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| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
| <!-----------------------------------------------------------
| | <!----------------------------------------------------------- |
| * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
| | * SHIP ATTRIBUTES SECTION (last update : 2025-09-13) |
| -------------------------------------------------------------
| | ------------------------------------------------------------- |
| * on editing the attributes, please make sure that you don't
| | * on editing the attributes, please make sure that you don't |
| * leave/misstype any tags required. please follow the same
| | * leave/mistype any tags required. please follow the same |
| * format below and edit only the values (after the = sign).
| | * format below and edit only the values (after the = sign). |
| ------------------------------------------------------------->
| | -------------------------------------------------------------> |
| | shipid=24694
| | | shipid=24694 |
| | shipimg=Maelstrom.jpg
| | | shipimg=Maelstrom.jpg |
| | shipname=Maelstrom
| | | shipname=Maelstrom |
| | caption=Maelstrom
| | | class=Battleship |
| | class=Battleship
| | | grouping=Standard Battleships |
| | grouping=Standard Battleships
| | | hulltype=Maelstrom Class |
| | hulltype=Maelstrom Class
| | | faction=Minmatar Republic |
| | faction=Minmatar Republic
| | | variations= |
| | race=Minmatar
| | | tech= |
| | roles=unspecified
| |
| | variations=<i>none</i>
| |
| | tech=
| |
| | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| |
| | powergrid=21,000 MW
| |
| | cpu=640 tf
| |
| | capacitor=6,000 GJ
| |
| | highs=8
| |
| | turrets=8
| |
| | launchers=0
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| | mediums=6
| |
| | lows=5
| |
| | mass=103,600,000 kg
| |
| | volume=472,500 m³
| |
| | cargohold=550 m³
| |
| | extrahold=
| |
| | extraholdtype=
| |
| | dronebay=100 m³
| |
| | bandwidth=100 Mbit/sec
| |
| | info=<b>Development</b><br>With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
| |
| | bonuses=<b>Minmatar Battleship bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret rate of fire<br>7.5% bonus to Shield Booster amount<br>
| |
| | structurehp=7,000 HP
| |
| | shieldhp=8,000 HP
| |
| | shieldem=0
| |
| | shieldexp=50
| |
| | shieldkin=40
| |
| | shieldtherm=20
| |
| | armorhp=7,500 HP
| |
| | armorem=60
| |
| | armorexp=10
| |
| | armorkin=25
| |
| | armortherm=35
| |
| | maxvelocity=94 m/sec
| |
| | inertia=0.136
| |
| | warpspeed=2 AU/s
| |
| | warptime=19.53 s
| |
| | targetrange=75.00 km
| |
| | sigradius=460 m
| |
| | maxlockedtargets=7
| |
| | sensortype=LADAR
| |
| | sensorvalue=21 points
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| | scanres=90 mm
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| | reqskills=*{{RequiredSkill|Minmatar Battleship|I}}
| |
| **{{RequiredSkill|Spaceship Command|IV}}
| |
| **{{RequiredSkill|Minmatar Battlecruiser|III}}
| |
| ***{{RequiredSkill|Spaceship Command|III}}
| |
| ***{{RequiredSkill|Minmatar Cruiser|III}}
| |
| ****{{RequiredSkill|Spaceship Command|II}}
| |
| ****{{RequiredSkill|Minmatar Destroyer|III}}
| |
| *****{{RequiredSkill|Minmatar Frigate|III}}
| |
| ******{{RequiredSkill|Spaceship Command|I}}
| |
|
| |
|
| | totaltraintime=3d 20h 55m 10s
| | | powergrid= 18,000 MW |
| | forumlinks=
| | | cpu=640 tf |
| | wikireferences=
| | | capacitor=6,000 GJ |
| | externallinks=[http://wiki.eveonline.com/en/wiki/Maelstrom Maelstrom on Eve Online Wiki]
| | |
| | highlights1=High Amount of High Slots
| | | highs= 7 |
| | highlights2=
| | | turrets= 6 |
| | highlights3=
| | | launchers=0 |
| | highlights4=
| | | mediums= 7 |
| | | lows=5 |
| | |
| | | mass=103,600,000 kg |
| | | volume= 470,000 m³ |
| | |
| | | cargohold=790 m³ |
| | | extraholdtype= |
| | | extrahold= |
| | |
| | | dronebay=100 m³ |
| | | bandwidth=100 Mbit/sec |
| | |
| | | quote=Unbroken. Unbound. |
| | | quote_attribution=Inscription on memorial in the Great Caravanserai |
| | | info= With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. |
| | | bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br> |
