Difference between revisions of "Vulture"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 2024-11-17)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
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  | shipimg=Vulture.jpg
 
  | shipimg=Vulture.jpg
 
  | shipname=Vulture
 
  | shipname=Vulture
| caption=Vulture
 
 
  | class=Command Ship
 
  | class=Command Ship
 
  | grouping=Command Ships
 
  | grouping=Command Ships
 
  | hulltype=Ferox Class
 
  | hulltype=Ferox Class
  | faction=Caldari State
+
  | faction=Caldari State  
  | race=Caldari
+
  | variations= {{Ship|Ferox}}, {{Ship|Ferox Navy Issue}}
| roles=unspecified
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  | tech=2  
| variations={{Ship|Ferox}}
 
  | tech=2
 
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=1,275 MW
 
  | powergrid=1,275 MW
 
  | cpu=545 tf
 
  | cpu=545 tf
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  | lows=4
 
  | lows=4
 
  | mass=14,000,000 kg
 
  | mass=14,000,000 kg
  | volume=252,000 m&#179;
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  | volume=252,000
  | cargohold=400 m&#179;
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  | cargohold=400
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=25 m&#179;
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  | dronebay=25
 
  | bandwidth=25 Mbit/sec
 
  | bandwidth=25 Mbit/sec
  | info=Name: Vulture<br>Hull: Ferox<br>Role: Command Ship<br><br>Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
+
 
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>10% bonus to Medium Hybrid Turret damage<br>3% bonus to Siege Warfare and Information Warfare Links effectiveness<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 3 Warfare Link modules simultaneously<br>
+
| quote= Though the bird falls, the flock feasts.
 +
| quote_attribution= CEO Mens Reppola
 +
  | info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
 +
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to shield hitpoints<br>10% bonus to Medium Hybrid Turret damage<br>3% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
 
  | structurehp=3,900 HP
 
  | structurehp=3,900 HP
 
  | shieldhp=5,300 HP
 
  | shieldhp=5,300 HP
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  | maxvelocity=140 m/sec
 
  | maxvelocity=140 m/sec
 
  | inertia=0.67
 
  | inertia=0.67
  | warpspeed=3 AU/s
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  | warpspeed=4 AU/s
 
  | warptime=13 s
 
  | warptime=13 s
 
  | targetrange=95.00 km
 
  | targetrange=95.00 km
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  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
 
  | sensorvalue=23 points
 
  | sensorvalue=23 points
  | scanres=195 mm
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  | scanres=234 mm
 
  | reqskills=*{{RequiredSkill|Caldari Battlecruiser|V}}
 
  | reqskills=*{{RequiredSkill|Caldari Battlecruiser|V}}
**{{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Caldari Cruiser|III}}
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** {{RequiredSkill|Caldari Cruiser|III}}
***{{RequiredSkill|Spaceship Command|II}}
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*** {{RequiredSkill|Spaceship Command|II}}
***{{RequiredSkill|Caldari Destroyer|III}}
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*** {{RequiredSkill|Caldari Destroyer|III}}
****{{RequiredSkill|Caldari Frigate|III}}
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**** {{RequiredSkill|Caldari Frigate|III}}
*****{{RequiredSkill|Spaceship Command|I}}
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***** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Command Ships|I}}
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* {{RequiredSkill|Command Ships|I}}
**{{RequiredSkill|Spaceship Command|V}}
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** {{RequiredSkill|Command Burst Specialist|IV}}
**{{RequiredSkill|Warfare Link Specialist|IV}}
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*** {{RequiredSkill|Leadership|V}}
***{{RequiredSkill|Leadership|V}}
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** {{RequiredSkill|Wing Command|IV}}
**{{RequiredSkill|Armored Warfare|V}}
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*** {{RequiredSkill|Leadership|V}}
***{{RequiredSkill|Leadership|I}}
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** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Information Warfare|V}}
 
***{{RequiredSkill|Leadership|I}}
 
**{{RequiredSkill|Siege Warfare|V}}
 
***{{RequiredSkill|Leadership|I}}
 
**{{RequiredSkill|Skirmish Warfare|V}}
 
***{{RequiredSkill|Leadership|I}}
 
  
  | totaltraintime=104d 20h 51m 23s
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  | totaltraintime=104d 20h 51m 23s ?
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
| externallinks=[http://wiki.eveonline.com/en/wiki/Vulture Vulture on Eve Online Wiki]
+
  | highlights1=Can Use Command Burst modules
  | highlights1=Can Use Warfare Links
 
 
  | highlights2=High Amount of High Slots
 
  | highlights2=High Amount of High Slots
 
  | highlights3=
 
  | highlights3=
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==Summary==
+
== Summary ==
The Vulture is a Caldari command ship designed as a railgun platform. With its dual optimal range bonus it would make a good sniper, but is rarely used for that role in practice. With its shield resistance bonus and one extra mid slot over the [[Nighthawk]] the Vulture can sport the strongest shield buffer tank of any command ship, making it the preferred booster for providing siege warfare links to large shield fleets.
+
The '''Vulture''' is the Caldari fleet command ship, designed as a railgun platform. With its second optimal range bonus replaced with a shield HP bonus, it has worse range and similar damage to its Tech 1 basis, the [[Ferox]]. In exchange, it is the tankiest shield command ship by far, making it the preferred booster for providing command bursts to large shield fleets. Its missile-using counterpart, the [[Nighthawk]], has a higher damage potential.
 +
 
 +
== Skills ==
 +
''Further information about additional or recommended skills to pilot Vulture for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 +
''No sub-article about Vulture roles or piloting tactics. You can write them here.''
  
==Skills==
+
== Notes ==
''Further information about additional or recommended skills to pilot Vulture for a specific or it's common role(s) can be written here.''
+
''You can write additional notes for Vulture here.''
  
