Difference between revisions of "Chimera"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2024-07-06) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Chimera.jpg | | shipimg=Chimera.jpg | ||
| shipname=Chimera | | shipname=Chimera | ||
− | |||
| class=Carrier | | class=Carrier | ||
| grouping=Carriers | | grouping=Carriers | ||
| hulltype=Chimera Class | | hulltype=Chimera Class | ||
− | | faction=Caldari State | + | | faction=Caldari State |
− | + | | variations= | |
− | + | | tech= | |
− | | variations= | + | |
− | | tech= | ||
− | |||
| powergrid=450,000 MW | | powergrid=450,000 MW | ||
| cpu=825 tf | | cpu=825 tf | ||
| capacitor=50,000 GJ | | capacitor=50,000 GJ | ||
+ | |||
| highs=5 | | highs=5 | ||
| turrets=0 | | turrets=0 | ||
Line 28: | Line 26: | ||
| mediums=7 | | mediums=7 | ||
| lows=4 | | lows=4 | ||
+ | |||
| mass=1,240,000,000 kg | | mass=1,240,000,000 kg | ||
− | | volume=11,925,000 | + | | volume=11,925,000 m³ |
− | | cargohold=870 | + | |
− | | extrahold=3,000 | + | | cargohold=870 m³ |
− | | | + | | extraholdtype=Fuel Bay |
− | | fighterbay=55,000 | + | | extrahold=3,000 m³ |
+ | | extrahold2type=Ship Maintenance Bay | ||
+ | | extrahold2=1,000,000 m³ | ||
+ | | extrahold3type=Fleet Hangar | ||
+ | | extrahold3=10,000 m³ | ||
+ | |||
+ | | fighterbay=55,000 m³ | ||
| fightertubes=3 | | fightertubes=3 | ||
| lightfightersquadlimit=3 | | lightfightersquadlimit=3 | ||
+ | | heavyfightersquadlimit= | ||
| supportfightersquadlimit=1 | | supportfightersquadlimit=1 | ||
− | | info=The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. | + | |quote=Though one falls, we remain. |
− | | bonuses=<b>Caldari Carrier bonuses (per skill level):</b><br>4% bonus to all shield resistances<br>5% bonus to Scarab ECM optimal range<br>1% bonus to | + | |quote_attribution=Admiral Yakiya Tovil-Toba |
+ | | info= The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. | ||
+ | |||
+ | It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember. | ||
+ | |||
+ | The Chimera is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships. | ||
+ | | bonuses= <b>Caldari Carrier bonuses (per skill level):</b><br> | ||
+ | 4% bonus to all shield resistances<br> | ||
+ | 5% bonus to Scarab Support Fighter ECM optimal range<br> | ||
+ | 1% bonus to Shield Command and Information Command burst strength and duration<br> | ||
+ | <b>Role Bonus:</b><br> | ||
+ | • Can fit Networked Sensor Array<br> | ||
+ | • Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator<br> | ||
+ | • Can use two Command Burst modules<br> | ||
+ | 200% bonus to Command Burst area of effect range<br> | ||
+ | • Can launch Light and Support Fighters<br> | ||
+ | • Can lock at extended ranges<br> | ||
+ | • Conduit Jump Capable<br> | ||
+ | 5x penalty to Entosis Link duration | ||
+ | |||
| structurehp=69,400 HP | | structurehp=69,400 HP | ||
+ | |||
+ | | armorhp=61,000 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=45 | ||
+ | | armorkin=25 | ||
+ | | armorexp=10 | ||
+ | |||
| shieldhp=68,000 HP | | shieldhp=68,000 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity=75 m/sec | | maxvelocity=75 m/sec | ||
| inertia=0.042 | | inertia=0.042 | ||
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
| warptime=72.198 s | | warptime=72.198 s | ||
+ | |||
| targetrange=4620.00 km | | targetrange=4620.00 km | ||
+ | | maxlockedtargets=14 | ||
| sigradius=10,070 m | | sigradius=10,070 m | ||
− | | | + | | scanres=60 mm |
| sensortype=Gravimetric | | sensortype=Gravimetric | ||
| sensorvalue=80 points | | sensorvalue=80 points | ||
− | + | ||
| reqskills=*{{RequiredSkill|Capital Ships|I}} | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
− | **{{RequiredSkill|Advanced Spaceship Command|V}} | + | ** {{RequiredSkill|Advanced Spaceship Command|V}} |
− | ***{{RequiredSkill|Spaceship Command|V}} | + | *** {{RequiredSkill|Spaceship Command|V}} |
− | *{{RequiredSkill|Caldari Carrier|I}} | + | * {{RequiredSkill|Caldari Carrier|I}} |
− | **{{RequiredSkill|Capital Ships|IV}} | + | ** {{RequiredSkill|Capital Ships|IV}} |
− | ***{{RequiredSkill|Advanced Spaceship Command|V}} | + | *** {{RequiredSkill|Advanced Spaceship Command|V}} |
− | ****{{RequiredSkill|Spaceship Command|V}} | + | **** {{RequiredSkill|Spaceship Command|V}} |
− | **{{RequiredSkill|Caldari Battleship|III}} | + | ** {{RequiredSkill|Caldari Battleship|III}} |
− | ***{{RequiredSkill|Spaceship Command|IV}} | + | *** {{RequiredSkill|Spaceship Command|IV}} |
− | ***{{RequiredSkill|Caldari Battlecruiser|III}} | + | *** {{RequiredSkill|Caldari Battlecruiser|III}} |
− | ****{{RequiredSkill|Spaceship Command|III}} | + | **** {{RequiredSkill|Spaceship Command|III}} |
− | ****{{RequiredSkill|Caldari Cruiser|III}} | + | **** {{RequiredSkill|Caldari Cruiser|III}} |
− | *****{{RequiredSkill|Spaceship Command|II}} | + | ***** {{RequiredSkill|Spaceship Command|II}} |
− | *****{{RequiredSkill|Caldari Destroyer|III}} | + | ***** {{RequiredSkill|Caldari Destroyer|III}} |
− | ******{{RequiredSkill|Caldari Frigate|III}} | + | ****** {{RequiredSkill|Caldari Frigate|III}} |
− | *******{{RequiredSkill|Spaceship Command|I}} | + | ******* {{RequiredSkill|Spaceship Command|I}} |
