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| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
− |
| + | <!----------------------------------------------------------- |
− | <!-----------------------------------------------------------
| + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-16) |
− | * SHIP ATTRIBUTES SECTION (last update : 03.28.2013)
| + | ------------------------------------------------------------- |
− | -------------------------------------------------------------
| + | * on editing the attributes, please make sure that you don't |
− | * on editing the attributes, please make sure that you don't
| + | * leave/mistype any tags required. please follow the same |
− | * leave/misstype any tags required. please follow the same
| + | * format below and edit only the values (after the = sign). |
− | * format below and edit only the values (after the = sign).
| + | -------------------------------------------------------------> |
− | ------------------------------------------------------------->
| + | | shipid=638 |
− |
| + | | shipimg=Raven.jpg |
− | |shipid=638
| + | | shipname=Raven |
− | |shipimg=Raven.jpg
| + | | class=Battleship |
− | |shipname=Raven
| + | | grouping=Standard Battleships |
− | |caption=Raven
| + | | hulltype=Raven Class |
− | |class=Battleship
| + | | faction=Caldari State |
− | |grouping=Standard Battleships
| + | | variations={{Ship|Raven Navy Issue}}, {{Ship|Raven State Issue}}, {{Ship|Golem}} |
− | |hulltype=Raven Class
| + | | tech= |
− | |faction=Caldari State
| + | | powergrid=11,000 MW |
− | |race=Caldari
| + | | cpu=750 tf |
− | |roles=unspecified
| + | | capacitor=5,500 GJ |
− | |variations={{Ship|Raven State Issue}}, {{Ship|Golem}}, {{Ship|Raven Navy Issue}}
| + | | highs=7 |
− |
| + | | turrets=4 |
− | |ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| + | | launchers=6 |
− |
| + | | mediums=7 |
− | |powergrid=11,000 MW
| + | | lows=5 |
− | |cpu=750 tf
| + | | mass=99,300,000 kg |
− | |capacitor=5,500 GJ
| + | | volume= 470,000 m³ |
− | |highs=7
| + | | cargohold=830 m³ |
− | |turrets=4
| + | | extrahold= |
− | |launchers=6
| + | | extraholdtype= |
− | |mediums=7
| + | | dronebay=75 m³ |
− | |lows=5
| + | | bandwidth=50 Mbit/sec |
− |
| |
− | |mass=99,300,000 kg
| |
− | |volume=486,000 m³
| |
− | |cargohold=665 m³
| |
− |
| |
− | |dronebay=75 m³
| |
− | |bandwidth=50 Mbit/sec
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− |
| |
− | |info=The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
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− |
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− | |bonuses=<b>Caldari Battleship Skill Bonus:</b><br>5% bonus to Cruise and Torpedo Launcher Rate Of Fire<br>10% bonus to Cruise Missile and Torpedo Velocity per level.
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− |
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− | |structurehp=6,400 HP
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− | |shieldhp=7,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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− | |armorhp=5,800 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
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− |
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− | |maxvelocity=113 m/s
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− | |inertia=0.12
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− | |warpspeed=3 AU/s
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− | |warptime=16.52 s
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− |
| |
− | |targetrange=75 km
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− | |sigradius=420 m
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− | |maxlockedtargets=7
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− | |sensortype=Gravimetric
| |
− | |sensorvalue=22 points
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− | |scanres=85 mm
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− |
| |
− | |reqskills=*Caldari Battleship I<small>1h 6m</small>
| |
− | **Spaceship Command IV<small>1d 1h 8m</small>
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− | **Caldari Battlecruiser III<small>1d 1h 50m</small>
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− | ***Spaceship Command III<small>4h 25m</small>
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− | ***Caldari Cruiser III<small>22h 12m</small>
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− | ****Spaceship Command II<small>46m</small>
| |
− | ****Caldari Destroyer III<small>8h 49m</small>
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− | *****Caldari Frigate III<small>8h 49m</small>
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− | *****Spaceship Command I<small>8m</small>
| |
− | |totaltraintime=4d 1h 13m
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− |
