Difference between revisions of "Vulture"

From EVE University Wiki
Jump to: navigation, search
(Quote update)
 
(21 intermediate revisions by 17 users not shown)
Line 1: Line 1:
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
+
<!-----------------------------------------------------------
<!-----------------------------------------------------------
+
* SHIP ATTRIBUTES SECTION (last update : 2024-11-17)
* SHIP ATTRIBUTES SECTION (last update : 07.21.2013)
+
-------------------------------------------------------------
-------------------------------------------------------------
+
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
------------------------------------------------------------->
------------------------------------------------------------->
+
| shipid=22446
+
| shipimg=Vulture.jpg
|shipid=22446
+
| shipname=Vulture
|shipimg=Vulture.jpg
+
| class=Command Ship
|shipname=Vulture
+
| grouping=Command Ships
|caption=Vulture
+
| hulltype=Ferox Class
|class=Command Ship
+
| faction=Caldari State  
|grouping=Command Ships
+
| variations= {{Ship|Ferox}}, {{Ship|Ferox Navy Issue}}
|hulltype=Ferox Class
+
| tech=2  
|faction=Caldari State
+
| powergrid=1,275 MW
|race=Caldari
+
| cpu=545 tf
|roles=unspecified
+
| capacitor=3,000 GJ
|variations={{Ship|Ferox}}, {{Ship|Nighthawk}}
+
| highs=7
|tech=2
+
| turrets=5
+
| launchers=2
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=6
+
| lows=4
|powergrid=1,275 MW
+
| mass=14,000,000 kg
|cpu=545 tf
+
| volume=252,000
|capacitor=3,000 GJ
+
| cargohold=400
|highs=7
+
| extrahold=
|turrets=5
+
| extraholdtype=
|launchers=2
+
| dronebay=25
|mediums=6
+
| bandwidth=25 Mbit/sec
|lows=4
 
 
|mass=14,000,000 kg
 
|volume=252,000 m&#179;
 
|cargohold=400 m&#179;
 
 
|dronebay=25 m&#179;
 
|bandwidth=25 Mbit/sec
 
 
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
 
 
|bonuses=<b>Caldari Battlecruiser Skill Bonus:</b><br>4% bonus to all Shield Resistances and 10% bonus to Medium Hybrid Turret optimal range.<br><b>Command Ships Skill Bonus:</b><br>10% bonus to Medium Hybrid Turret optimal range, 10% bonus to Medium Hybrid Turret damage and 3% bonus to strength of Siege Warfare and Information Warfare links.<br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules.
 
 
|structurehp=3,900 HP
 
|shieldhp=5,300 HP |shieldem=0 |shieldexp=50 |shieldkin=70 |shieldtherm=80
 
|armorhp=3,400 HP |armorem=50 |armorexp=10 |armorkin=63 |armortherm=86
 
 
|maxvelocity=140 m/s
 
|inertia=0.628
 
|warpspeed=3 AU/s
 
|warptime=12.2 s
 
 
|targetrange=95 km
 
|sigradius=285 m
 
|maxlockedtargets=9
 
|sensortype=Gravimetric
 
|sensorvalue=19 points
 
|scanres=195 mm
 
 
|reqskills=*Caldari Battlecruiser V<small>35d 13h 20m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Caldari Cruiser III<small>22h 13m</small>
 
