Difference between revisions of "Vigil"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-17) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=3766 | |
− | + | | shipimg=Vigil.jpg | |
− | + | | shipname=Vigil | |
− | + | | class=Frigate | |
− | + | | grouping=Standard Frigates | |
− | + | | hulltype=Vigil Class | |
− | + | | faction=Minmatar Republic | |
− | + | | variations= {{Ship|Vigil Fleet Issue}}, {{Ship|Hyena}} | |
− | + | | tech= | |
− | + | | powergrid=26 MW | |
− | + | | cpu=225 tf | |
− | + | | capacitor=235 GJ | |
− | + | | highs=2 | |
− | + | | turrets=0 | |
− | + | | launchers=2 | |
− | + | | mediums=5 | |
− | + | | lows=2 | |
− | + | | mass=1,080,000 kg | |
− | + | | volume=17,400 m³ | |
− | + | | cargohold=250 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=5 m³ | |
− | + | | bandwidth=5 Mbit/sec | |
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+ | | quote= Vigilance today means another sunrise tomorrow. | ||
+ | | quote_attribution= Grand Admiral Kasora Neko | ||
+ | | info=The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets. | ||
+ | | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>7.5% bonus to Target Painter effectiveness<br>10% bonus to Target Painter optimal range<br> | ||
+ | | structurehp=300 HP | ||
+ | | shieldhp=350 HP | ||
+ | | shieldem=0 | ||
+ | | shieldexp=50 | ||
+ | | shieldkin=40 | ||
+ | | shieldtherm=20 | ||
+ | | armorhp=300 HP | ||
+ | | armorem=60 | ||
+ | | armorexp=10 | ||
+ | | armorkin=25 | ||
+ | | armortherm=35 | ||
+ | | maxvelocity=410 m/sec | ||
+ | | inertia=3.22 | ||
+ | | warpspeed=5 AU/s | ||
+ | | warptime=4.82 s | ||
+ | | targetrange=65.00 km | ||
+ | | sigradius=34 m | ||
+ | | maxlockedtargets=6 | ||
+ | | sensortype=LADAR | ||
+ | | sensorvalue=12 points | ||
+ | | scanres=560 mm | ||
+ | | reqskills=*{{RequiredSkill|Minmatar Frigate|I}} | ||
+ | ** {{RequiredSkill|Spaceship Command|I}} | ||
+ | |||
+ | | totaltraintime=25m 0s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | + | The Vigil is the Minmatar [[EWAR]] frigate. It has bonuses to [[Electronic warfare#Target Painting|target painting]] effectiveness and range. | |
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− | + | Target painting can be situationally useful when damage-dealing ships need help to apply their damage to elusive targets. However, due to stacking penalties on target painters' effects, fleets of any size usually only need a few target-painting ships. | |
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− | == | + | == Tactics == |
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− | + | Like other small and fragile electronic warfare ships, the Vigil is often best-served by "bouncing" away from the fight and back when targeted. Vigil pilots can fight while pre-aligned to a nearby celestial and warp out as soon as they are locked up or start taking damage, and then warp back in to continue applying their painters. | |
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− | + | == Notes == | |
− | + | ''You can add notes here.'' | |
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− | | | + | == Patch History == |
− | Minmatar Frigate | + | {{expansion past| |
− | + | '''Retribution v.1.0 – Build: 476047 – 04.12.12''' | |
− | + | *Minmatar Frigate bonuses: +10% to target painter optimal range and +7.5% to target painter effectiveness per level | |
− | + | *Slot layout: 2 H, 5 M, 2 L, 0 turrets, 2 launchers | |
− | + | *Fittings: 26 PWG, 225 CPU | |
− | + | *Defense (shields / armor / hull): 350 / 300 / 300 | |
− | + | *Capacitor (amount / recharge rate / cap per second): 235 / 130 s / 1.80 | |
− | Targeting | + | *Mobility (max velocity / agility / mass / align time): 410 / 3.22 / 1080000 / 3.25 s |
− | + | *Drones (bandwidth / bay): 5 / 5 | |
− | + | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 560 / 6 | |
− | + | *Sensor strength: 12 Ladar | |
− | + | *Signature radius: 34 | |
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− | Signature | ||
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− | + | ''The Target Painting effectiveness bonuses on the Vigil and Bellicose have been increased to 7.5% per level'' | |
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}} | }} | ||
+ | {{ShipsMatrix}} | ||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Standard Frigates]] | |
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Latest revision as of 16:45, 17 November 2024
RELATED UNI-WIKI REFERENCES
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Vigilance today means another sunrise tomorrow.
SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Vigil is the Minmatar EWAR frigate. It has bonuses to target painting effectiveness and range.
Target painting can be situationally useful when damage-dealing ships need help to apply their damage to elusive targets. However, due to stacking penalties on target painters' effects, fleets of any size usually only need a few target-painting ships.
Tactics
Like other small and fragile electronic warfare ships, the Vigil is often best-served by "bouncing" away from the fight and back when targeted. Vigil pilots can fight while pre-aligned to a nearby celestial and warp out as soon as they are locked up or start taking damage, and then warp back in to continue applying their painters.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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Retribution v.1.0 – Build: 476047 – 04.12.12
The Target Painting effectiveness bonuses on the Vigil and Bellicose have been increased to 7.5% per level |