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− | |forumlinks=
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− | |wikireferences=
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− | |externallinks=[http://wiki.eveonline.com/en/wiki/Raven Raven on Eve Online Wiki]<br>
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− |
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− | |highlights1=High Amount of High Slots
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− | |highlights2=
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− | |highlights3=
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− | |highlights4=
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| | | |
| + | | quote= A visit from the Raven is a visit from death itself. |
| + | | quote_attribution= Guristas Pirate after surrender to State forces |
| + | | info=The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. |
| + | | bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br> |
| + | 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br> |
| + | 10% bonus to Cruise Missile and Torpedo max velocity<br> |
| + | '''Role Bonus:'''<br> |
| + | 100% bonus to Shield Extender hitpoints<br> |
| + | 50% bonus to Armor Plate hitpoints<br> |
| + | 5% Additional bonus to Reinforced Bulkhead hitpoints |
| + | | structurehp=7,040 HP |
| + | | shieldhp=7,700 HP |
| + | | shieldem=0 |
| + | | shieldexp=50 |
| + | | shieldkin=40 |
| + | | shieldtherm=20 |
| + | | armorhp=6,380 HP |
| + | | armorem=50 |
| + | | armorexp=10 |
| + | | armorkin=25 |
| + | | armortherm=45 |
| + | | maxvelocity=113 m/sec |
| + | | inertia=0.12 |
| + | | warpspeed=3 AU/s |
| + | | warptime=16.52 s |
| + | | targetrange=90.00 km |
| + | | sigradius=410 m |
| + | | maxlockedtargets=7 |
| + | | sensortype=Gravimetric |
| + | | sensorvalue=22 points |
| + | | scanres=111 mm |
| + | | reqskills=*{{RequiredSkill|Caldari Battleship|I}} |
| + | ** {{RequiredSkill|Spaceship Command|IV}} |
| + | ** {{RequiredSkill|Caldari Battlecruiser|III}} |
| + | *** {{RequiredSkill|Spaceship Command|III}} |
| + | *** {{RequiredSkill|Caldari Cruiser|III}} |
| + | **** {{RequiredSkill|Spaceship Command|II}} |
| + | **** {{RequiredSkill|Caldari Destroyer|III}} |
| + | ***** {{RequiredSkill|Caldari Frigate|III}} |
| + | ****** {{RequiredSkill|Spaceship Command|I}} |
| + | |
| + | | totaltraintime=3d 20h 55m 10s |
| + | | forumlinks= |
| + | | wikireferences= |
| + | | externallinks= |
| + | | highlights1=High Amount of High Slots |
| + | | highlights2= |
| + | | highlights3= |
| + | | highlights4= |
| }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> |
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| | | |
− | ==Summary== | + | == Summary == |
− | The Raven is a dedicated missile boat, that can be fitted with either cruise missile launchers or torpedo launchers and has equal bonuses to both. It is a very popular PvE level 4 mission runner, since it can use any missile ammunition equally well, allowing free choice of damage type. Their low speed and less-than-stellar tank make ravens a rarer sight in PvP, though torpedo firing ravens can make a serious dent in enemy battleships... if they can get in range. When fit with cruise missiles ravens have excellent range without needing to sacrifice slots on tracking enhancers or computers. In PvE this is a nice advantage, but in PvP the long travel time of the missile gives the target ample time to align and warp away unless it is held by a tackler, making ravens unpopular pvp snipers. | + | The '''Raven''' is an iconic missile boat, the fifth entry in the Caldari line of missile flinging monsters after the [[Kestrel]], [[Corax]], [[Caracal]], and [[Drake]]. It has a rate of fire bonus for all battleship-sized missile launchers and a velocity bonus for cruise missiles and torpedoes, which increases their effective range. This range bonus makes it possible to create cruise missile fits that reach up to 300 km, the maximum lock range of subcapitals. |
| | | |
− | ==Skills==
| + | The Raven is very popular for PvE combat since it can keep range and use any missile ammunition equally well, allowing free choice of damage type to target NPCs' weaknesses. It is also a good stepping stone to the Tech 2 [[Golem]]. |
− | *'''[[Skills:Spaceship Command#Caldari_Battleship|Caldari Battleship]]''' to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
| |
− | *'''[[Skills:Missile Launcher Operation#Cruise Missiles|Cruise Missiles]]''', and '''[[Skills:Missile Launcher Operation#Torpedos|Torpedos]]''' should be trained to V, and '''[[Skills:Missile_Launcher_Operation#Cruise_Missile_Specialization|Cruise Missile Specialization]]/[[Skills:Missile Launcher Operation#Torpedo Specialization|Torpedo Specialization]]''' to at least I to fit T2 Launchers, which do more damage and can be substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types.