***Caldari Destroyer III<small>8h 53m</small>
 
****Caldari Frigate III<small>8h 53m</small>
 
*Command Ships I<small>1h 6m</small>
 
**Spaceship Command V<small>5d 22h 13m</small>
 
**Warfare Link Specialist IV<small>6d 12h 3m</small>
 
***Leadership V<small>5d 22h 13m</small>
 
**Armored Warfare V<small>11d 20h 27m</small>
 
**Information Warfare V<small>11d 20h 27m</small>
 
**Siege Warfare V<small>11d 20h 27m</small>
 
**Skirmish Warfare V<small>11d 20h 27m</small>
 
|totaltraintime=103d 19h 42m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Vulture Vulture on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| quote= Though the bird falls, the flock feasts.
 +
| quote_attribution= CEO Mens Reppola
 +
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
 +
| bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to shield hitpoints<br>10% bonus to Medium Hybrid Turret damage<br>3% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>•&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
 +
| structurehp=3,900 HP
 +
| shieldhp=5,300 HP
 +
| shieldem=0
 +
| shieldexp=50
 +
| shieldkin=70
 +
| shieldtherm=80
 +
| armorhp=3,400 HP
 +
| armorem=50
 +
| armorexp=10
 +
| armorkin=62.5
 +
| armortherm=86.25
 +
| maxvelocity=140 m/sec
 +
| inertia=0.67
 +
| warpspeed=4 AU/s
 +
| warptime=13 s
 +
| targetrange=95.00 km
 +
| sigradius=285 m
 +
| maxlockedtargets=9
 +
| sensortype=Gravimetric
 +
| sensorvalue=23 points
 +
| scanres=234 mm
 +
| reqskills=*{{RequiredSkill|Caldari Battlecruiser|V}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
** {{RequiredSkill|Caldari Cruiser|III}}
 +
*** {{RequiredSkill|Spaceship Command|II}}
 +
*** {{RequiredSkill|Caldari Destroyer|III}}
 +
**** {{RequiredSkill|Caldari Frigate|III}}
 +
***** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Command Ships|I}}
 +
** {{RequiredSkill|Command Burst Specialist|IV}}
 +
*** {{RequiredSkill|Leadership|V}}
 +
** {{RequiredSkill|Wing Command|IV}}
 +
*** {{RequiredSkill|Leadership|V}}
 +
** {{RequiredSkill|Spaceship Command|V}}
 +
 +
| totaltraintime=104d 20h 51m 23s ?
 +
| forumlinks=
 +
| wikireferences=
 +
| highlights1=Can Use Command Burst modules
 +
| highlights2=High Amount of High Slots
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
Line 90: Line 84:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Vulture is a Caldari command ship designed as a railgun platform. With its dual optimal range bonus it would make a good sniper, but is rarely used for that role in practice. With its shield resistance bonus and one extra mid slot over the [[Nighthawk]] the Vulture can sport the strongest shield buffer tank of any command ship, making it the preferred booster for providing siege warfare links to large shield fleets.
+
The '''Vulture''' is the Caldari fleet command ship, designed as a railgun platform. With its second optimal range bonus replaced with a shield HP bonus, it has worse range and similar damage to its Tech 1 basis, the [[Ferox]]. In exchange, it is the tankiest shield command ship by far, making it the preferred booster for providing command bursts to large shield fleets. Its missile-using counterpart, the [[Nighthawk]], has a higher damage potential.
 +
 
 +
== Skills ==
 +
''Further information about additional or recommended skills to pilot Vulture for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 +
''No sub-article about Vulture roles or piloting tactics. You can write them here.''
  
==Skills==
+
== Notes ==
''Further information about additional or recommended skills to pilot Vulture for a specific or it's common role(s) can be written here.''
+
''You can write additional notes for Vulture here.''
  
==Fitting==
+
== Patch History ==
 +
{{Expansion past|1=
 +
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])
  
{{ShipFitting|
+
:''[Every command ship] except the Sleipnir and Damnation is basically getting some kind of change to try and pull it into a higher amount of use.''
ship=Vulture|
 
shipTypeID=22446|
 
fitName=Warlinks Shield Brawl|
 
fitID=Warlinks-Shield-Brawl|
 
high1name=Heavy Neutron Blaster II|
 
high1typeID=3146|
 
high2name=Heavy Neutron Blaster II|
 
high2typeID=3146|
 
high3name=Heavy Neutron Blaster II|
 
high3typeID=3146|
 
high4name=Heavy Neutron Blaster II|
 
high4typeID=3146|
 
high5name=Heavy Neutron Blaster II|
 
high5typeID=3146|
 
high6name=Siege Warfare Link - Shield Harmonizing II|
 
high6typeID=4284|
 
high7name=Siege Warfare Link - Active Shielding II|
 
high7typeID=4280|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
mid5name=Tracking Computer II|
 
mid5typeID=1978|
 
mid6name=Faint Epsilon Warp Scrambler I|
 
mid6typeID=5443|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Magnetic Field Stabilizer II|
 
low4typeID=10190|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Caldari Navy Antimatter Charge M x1|
 
