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Chimera: Difference between revisions

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Update stats for Catalyst expansion.
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 6/13/2016)
* SHIP ATTRIBUTES SECTION (last update : 2025-11-19)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=23915
| shipid=23915
| shipimg=Chimera.jpg
| shipimg=Chimera.jpg
| shipname=Chimera
| shipname=Chimera
| caption=Chimera
| class=Carrier
| class=Carrier
| grouping=Carriers
| grouping=Carriers
| hulltype=Chimera Class
| hulltype=Chimera Class
| faction=Caldari State  
| faction=Caldari State
| variations=  
| race=Caldari
| tech=  
| roles=unspecified
| variations=<i>none</i>
| tech=
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->


| powergrid=450,000 MW
| powergrid=450,000 MW
| cpu=825 tf
| cpu=825 tf
| capacitor=50,000 GJ
| capacitor=50,000 GJ


| highs=5
| highs=5
| turrets=0
| turrets=0
| launchers=0
| launchers=0
| mediums=7
| mediums=7
| lows=4
| lows=4


| mass=1,240,000,000 kg
| mass=1,240,000,000 kg
| volume=11,925,000 m&#179;
| volume=11,925,000


| cargohold=870 m&#179;
| cargohold=870
| extraholdtype=Fuel Bay
| extraholdtype=Fuel Bay
| extrahold=3,000 m&#179;
| extrahold=3,000
| extrahold2type=Ship Maintenance Bay
| extrahold2type= Ship Maintenance Bay
| extrahold2=1,000,000 m&#179;
| extrahold2= 2,000,000
| extrahold3type=Fleet Hangar
| extrahold3type=Fleet Hangar
| extrahold3=10,000 m&#179;
| extrahold3=10,000


| fighterbay=55,000 m&#179;
| fighterbay= 60,000
| fightertubes=3
| fightertubes= 4
| lightfightersquadlimit=3
| lightfightersquadlimit=3
| heavyfightersquadlimit=
| heavyfightersquadlimit=
| supportfightersquadlimit=1
| supportfightersquadlimit= 2


| info=The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. <br><br>It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet.  This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet.  Where the Chimera roams, the Caldari remember.
|quote=Though one falls, we remain.
| bonuses=<b>Caldari Carrier bonuses (per skill level):</b><br>4% bonus to all shield resistances<br>5% bonus to Scarab Support Fighter ECM optimal range<br>1% bonus to Shield Command and Information Command burst strength and duration<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Networked Sensor Array<br>&bull;&nbsp;Can use two Command Burst modules<br>200% bonus to Command Burst area of effect range<br>&bull;&nbsp;Can launch Light and Support Fighters<br>&bull;&nbsp;Can lock at extended ranges<br>5x penalty to Entosis Link duration
|quote_attribution=Admiral Yakiya Tovil-Toba
| info= The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime.  


| structurehp=69,400 HP
It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.


| armorhp=61,000 HP
The Chimera is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships.
| armorem=50
| bonuses= <b>Caldari Carrier bonuses (per skill level):</b><br>
| armortherm=45
4% bonus to all shield resistances<br>
| armorkin=25
5% bonus to Scarab Support Fighter ECM optimal range<br>
| armorexp=10
5% bonus to Scarab Support Fighter ECM strenth<br>
1% bonus to Shield Command and Information Command burst strength and duration<br>
<b>Role Bonus:</b><br>
•&nbsp;Can fit Networked Sensor Array<br>
•&nbsp;Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator<br>
•&nbsp;Can use two Command Burst modules<br>
200% bonus to Command Burst area of effect range<br>
•&nbsp;Can launch Light and Support Fighters<br>
•&nbsp;Can lock at extended ranges<br>
•&nbsp;Conduit Jump Capable<br>
5x penalty to Entosis Link duration


| shieldhp=68,000 HP
| structurehp=69,400 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=50