| |
− | *'''[[Skills:Missile Launcher Operation#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missile Launcher Operation#Rapid Launch|Rapid Launch]], [[Skills:Missile Launcher Operation#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
| |
− | *Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
| |
− | *'''[[Skills:Missile Launcher Operation#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missile Launcher Operation#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronics#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.
| |
− | *'''[[Skills:Electronics#Electronic Warfare|Electronic Warfare]]''' should be trained to level III to allow training of '''[[Skills:Electronics# Long Distance Jamming| Long Distance Jamming]]''' which increases the optimal range of target painters by 10% per level.
| |
− | *'''[[Skills:Missile Launcher Operation#Missile Projection|Missile Projection]]''' and '''[[Skills:Missile Launcher Operation#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.
| |
− | *'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]]''' and '''[[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the drone bay as possible.
| |
− | *'''[[Skills:Engineering#Shield Operation|Shield Operation]]''' and '''[[Skills:Engineering#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Engineering#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield_Boost_Amplifiers|Shield Boost Amplifier]] module.
| |
− | *'''[[Skills:Engineering#Shield Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.
| |
− | *'''[[Skills:Engineering#EM Shield Compensation|EM Shield Compensation]], [[Skills:Engineering#Thermic Shield Compensation|Thermic Shield Compensation]], [[Skills:Engineering#Kinetic Shield Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Engineering#Explosive Shield Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.
| |
− | *Finally, '''[[Skills:Mechanics#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.
| |
| | | |
− | ==Fitting==
| + | The Raven also sees some use in PvP. Cruise missile fits, for example, are popular in larger scale structure defenses. |
| | | |
− | {{ShipFitting | + | == Skills == |
− | | ship=Raven | + | * {{Sk|Caldari Battleship}} to IV to take advantage of the dps and range bonuses. |
− | | shipTypeID=638 | + | * {{Sk|Cruise Missiles}}, {{Sk|Torpedoes}}, and {{Sk|Heavy Missiles}} to V and the associated specialization skills to III to take advantage of [[tech 2]] launchers and the dps bonus. |
− | | fitName=Level 4 Speedy Missioner (read Notes) | + | * All of the [[Tanking#Shield skills|skills]] for a full tech 2 shield tank. |
− | | fitID=RyanShoreLV4jumpRaven | + | * Perfect or near-perfect missile support [[Skills:Missiles#Support Skills|skills]]. |
| + | * Perfect [[Skills:Drones|drone skills]] to squeeze as much damage as possible out of your small drone bay. |
| | | |
− | | high1name=Cruise Missile Launcher II
| + | == Tactics == |
− | | high1typeID=19739
| + | You can either fit a micro jump drive and cruise missiles and kite, or you can fit a microwarpdrive and torpedoes to brawl. |
− | | high2name=Cruise Missile Launcher II
| |
− | | high2typeID=19739
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− | | high3name=Cruise Missile Launcher II
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− | | high3typeID=19739
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− | | high4name=Cruise Missile Launcher II
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− | | high4typeID=19739
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− | | high5name=Cruise Missile Launcher II
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− | | high5typeID=19739
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− | | high6name=Cruise Missile Launcher II
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− | | high6typeID=19739
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− | | high7name=Drone Link Augmentor I
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− | | high7typeID=23527
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− |
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− | | mid1name=X-Large Clarity Ward Booster I
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− | | mid1typeID=10884
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− | | mid2name=Limited Adaptive Invulnerability Field I
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− | | mid2typeID=9632
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− | | mid3name=F-90 Positional Signal Amplifier
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− | | mid3typeID=6312
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− | | mid4name=Phased Weapon Navigation Array Generation Extron
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− | | mid4typeID=19814
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− | | mid5name=Phased Weapon Navigation Array Generation Extron
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− | | mid5typeID=19814
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− | | mid6name=100MN Afterburner II
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− | | mid6typeID=12068
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− | | mid7name=Large Micro Jump Drive
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− | | mid7typeID=4383
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| | | |
| + | == Notes == |
| + | The Raven is a rare example of an EVE ship that has a name meaning the same thing as the name of another ship: "[[corax]]" also means "raven". |