− | **{{RequiredSkill|Drone Interfacing|V}} | + | ** {{RequiredSkill|Drone Interfacing|V}} |
− | ***{{RequiredSkill|Drones|V}} | + | *** {{RequiredSkill|Drones|V}} |
− | **{{RequiredSkill|Jump Fuel Conservation|IV}} | + | ** {{RequiredSkill|Jump Fuel Conservation|IV}} |
− | ***{{RequiredSkill|Jump Drive Operation|III}} | + | *** {{RequiredSkill|Jump Drive Operation|III}} |
− | ****{{RequiredSkill|Navigation|V}} | + | **** {{RequiredSkill|Navigation|V}} |
− | ****{{RequiredSkill|Warp Drive Operation|V}} | + | **** {{RequiredSkill|Warp Drive Operation|V}} |
− | *****{{RequiredSkill|Navigation|I}} | + | ***** {{RequiredSkill|Navigation|I}} |
− | ****{{RequiredSkill|Science|V}} | + | **** {{RequiredSkill|Science|V}} |
− | **{{RequiredSkill|Jump Drive Calibration|III}} | + | ** {{RequiredSkill|Jump Drive Calibration|III}} |
− | ***{{RequiredSkill|Jump Drive Operation|V}} | + | *** {{RequiredSkill|Jump Drive Operation|V}} |
− | ****{{RequiredSkill|Navigation|V}} | + | **** {{RequiredSkill|Navigation|V}} |
− | ****{{RequiredSkill|Warp Drive Operation|V}} | + | **** {{RequiredSkill|Warp Drive Operation|V}} |
− | *****{{RequiredSkill|Navigation|I}} | + | ***** {{RequiredSkill|Navigation|I}} |
− | ****{{RequiredSkill|Science|V}} | + | **** {{RequiredSkill|Science|V}} |
+ | | totaltraintime=147d 13h 43m 40s | ||
− | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
− | | externallinks= | + | | externallinks= |
| highlights1=High Amount of Medium Slots | | highlights1=High Amount of Medium Slots | ||
| highlights2=10,000 m³ Fleet Hangar | | highlights2=10,000 m³ Fleet Hangar | ||
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− | ==Summary== | + | == Summary == |
− | The Chimera is the Caldari | + | The '''Chimera''' is the Caldari [[carrier]]. Formerly focused around providing remote repair to its supporting fleet, the Chimera (and other carriers) were rebalanced in the April 2016 release to become mobile long-range damage dealers. Despite possessing a powerful shield tank due to its passive resistance bonuses, the Chimera is usually superseded by the [[Nidhoggur]] in both PvP and PvE due to the Chimera's smaller fighter hangar and lesser fighter damage bonus. It does find a purpose, however, in providing Command Bursts to allied fleets, as its durability increases the chance of its survival. |
− | |||
− | |||
− | |||
− | == | + | == Skills == |
− | + | ''Further information about additional or recommended skills to pilot Chimera for a specific or its common role(s) can be written here.'' | |
− | ==Tactics== | + | == Tactics == |
''No sub-article about Chimera roles or piloting tactics. You can write them here.'' | ''No sub-article about Chimera roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Chimera here.'' | ''You can write additional notes for Chimera here.'' | ||
+ | |||
+ | == Patch History == | ||
+ | {{expansion past | ||
+ | |'''Equinox expansion''' - [https://www.eveonline.com/news/view/equinox-in-focus-new-upwell-ships Equinox in Focus: New Upwell Ships] | ||
+ | * Carriers will now have the capability of using a Conduit jump to take 5-30 players in the jump tunnel with them. The Number of players which are passengers for the jump is increased by a new skill, Capital Jump Portal Generation, which increases the limit by 5 per level. This is built into Carriers and does not require a module to be fitted. | ||
+ | * Carriers will gain the ability to fit new capital sized versions of the Micro Jump Drive and the Micro Jump Drive Field Generator, both of these modules will require a new skill, Capital Micro Jump Drive Operation. | ||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Carriers]] |
Latest revision as of 05:08, 16 November 2024
RELATED UNI-WIKI REFERENCES
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Though one falls, we remain.
It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember. The Chimera is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships. SHIP BONUSES
Caldari Carrier bonuses (per skill level):
Ship Attributes
|
Summary
The Chimera is the Caldari carrier. Formerly focused around providing remote repair to its supporting fleet, the Chimera (and other carriers) were rebalanced in the April 2016 release to become mobile long-range damage dealers. Despite possessing a powerful shield tank due to its passive resistance bonuses, the Chimera is usually superseded by the Nidhoggur in both PvP and PvE due to the Chimera's smaller fighter hangar and lesser fighter damage bonus. It does find a purpose, however, in providing Command Bursts to allied fleets, as its durability increases the chance of its survival.
Skills
Further information about additional or recommended skills to pilot Chimera for a specific or its common role(s) can be written here.
Tactics
No sub-article about Chimera roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Chimera here.
Patch History
A long, long time ago... |
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Equinox expansion - Equinox in Focus: New Upwell Ships
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