| maxvelocity=75 m/sec
| armorhp=61,000 HP
| inertia=0.042
| armorem=50
| warpspeed=1.5 AU/s
| armortherm=45
| warptime=72.198 s
| armorkin=25
| armorexp=10


| targetrange=4620.00 km
| shieldhp=68,000 HP
| maxlockedtargets=14
| shieldem=0
| sigradius=10,070 m
| shieldtherm=20
| scanres=60 mm
| shieldkin=40
| sensortype=Gravimetric
| shieldexp=50
| sensorvalue=80 points


| reqskills=*{{RequiredSkill|Capital Ships|I}}
| maxvelocity=75 m/sec
**{{RequiredSkill|Advanced Spaceship Command|V}}
| inertia=0.042
***{{RequiredSkill|Spaceship Command|V}}
| warpspeed=1.5 AU/s
*{{RequiredSkill|Caldari Carrier|I}}
| warptime=72.198 s
**{{RequiredSkill|Capital Ships|IV}}
***{{RequiredSkill|Advanced Spaceship Command|V}}
****{{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Caldari Battleship|III}}
***{{RequiredSkill|Spaceship Command|IV}}
***{{RequiredSkill|Caldari Battlecruiser|III}}
****{{RequiredSkill|Spaceship Command|III}}
****{{RequiredSkill|Caldari Cruiser|III}}
*****{{RequiredSkill|Spaceship Command|II}}
*****{{RequiredSkill|Caldari Destroyer|III}}
******{{RequiredSkill|Caldari Frigate|III}}
*******{{RequiredSkill|Spaceship Command|I}}
**{{RequiredSkill|Drone Interfacing|V}}
***{{RequiredSkill|Drones|V}}
**{{RequiredSkill|Jump Fuel Conservation|IV}}
***{{RequiredSkill|Jump Drive Operation|III}}
****{{RequiredSkill|Navigation|V}}
****{{RequiredSkill|Warp Drive Operation|V}}
*****{{RequiredSkill|Navigation|I}}
****{{RequiredSkill|Science|V}}
**{{RequiredSkill|Jump Drive Calibration|III}}
***{{RequiredSkill|Jump Drive Operation|V}}
****{{RequiredSkill|Navigation|V}}
****{{RequiredSkill|Warp Drive Operation|V}}
*****{{RequiredSkill|Navigation|I}}
****{{RequiredSkill|Science|V}}
| totaltraintime=147d 13h 43m 40s


| forumlinks=
| targetrange= 350 km
| wikireferences=
| maxlockedtargets=14
| externallinks=
| sigradius=10,070 m
| highlights1=High Amount of Medium Slots
| scanres=60 mm
| highlights2=10,000 m³ Fleet Hangar
| sensortype=Gravimetric
| highlights3=1,000,000 m³ Ship Maintenance Bay
| sensorvalue=80 points
| highlights4=
 
| reqskills= * {{RequiredSkill|Capital Ships|I}}
** {{RequiredSkill|Advanced Spaceship Command|V}}
*** {{RequiredSkill|Spaceship Command|V}}
* {{RequiredSkill|Caldari Carrier|I}}
** {{RequiredSkill|Capital Ships|IV}}
*** {{RequiredSkill|Advanced Spaceship Command|V}}
**** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Caldari Battleship|III}}
*** {{RequiredSkill|Spaceship Command|IV}}
*** {{RequiredSkill|Caldari Battlecruiser|III}}
**** {{RequiredSkill|Spaceship Command|III}}
**** {{RequiredSkill|Caldari Cruiser|III}}
***** {{RequiredSkill|Spaceship Command|II}}
***** {{RequiredSkill|Caldari Destroyer|III}}
****** {{RequiredSkill|Caldari Frigate|III}}
******* {{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Drone Interfacing|V}}
*** {{RequiredSkill|Drones|V}}
** {{RequiredSkill|Jump Fuel Conservation|IV}}
*** {{RequiredSkill|Jump Drive Operation|III}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Jump Drive Calibration|III}}
*** {{RequiredSkill|Jump Drive Operation|V}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
| totaltraintime=147d 13h 43m 40s
 