| | | |
− | | low1name=Ballistic Control System II
| + | == Patch History == |
− | | low1typeID=22291
| + | {{Expansion past| |
− | | low2name=Ballistic Control System II
| + | '''Version 20.09 Version 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes] |
− | | low2typeID=22291
| + | * 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3. |
− | | low3name=Ballistic Control System II | |
− | | low3typeID=22291
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− | | low4name=Ballistic Control System II
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− | | low4typeID=22291
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− | | low5name=Damage Control II
| |
− | | low5typeID=2048
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| | | |
− | | subsystem1name=
| + | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) |
− | | subsystem1typeID=
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| | | |
− | | drone1name=Warrior II
| + | Brand new Role bonuses have been added to all battleships (excluding the Praxis). |
− | | drone1typeID=2488
| + | * 50% bonus to HP from all Armor Plates |
− | | drone2name=Warrior II
| + | * 100% bonus to HP from all Shield Extenders |
− | | drone2typeID=2488
| + | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. |
− | | drone3name=Salvage Drone I
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− | | drone3typeID=32787
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| | | |
− | | charge1name=Mjolnir Fury Cruise Missile
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− | | charge1typeID=24535
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| | | |
− | | rig1name=Large Warhead Rigor Catalyst I
| + | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) |
− | | rig1typeID=26020
| + | * T1, Faction and Pirate Battleship base hp increased by 10% |
− | | rig2name=Large Capacitor Control Circuit I
| + | * T1, Faction and Pirate Battleship base scan resolution increased 30% |
− | | rig2typeID=26020
| |
− | | rig3name=Large Warhead Rigor Catalyst I
| |
− | | rig3typeID=26020
| |
| | | |
− | | difficulty=1
| + | '''October 2019 Release - 2019-10-15.1''' |
− | | warsop=A
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− | | warsopReason=Nothing in fit is above Tech 2
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− | | version=Odyssey
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− | | shipDNA=638
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− | | skills=
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− | | notes=This fit is purely based upon a strategy of jump kiting around a room keeping battleships and cruisers at 60-105km. It is a range tank, frigates that approach you will be met by your drones. If you are swarmed align to keep primary targets within firing range and jump. Repeat until room is clear, while jumping keep next gate at apox. 100km and jump to it before room finished to allow 2:30 timer to refresh before entering next room.</li><li>Variations: Swap Adaptive Hardener for mission specific if needed. Drop afterburner for additional harder if needed, this will slow some missions. Replace capacitor rigs with CPU, Power if needed or additional rigors if preferred.</li><li>Weaknesses are time to kill on cruisers and Gurista missions, which require you to focus fire on Jammers and use two Kinetic Hardeners to defend against ranged missiles.</li><li>This Raven requires pilot skill and constant attention, but it is a cheap Level 4 workhorse.}}
| |
| | | |
| + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' |
| | | |
− | {{ShipFitting|
| + | * Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) |
− | ship=Raven|
| + | }} |
− | shipTypeID=638|
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− | fitName=PvE Basic Raven|
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− | fitID=PvE-Basic-Raven|
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− | high1name='Arbalest' Cruise Launcher I|
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− | high1typeID=16519|
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− | high2name='Arbalest' Cruise Launcher I|
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− | high2typeID=16519|
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− | high3name='Arbalest' Cruise Launcher I|
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− | high3typeID=16519|
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− | high4name='Arbalest' Cruise Launcher I|
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− | high4typeID=16519|
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− | high5name='Arbalest' Cruise Launcher I|
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− | high5typeID=16519|
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− | high6name='Arbalest' Cruise Launcher I|
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− | high6typeID=16519|
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− | high7name=open|
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− | high8name=open|
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− | mid1name=X-Large Shield Booster II|
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− | mid1typeID=10842|
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− | mid2name=Shield Boost Amplifier II|
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− | mid2typeID=24443|
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− | mid3name=Shield Boost Amplifier II|