| | 10% bonus to Large Projectile Turret damage<br> |
| | 10% bonus to Shield Booster amount<br> |
| | '''Role Bonus:'''<br> |
| | 100% bonus to Shield Extender hitpoints<br> |
| | 50% bonus to Armor Plate hitpoints<br> |
| | 5% Additional bonus to Reinforced Bulkhead hitpoints |
| | |
| | | structurehp=7,700 HP |
| | |
| | | armorhp=8,250 HP |
| | | armorem=60 |
| | | armortherm=35 |
| | | armorkin=25 |
| | | armorexp=10 |
| | |
| | | shieldhp=8,800 HP |
| | | shieldem=0 |
| | | shieldtherm=20 |
| | | shieldkin=40 |
| | | shieldexp=50 |
| | |
| | | maxvelocity= 115 m/sec |
| | | inertia=0.136 |
| | | warpspeed=3 AU/s |
| | | warptime=19.53 s |
| | |
| | | targetrange=90 km |
| | | maxlockedtargets=7 |
| | | sigradius=460 m |
| | | scanres= 125 mm |
| | | sensortype=LADAR |
| | | sensorvalue=21 points |
| | |
| | | reqskills= * {{RequiredSkill|Minmatar Battleship|I}} |
| | ** {{RequiredSkill|Spaceship Command|IV}} |
| | ** {{RequiredSkill|Minmatar Battlecruiser|III}} |
| | *** {{RequiredSkill|Spaceship Command|III}} |
| | *** {{RequiredSkill|Minmatar Cruiser|III}} |
| | **** {{RequiredSkill|Spaceship Command|II}} |
| | **** {{RequiredSkill|Minmatar Destroyer|III}} |
| | ***** {{RequiredSkill|Minmatar Frigate|III}} |
| | ****** {{RequiredSkill|Spaceship Command|I}} |
| | | totaltraintime=3d 20h 55m 10s |
| | |
| | | wikireferences= |
| | | externallinks= |
| | | highlights1=High Amount of High Slots |
| | | highlights2= |
| | | highlights3= |
| | | highlights4= |
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| ==Summary== | | == Summary == |
| The Maelstrom is the usual choice for minmatar pilots running Level 4 missions, which it does quite well with its bonus to shield boosting. PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannons instead. | | The '''Maelstrom''' is the Minmatar T1 battleship with a tank bonus as such it has a bonus to shield boosters; further it’s bonused for projectile turrets. |
| | |
| | == Skills == |
| | ''Further information about additional or recommended skills to pilot Maelstrom for a specific or its common role(s) can be written here.'' |
| | |
| | == Tactics == |
| | The Maelstrom is the final word in artillery sniping, invariably fit with a full rack of 1400mm guns and a shield tank. Before the advent of micro jump technology, the prevailing battleship doctrine was the "alpha fleet". This technique relied on massed Maelstroms to delete enemy battleships in a single overwhelming volley, allowing no time for logistics ships to intervene. |
| | |
| | == Notes == |
| | ''You can add notes here.'' |
| | |
| | == Patch History == |
| | {{expansion past| |
| | '''2025-09-09''' Version 23.01 Release 2025-09-09.1 ''Legion Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes]) |
| | * Highslots reduced from 8 to 7. |
| | * Turrets reduced from 8 to 6. |
| | * Midslots increased from 6 to 7. |
| | * Removed 5% bonus to Large Projectile Turret rate of fire bonus per level. |
| | * Added 10% bonus to Large Projectile Turret damage per level. |
| | * Powergrid reduced from 21000 to 18000. |
| | |
| | '''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes] |
| | * Increased Shield Boost bonus from 7,5% to 10% per level |
| | * Increased Max Velocity from 94m/s to 115m/s |
| | * Increased Scan Resolution from 117mm to 125mm |
| | |
| | '''Version 20.09 Version 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes] |
| | * 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3. |
| | |
| | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) |
| | |
| | Brand new Role bonuses have been added to all battleships (excluding the Praxis). |
| | * 50% bonus to HP from all Armor Plates |
| | * 100% bonus to HP from all Shield Extenders |
| | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. |
| | |
| | |
| | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) |
| | * T1, Faction and Pirate Battleship base hp increased by 10% |
| | * T1, Faction and Pirate Battleship base scan resolution increased 30% |
|
| |
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| In PvP the Maelstrom is the backbone of the "alpha fleet" - fleets designed to one-shot ships to negate the power of logistics.
