Difference between revisions of "Vigil"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 2024-11-17)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
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  | shipimg=Vigil.jpg
 
  | shipimg=Vigil.jpg
 
  | shipname=Vigil
 
  | shipname=Vigil
| caption=Vigil
 
 
  | class=Frigate
 
  | class=Frigate
 
  | grouping=Standard Frigates
 
  | grouping=Standard Frigates
 
  | hulltype=Vigil Class
 
  | hulltype=Vigil Class
  | faction=Minmatar Republic
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  | faction=Minmatar Republic  
  | race=Minmatar
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  | variations= {{Ship|Vigil Fleet Issue}}, {{Ship|Hyena}}
| roles=Electronic Warfare
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  | tech=  
| variations={{Ship|Hyena}}
 
  | tech=
 
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=26 MW
 
  | powergrid=26 MW
 
  | cpu=225 tf
 
  | cpu=225 tf
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  | lows=2
 
  | lows=2
 
  | mass=1,080,000 kg
 
  | mass=1,080,000 kg
  | volume=17,400 m&#179;
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  | volume=17,400
  | cargohold=250 m&#179;
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  | cargohold=250
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=5 m&#179;
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  | dronebay=5
 
  | bandwidth=5 Mbit/sec
 
  | bandwidth=5 Mbit/sec
  | info=<b>Development</b><br>The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.
+
 
 +
| quote= Vigilance today means another sunrise tomorrow.
 +
| quote_attribution= Grand Admiral Kasora Neko
 +
  | info=The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.
 
  | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>7.5% bonus to Target Painter effectiveness<br>10% bonus to Target Painter optimal range<br>
 
  | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>7.5% bonus to Target Painter effectiveness<br>10% bonus to Target Painter optimal range<br>
 
  | structurehp=300 HP
 
  | structurehp=300 HP
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  | scanres=560 mm
 
  | scanres=560 mm
 
  | reqskills=*{{RequiredSkill|Minmatar Frigate|I}}
 
  | reqskills=*{{RequiredSkill|Minmatar Frigate|I}}
**{{RequiredSkill|Spaceship Command|I}}
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** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=25m 0s
 
  | totaltraintime=25m 0s
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Vigil Vigil on Eve Online Wiki]
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  | externallinks=
 
  | highlights1=
 
  | highlights1=
 
  | highlights2=
 
  | highlights2=
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==Summary==
+
== Summary ==
The Vigil is the Minmatar EWAR frigate. It has bonuses to target painting effectiveness and range. Due to stacking penalties on target painters, you usually only need a few of these in a fleet of any size.
+
The Vigil is the Minmatar [[EWAR]] frigate. It has bonuses to [[Electronic warfare#Target Painting|target painting]] effectiveness and range.
  
== Skills  ==
+
Target painting can be situationally useful when damage-dealing ships need help to apply their damage to elusive targets. However, due to stacking penalties on target painters' effects, fleets of any size usually only need a few target-painting ships.
  
{{ShipFitting|
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== Tactics ==
ship=Vigil|
 
shipTypeID=3766|
 
fitName=TP|
 
fitID=TP|
 
high1name=open|
 
high2name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium Shield Extender II|
 
mid2typeID=3831|
 
mid3name=Phased Weapon Navigation Array Generation Extron|
 
mid3typeID=19814|
 
mid4name=Phased Weapon Navigation Array Generation Extron|
 
mid4typeID=19814|
 
mid5name=Phased Weapon Navigation Array Generation Extron|
 
mid5typeID=19814|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Anti-EM Screen Reinforcer I|
 
rig2typeID=31716|
 
rig3name=Small Anti-Thermal Screen Reinforcer I|
 
rig3typeID=31752|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=3766:3831;1:5973;1:19814;3:2048;1:11563;1:31716;2:31752;1::|
 
skills=|
 
notes=}}
 
  
==Tactics==
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Like other small and fragile electronic warfare ships, the Vigil is often best-served by "bouncing" away from the fight and back when targeted. Vigil pilots can fight while pre-aligned to a nearby celestial and warp out as soon as they are locked up or start taking damage, and then warp back in to continue applying their painters.
''No sub-article about Vigil roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
== Notes ==
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
''You can add notes here.''
  
 +
== Patch History ==
 +
{{expansion past|
 +
'''Retribution v.1.0 – Build: 476047 – 04.12.12'''
 +
*Minmatar Frigate bonuses: +10% to target painter optimal range and +7.5% to target painter effectiveness per level
 +
*Slot layout: 2 H, 5 M, 2 L, 0 turrets, 2 launchers
 +
*Fittings: 26 PWG, 225 CPU
 +
*Defense (shields / armor / hull): 350 / 300 / 300
 +
*Capacitor (amount / recharge rate / cap per second): 235 / 130 s / 1.80
 +
*Mobility (max velocity / agility / mass / align time): 410 / 3.22 / 1080000 / 3.25 s
 +
*Drones (bandwidth / bay): 5 / 5
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 560 / 6
 +
*Sensor strength: 12 Ladar
 +
*Signature radius: 34
 +
 +
''The Target Painting effectiveness bonuses on the Vigil and Bellicose have been increased to 7.5% per level''
 +
}}
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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 +
[[Category:Ship Database]]
 +
[[Category:Standard Frigates]]

Latest revision as of 16:45, 17 November 2024

EVE University Database
 
Ship Database
Vigil
Vigil
Minmatar Republic
Minmatar Republic
Standard Frigates
Vigil Class
RELATED UNI-WIKI REFERENCES
Vigilance today means another sunrise tomorrow.
– Grand Admiral Kasora Neko


The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
7.5% bonus to Target Painter effectiveness
10% bonus to Target Painter optimal range

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vigil Fleet Issue
Vigil Fleet Issue.jpg
CornerTFs.png
Vigil Fleet Issue
Faction Frigates Vigil Class
Icon hi slot.png3 (2/1) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png38 MW Icon cpu.png190 tf
Icon velocity.png400 m/sec
Icon capacity.png250 m³
, Hyena
Hyena.jpg
CornerT2s.png
Hyena
Electronic Attack Frigates Vigil Class
Icon hi slot.png3 (2/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png36 MW Icon cpu.png145 tf
Icon velocity.png375 m/sec
Icon capacity.png150 m³

Ship Attributes

Fittings
Powergrid
powergrid
26 MW
CPU
cpu output
225 tf
Capacitor
capacitor
235 GJ
High
high slots
2
Launchers
launcher slots
2
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
410 m/sec
Inertia Modifier
inertia modifier (agility)
3.22
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.82 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
12 points
Sig. Radius
signature radius
34 m
Scan Res.
scan resolution
560 mm
Structure
Structure Hitpoints
structure hitpoints
300 HP
Mass
ship mass
1,080,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
250 m³
Armor
Armor Hitpoints
armor hitpoints
300 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vigil is the Minmatar EWAR frigate. It has bonuses to target painting effectiveness and range.

Target painting can be situationally useful when damage-dealing ships need help to apply their damage to elusive targets. However, due to stacking penalties on target painters' effects, fleets of any size usually only need a few target-painting ships.

Tactics

Like other small and fragile electronic warfare ships, the Vigil is often best-served by "bouncing" away from the fight and back when targeted. Vigil pilots can fight while pre-aligned to a nearby celestial and warp out as soon as they are locked up or start taking damage, and then warp back in to continue applying their painters.

Notes

You can add notes here.

Patch History