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− | mid3typeID=24443|
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− | mid4name=Kinetic Deflection Field II|
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− | mid4typeID=2299|
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− | mid5name=Kinetic Deflection Field II|
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− | mid5typeID=2299|
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− | mid6name=Thermic Dissipation Field II|
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− | mid6typeID=2303|
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− | low1name=Capacitor Flux Coil II|
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− | low1typeID=1248|
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− | low2name=Capacitor Flux Coil II|
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− | low2typeID=1248|
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− | low3name=Ballistic Control System II|
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− | low3typeID=22291|
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− | low4name=Ballistic Control System II|
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− | low4typeID=22291|
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− | low5name=Ballistic Control System II|
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− | low5typeID=22291|
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− | drone1name=Hobgoblin II x5|
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− | drone1typeID=2456|
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− | drone2name=Hammerhead II x5|
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− | drone2typeID=2185|
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− | drone3name=open|
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− | drone4name=open|
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− | drone5name=open|
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− | charge1name=Mjolnir Cruise Missile x1|
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− | charge1typeID=202|
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− | charge2name=open|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Large Capacitor Control Circuit I|
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− | rig1typeID=25948|
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− | rig2name=Large Capacitor Control Circuit I|
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− | rig2typeID=25948|
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− | rig3name=Large Capacitor Control Circuit I|
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− | rig3typeID=25948|
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− | difficulty=1|
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− | warsop=A|
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− | warsopReason=|
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− | version=PRE-RET 1.0|
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− | shipDNA=638:16519;6:2299;2:2303;1:10842;1:24443;2:1248;2:22291;3:25948;3:2185;5:2456;5:202;1::|
| |
− | skills=Combat Drone Operation IV</li><li>Drones V</li><li>Drone Durability III</li><li>Drone Interfacing IV</li><li>Drone Navigation IV</li><li>Gallente Drone Specialization II</li><li>Scout Drone Operation V</li><li>Electronics V</li><li>Long Range Targeting III</li><li>Signature Analysis III</li><li>Targeting IV</li><li>Engineering IV</li><li>Energy Grid Upgrades IV</li><li>Energy Management IV</li><li>Energy Systems Operation IV</li><li>Shield Compensation III</li><li>Shield Management V</li><li>Shield Operation V</li><li>Shield Upgrades IV</li><li>Tactical Shield Manipulation IV</li><li>Weapon Upgrades IV</li><li>Jury Rigging I</li><li>Cruise Missiles IV</li><li>Guided Missile Precision III</li><li>Heavy Missiles III</li><li>Missile Bombardment III</li><li>Missile Launcher Operation V</li><li>Missile Projection III</li><li>Rapid Launch IV</li><li>Standard Missiles III</li><li>Target Navigation Prediction IV</li><li>Warhead Upgrades III</li><li>Evasive Maneuvering III</li><li>Navigation IV</li><li>Caldari Frigate IV</li><li>Caldari Cruiser IV</li><li>Caldari Battleship IV</li><li>Spaceship Command IV|
| |
− | notes=This fitting has missiles and hardeners fitted for Guristas Pirates rats. For different pirates use the hardener types for the damage they do and the missile type that they're weak against.</li><li>Consider making it your goal to purchase more cap-efficent tank modules so that you can start using the Large Warhead Rigor Catalyst I in some of the rig slots. This will give you much better damage against smaller ships, to help out your drones.</li><li>This fit is taken from [http://eve.battleclinic.com/loadout/27770-Perfect-Starter-Lv4-Mission-raven.html Battleclinic], which has a long discussion of the pros and cons of various modules.}}
| |
| | | |
− | ==Tactics==
| + | {{ShipsMatrix}} |
− | ''No sub-article about Raven roles or piloting tactics. You can write them here.''
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− | ==Notes==
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− | This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
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− | {{ShipsMatrix}}
| + | [[Category:Ship Database]] |
− | [[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]
| + | [[Category:Standard Battleships]] |