| | '''October 2019 Release - 2019-10-15.1''' |
|
| |
|
| ==Skills==
| | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' |
| ''Further information about additional or recommended skills to pilot Maelstrom for a specific or it's common role(s) can be written here.'' | | * Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) |
|
| |
|
| ==Fitting==
| | '''Rubicon 1.3.1 |
| {{ShipFitting|
| | Released on Wednesday, March 13th, 2014''' |
| ship=Maelstrom|
| | * Resolved z-fighting on the Maelstrom’s rear sail. |
| shipTypeID=24694|
| |
| fitName=PvE|
| |
| fitID=PvE|
| |
| high1name=1200mm Heavy 'Scout' Artillery I|
| |
| high1typeID=9367|
| |
| high2name=1200mm Heavy 'Scout' Artillery I|
| |
| high2typeID=9367|
| |
| high3name=1200mm Heavy 'Scout' Artillery I|
| |
| high3typeID=9367|
| |
| high4name=1200mm Heavy 'Scout' Artillery I|
| |
| high4typeID=9367|
| |
| high5name=1200mm Heavy 'Scout' Artillery I|
| |
| high5typeID=9367|
| |
| high6name=1200mm Heavy 'Scout' Artillery I|
| |
| high6typeID=9367|
| |
| high7name=1200mm Heavy 'Scout' Artillery I|
| |
| high7typeID=9367|
| |
| high8name=1200mm Heavy 'Scout' Artillery I|
| |
| high8typeID=9367|
| |
| mid1name=X-Large Shield Booster II|
| |
| mid1typeID=10842|
| |
| mid2name=Shield Boost Amplifier II|
| |
| mid2typeID=24443|
| |
| mid3name=Cap Recharger II|
| |
| mid3typeID=2032|
| |
| mid4name=Adaptive Invulnerability Field II|
| |
| mid4typeID=2281|
| |
| mid5name=Adaptive Invulnerability Field II|
| |
| mid5typeID=2281|
| |
| mid6name=Experimental 100MN Afterburner I|
| |
| mid6typeID=5955|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Tracking Enhancer II|
| |
| low2typeID=1999|
| |
| low3name=Tracking Enhancer II|
| |
| low3typeID=1999|
| |
| low4name=Gyrostabilizer II|
| |
| low4typeID=519|
| |
| low5name=Gyrostabilizer II|
| |
| low5typeID=519|
| |
| drone1name=Warrior II x5|
| |
| drone1typeID=2488|
| |
| drone2name=Valkyrie II x5|
| |
| drone2typeID=21640|
| |
| drone3name=Hornet EC-300 x5|
| |
| drone3typeID=23707|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Phased Plasma L x1|
| |
| charge1typeID=200|
| |
| charge2name=Fusion L x1|
| |
| charge2typeID=199|
| |
| charge3name=EMP L x1|
| |
| charge3typeID=201|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Large Capacitor Control Circuit I|
| |
| rig1typeID=25948|
| |
| rig2name=Large Capacitor Control Circuit I|
| |
| rig2typeID=25948|
| |
| rig3name=Large Capacitor Control Circuit I|
| |
| rig3typeID=25948|
| |
| difficulty=1|
| |
| warsop=A|
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| warsopReason=|
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| version=PRE-RET 1.0|
| |
| shipDNA=24694:9367;8:2032;1:2281;2:5955;1:10842;1:24443;1:519;2:1999;2:2048;1:25948;3:2488;5:21640;5:23707;5:199;1:200;1:201;1::|
| |