==Fitting==
+
== Patch History ==
 +
{{Expansion past|1=
 +
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])
  
{{ShipFitting|
+
:''[Every command ship] except the Sleipnir and Damnation is basically getting some kind of change to try and pull it into a higher amount of use.''
ship=Vulture|
 
shipTypeID=22446|
 
fitName=Warlinks Shield Brawl|
 
fitID=Warlinks-Shield-Brawl|
 
high1name=Heavy Neutron Blaster II|
 
high1typeID=3146|
 
high2name=Heavy Neutron Blaster II|
 
high2typeID=3146|
 
high3name=Heavy Neutron Blaster II|
 
high3typeID=3146|
 
high4name=Heavy Neutron Blaster II|
 
high4typeID=3146|
 
high5name=Heavy Neutron Blaster II|
 
high5typeID=3146|
 
high6name=Siege Warfare Link - Shield Harmonizing II|
 
high6typeID=4284|
 
high7name=Siege Warfare Link - Active Shielding II|
 
high7typeID=4280|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
mid5name=Tracking Computer II|
 
mid5typeID=1978|
 
mid6name=Faint Epsilon Warp Scrambler I|
 
mid6typeID=5443|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Magnetic Field Stabilizer II|
 
low4typeID=10190|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Caldari Navy Antimatter Charge M x1|
 
charge2typeID=23025|
 
charge3name=Caldari Navy Iridium Charge M x1|
 
charge3typeID=23035|
 
charge4name=Null M x1|
 
charge4typeID=12785|
 
charge5name=open|
 
rig1name=Medium Hybrid Collision Accelerator I|
 
rig1typeID=31540|
 
rig2name=Medium Semiconductor Memory Cell I|
 
rig2typeID=31408|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=22446:3146;5:4280;1:4284;1:1978;1:2281;1:2301;1:3841;1:5443;1:5975;1:2048;1:10190;3:31408;1:31540;1:2456;5:12785;1:23025;1:23035;1:28999;1::|
 
skills=|
 
notes=A brawling range PvP fit with 2 warlinks modules. Shield Warfare are assumed herein, but the Vulture is also bonused for Information Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Shield Warfare Mindlink in slot 10, this ship has 102 K EHP, flies at 1038 m/s (1470 m/s with MWD overheated) and align in 10.7 s (7.9 s with MWD off). The capacitor will last 3 min 22 s.</li><li>Damage varies between 748 dps at 5.8 + 8.1 km with Caldari Navy Antimatter and 616 dps at 16 + 11 km with Null.</li><li>The scram can be replaced by an ECCM, a point, a web or an ECM module, to taste.}}
 
  
==Tactics==
+
:''We're going to try and split the two sets of command ships a little more deliberately. [...] The fleet variations are generally going to move to being even more survivable and more long range focused so they actually have a chance at staying on field if they're not a Damnation. The Vulture is going to get a shield HP bonus to match the Damnation HP bonus.
''No sub-article about Vulture roles or piloting tactics. You can write them here.''
+
:-CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)
 +
 
 +
* Command ship skill bonus to hybrid optimal range (10%/level) changed to 10% shield hp per level
 +
* Scan resolution increased from 195 to 234 (+39 mm, +20%)
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=battlecruisers}}
''You can write additional notes for Vulture here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]
+
[[Category:Command Ships]]

Latest revision as of 16:18, 17 November 2024

EVE University Database
 
Ship Database
Vulture
CornerT2h.png
Vulture
Caldari State
Caldari State
Command Ships
Ferox Class
Highlight
Can Use Command Burst modules
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Though the bird falls, the flock feasts.
– CEO Mens Reppola


Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.

SHIP BONUSES

Command Ships bonuses (per skill level):
10% bonus to shield hitpoints
10% bonus to Medium Hybrid Turret damage
3% bonus to Shield Command and Information Command burst strength and duration
Caldari Battlecruiser bonuses (per skill level):
10% bonus to Medium Hybrid Turret optimal range
4% bonus to all shield resistances
Role Bonus:
• Can use 2 Command Burst modules
100% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
104d 20h 51m 23s ?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Ferox
Ferox.jpg
Ferox
Standard Battlecruisers Ferox Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,150 MW Icon cpu.png515 tf
Icon velocity.png145 m/sec
Icon capacity.png475 m³
, Ferox Navy Issue
?size=128&.png
CornerTFs.png
Ferox Navy Issue
Faction Battlecruisers Ferox Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png7 Icon low slot.png4
Icon powergrid.png1,250 MW Icon cpu.png565 tf
Icon velocity.png170 m/sec
Icon capacity.png475 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,275 MW
CPU
cpu output
545 tf
Capacitor
capacitor
3,000 GJ
High
high slots
7
Launchers
launcher slots
2
Turrets
turret slots
5
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/sec
Inertia Modifier
inertia modifier (agility)
0.67
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
95.00 km
Max Locked Targets
max. locked targets
9
Gravimetric Sensor
Gravimetric sensor strength
23 points
Sig. Radius
signature radius
285 m
Scan Res.
scan resolution
234 mm
Structure
Structure Hitpoints
structure hitpoints
3,900 HP
Mass
ship mass
14,000,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
3,400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Vulture is the Caldari fleet command ship, designed as a railgun platform. With its second optimal range bonus replaced with a shield HP bonus, it has worse range and similar damage to its Tech 1 basis, the Ferox. In exchange, it is the tankiest shield command ship by far, making it the preferred booster for providing command bursts to large shield fleets. Its missile-using counterpart, the Nighthawk, has a higher damage potential.

Skills

Further information about additional or recommended skills to pilot Vulture for a specific or its common role(s) can be written here.

Tactics

No sub-article about Vulture roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vulture here.

Patch History