| wikireferences=
| externallinks=
 
| highlights1=High Amount of Medium Slots
| highlights2=10,000 m³ Fleet Hangar
| highlights3= 2,000,000 m³ Ship Maintenance Bay
| highlights4=
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==Summary==
== Summary ==
The '''Chimera''' is the Caldari [[carrier]]. Formerly focused around providing remote repair to its supporting fleet, the Chimera (and other carriers) were rebalanced in the April 2016 release to become mobile long-range damage dealers. Despite possessing a powerful shield tank due to its passive resistance bonuses, the Chimera is usually superseded by the [[Nidhoggur]] in both PvP and PvE due to the Chimera's smaller fighter hangar and lesser fighter damage bonus. It does find a purpose, however, in providing Command Bursts to allied fleets, as its durability increases the chance of its survival.
The '''Chimera''' is the Caldari [[carrier]]. Formerly focused around providing remote repair to its supporting fleet, the Chimera (and other carriers) were rebalanced in the April 2016 release to become mobile long-range damage dealers. Despite possessing a powerful shield tank due to its passive resistance bonuses, the Chimera is usually superseded by the [[Nidhoggur]] in both PvP and PvE due to the Chimera's smaller fighter hangar and lesser fighter damage bonus. It does find a purpose, however, in providing Command Bursts to allied fleets, as its durability increases the chance of its survival.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Chimera for a specific or its common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Chimera for a specific or its common role(s) can be written here.''


==Tactics==
== Tactics ==
''No sub-article about Chimera roles or piloting tactics. You can write them here.''
''No sub-article about Chimera roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
A Chimera is an individual that is composed of multiple individual parts/cells.
''You can write additional notes for Chimera here.''
 
== Patch History ==
{{expansion past
|'''Catalyst Expansion''' - [https://www.eveonline.com/news/view/catalyst-expansion-notes Catalyst: Expansion Notes]
* Carriers can now have an additional Support Fighter squad active:
** Increased the Support Fighter Squad limit to 2 (from 1).
** Increased the total number of Fighter Squad Tubes to 4 (from 3).
* Added new Support Fighter effectiveness bonuses:
** Archon: +2% bonus (per level) to Cenobite Support Fighter neutralization strength.
** Chimera: +2% bonus (per level) to Scarab Support Fighter ECM strength.
** Thanatos: +2% bonus (per level) to Siren Support Fighter afterburner speed bonus.
** Nidhoggur: +2% bonus (per level) to Dromi Support Fighter stasis webification strength.
* Increased Fighter Bay Capacities:
** Archon: 60,000 → 65,000 m3.
** Chimera: 55,000 → 60,000 m3.
** Thanatos: 70,000 → 75,000 m3.
** Nidhoggur: 65,000  → 70,000 m3.
* Decreased max target ranges:
** Archon: 3,950 → 315 km.
** Chimera: 4,620 → 350 km.
** Thanatos: 3,670 → 300 km.
** Nidhoggur: 3,760 → 305 km.
 
'''Equinox expansion''' - [https://www.eveonline.com/news/view/equinox-in-focus-new-upwell-ships Equinox in Focus: New Upwell Ships]
* Carriers will now have the capability of using a Conduit jump to take 5-30 players in the jump tunnel with them. The Number of players which are passengers for the jump is increased by a new skill, Capital Jump Portal Generation, which increases the limit by 5 per level. This is built into Carriers and does not require a module to be fitted.
* Carriers will gain the ability to fit new capital sized versions of the Micro Jump Drive and the Micro Jump Drive Field Generator, both of these modules will require a new skill, Capital Micro Jump Drive Operation.
}}
 
{{ShipsMatrix}}
 
[[Category:Ship Database]]
[[Category:Carriers]]