charge2typeID=23025|
 
charge3name=Caldari Navy Iridium Charge M x1|
 
charge3typeID=23035|
 
charge4name=Null M x1|
 
charge4typeID=12785|
 
charge5name=open|
 
rig1name=Medium Hybrid Collision Accelerator I|
 
rig1typeID=31540|
 
rig2name=Medium Semiconductor Memory Cell I|
 
rig2typeID=31408|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=22446:3146;5:4280;1:4284;1:1978;1:2281;1:2301;1:3841;1:5443;1:5975;1:2048;1:10190;3:31408;1:31540;1:2456;5:12785;1:23025;1:23035;1:28999;1::|
 
skills=|
 
notes=A brawling range PvP fit with 2 warlinks modules. Shield Warfare are assumed herein, but the Vulture is also bonused for Information Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Shield Warfare Mindlink in slot 10, this ship has 102 K EHP, flies at 1038 m/s (1470 m/s with MWD overheated) and align in 10.7 s (7.9 s with MWD off). The capacitor will last 3 min 22 s.</li><li>Damage varies between 748 dps at 5.8 + 8.1 km with Caldari Navy Antimatter and 616 dps at 16 + 11 km with Null.</li><li>The scram can be replaced by an ECCM, a point, a web or an ECM module, to taste.}}
 
  
==Tactics==
+
:''We're going to try and split the two sets of command ships a little more deliberately. [...] The fleet variations are generally going to move to being even more survivable and more long range focused so they actually have a chance at staying on field if they're not a Damnation. The Vulture is going to get a shield HP bonus to match the Damnation HP bonus.
''No sub-article about Vulture roles or piloting tactics. You can write them here.''
+
:-CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)
 +
 
 +
* Command ship skill bonus to hybrid optimal range (10%/level) changed to 10% shield hp per level
 +
* Scan resolution increased from 195 to 234 (+39 mm, +20%)
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=battlecruisers}}
''You can write additional notes for Vulture here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]
+
[[Category:Command Ships]]

Latest revision as of 16:18, 17 November 2024

EVE University Database
 
Ship Database
Vulture
CornerT2h.png
Vulture
Caldari State
Caldari State
Command Ships
Ferox Class
Highlight
Can Use Command Burst modules
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Though the bird falls, the flock feasts.
– CEO Mens Reppola


Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.

SHIP BONUSES

Command Ships bonuses (per skill level):
10% bonus to shield hitpoints
10% bonus to Medium Hybrid Turret damage
3% bonus to Shield Command and Information Command burst strength and duration
Caldari Battlecruiser bonuses (per skill level):
10% bonus to Medium Hybrid Turret optimal range
4% bonus to all shield resistances
Role Bonus:
• Can use 2 Command Burst modules
100% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
104d 20h 51m 23s ?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Ferox
Ferox.jpg
Ferox
Standard Battlecruisers Ferox Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,150 MW Icon cpu.png515 tf
Icon velocity.png145 m/sec
Icon capacity.png475 m³
, Ferox Navy Issue
?size=128&.png
CornerTFs.png
Ferox Navy Issue
Faction Battlecruisers Ferox Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png7 Icon low slot.png4
Icon powergrid.png1,250 MW Icon cpu.png565 tf
Icon velocity.png170 m/sec
Icon capacity.png475 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,275 MW
CPU
cpu output
545 tf
Capacitor
capacitor
3,000 GJ
High
high slots
7
Launchers
launcher slots
2
Turrets
turret slots
5
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/sec
Inertia Modifier
inertia modifier (agility)
0.67
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
95.00 km
Max Locked Targets
max. locked targets
9
Gravimetric Sensor
Gravimetric sensor strength
23 points
Sig. Radius
signature radius
285 m
Scan Res.
scan resolution
234 mm
Structure
Structure Hitpoints
structure hitpoints
3,900 HP
Mass
ship mass
14,000,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
3,400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Vulture is the Caldari fleet command ship, designed as a railgun platform. With its second optimal range bonus replaced with a shield HP bonus, it has worse range and similar damage to its Tech 1 basis, the Ferox. In exchange, it is the tankiest shield command ship by far, making it the preferred booster for providing command bursts to large shield fleets. Its missile-using counterpart, the Nighthawk, has a higher damage potential.

Skills

Further information about additional or recommended skills to pilot Vulture for a specific or its common role(s) can be written here.

Tactics

No sub-article about Vulture roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vulture here.

Patch History