and Rocket max velocity
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay,max lock range penalty and scan resolution penalty
100% bonus to Interdiction Nullifier duration

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Raptor
Raptor.jpg
CornerT2s.png
Raptor
Interceptors Condor Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (1/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png38 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³
, Condor
Condor.jpg
Condor
Standard Frigates Condor Class
Icon hi slot.png4 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png35 MW Icon cpu.png185 tf
Icon velocity.png400 m/sec
Icon capacity.png130 m³

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
165 tf
Capacitor
capacitor
315 GJ
High
high slots
4
Launchers
launcher slots
4
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
430 m/sec
Inertia Modifier
inertia modifier (agility)
3.25
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
5.46 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
32.5 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
860 mm
Structure
Structure Hitpoints
structure hitpoints
375 HP
Mass
ship mass
1,065,000 kg
Volume
ship volume
18,000 m³
Cargo Capacity
cargo capacity
98 m³
Armor
Armor Hitpoints
armor hitpoints
325 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
55
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
550 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors. Oceanus 1.0 removed a low slot and added a high slot and a launcher hardpoint, as well as switching its kinetic damage bonus for a explosion radius bonus.

The Crow has 4 mid slots like the Stiletto, allowing it to fit both Point and Scram.

Skills

Further information about additional or recommended skills to pilot Crow for a specific or its common role(s) can be written here.

Tactics

No sub-article about Crow roles or piloting tactics. You can write them here.

Notes

In the Uprising expansion, the Crow received a 10% bonus to shield hitpoints per level of Caldari Frigate, which may give this ship a niche as a slightly more durable interceptor.

Patch History