| skills=Minmatar Frigate IV</li><li>Minmatar Cruiser IV</li><li>Spaceship Command IV</li><li>Minmatar Battleship III</li><li>Shield Operation V</li><li>Shield Management V</li><li>Tactical Shield Manipulation IV</li><li>Energy Management IV</li><li>Energy Systems Operation V</li><li>Shield Compensation IV</li><li>Rapid Firing III</li><li>Trajectory Analysis III</li><li>Surgical Strike III</li><li>Large Projectile Turret IV</li><li>Sharpshooter IV</li><li>Motion Prediction IV</li><li>Long Range Targeting IV</li><li>Minmatar Battleship IV</li><li>Drone Interfacing III</li><li>Drone Durability III</li><li>Energy Grid Upgrades III</li><li>Gunnery V</li><li>Small Projectile Turret III</li><li>Medium Projectile Turret III</li><li>Large Projectile Turret I</li><li>Weapon Upgrades IV</li><li>Hull Upgrades IV</li><li>Drone Navigation IV</li><li>Gallente Drone Specialization II</li><li>Signature Analysis IV</li><li>Target Management V</li><li>Advanced Target Management I</li><li>Electronic Warfare IV</li><li>Electronic Warfare Drone Interfacing I</li><li>Mechanic IV</li><li>Engineering IV</li><li>Navigation IV</li><li>Evasive Maneuvering III</li><li>Warp Drive Operation III</li><li>Electronics V</li><li>Afterburner I</li><li>Mechanic III</li><li>Jury Rigging I</li><li>Drones V</li><li>Scout Drone Operation V</li><li>Minmatar Drone Specialization II</li><li>Small Projectile Turret V</li><li>Small Artillery Specialization IV</li><li>Medium Projectile Turret V</li><li>Medium Artillery Specialization IV</li><li>Sharpshooter V</li><li>Large Projectile Turret V</li><li>Large Artillery Specialization II</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades I</li><li>Small Autocannon Specialization IV</li><li>Medium Autocannon Specialization IV</li><li>Motion Prediction V</li><li>Large Autocannon Specialization II|
| |
| notes=Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).</li><li>When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat.</li><li>T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant or by using at least one Faction Gyro.</li><li>Variants: Replace the Cap Recharger with a Cap Booster, a SeBo, or a 3rd Hardner. Drop the DC2 for another Gyro.</li><li>Other rigs to consider are the Large Core Defence Capacitor Safeguard and the Large Semiconductor Memory Cell.</li><li>As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses.}}
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| ==Tactics==
| | '''Odyssey 1.0 Released on Tuesday, June 4th, 2013''' |
| ''No sub-article about Maelstrom roles or piloting tactics. You can write them here.'' | | * Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire and +7.5% bonus to Shield Boost Amount per level. |
| | * Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers. |
| | * Fittings: 21000 PWG, 640 CPU. |
| | * Defense (shields / armor / hull) : 8000 / 7500 / 7000. |
| | * Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8. |
| | * Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s. |
| | * Drones (bandwidth / bay): 100 / 100. |
| | * Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7. |
| | * Sensor strength: 21 Ladar Sensor Strength. |
| | * Signature radius: 460. |
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| ==Notes==
| | '''Inferno 1.1 Deployed on Monday, June 25, 2012.''' |
| This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
| | * Sealed a small geometry hole in the Minmatar Maelstrom model. |
| | }} |
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| {{ShipsMatrix}} | | {{ShipsMatrix}} |
| [[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]
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| | [[Category:Ship Database]] |
| | [[Category:Standard Battleships]] |