Difference between revisions of "Myrmidon"
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ship=Myrmidon| | ship=Myrmidon| | ||
shipTypeID=24700| | shipTypeID=24700| | ||
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shipDNA=24700:2969;4:24427;1:6005;1:2539;2:3841;2:1422;4:4405;2:31812;3:2454;5:2185;5:28211;5:193;1::| | shipDNA=24700:2969;4:24427;1:6005;1:2539;2:3841;2:1422;4:4405;2:31812;3:2454;5:2185;5:28211;5:193;1::| | ||
skills=| | skills=| | ||
− | notes=T1 modules may be used while training T2 skills. However, T2 shield modules are highly recommended for L3 missions.</li><li>Mid slot shield amplifiers (and ammo type) should be changed to fit mission rats.</li><li> | + | notes=T1 modules may be used while training T2 skills. However, T2 shield modules are highly recommended for L3 missions.</li><li>Mid slot shield amplifiers (and ammo type) should be changed to fit mission rats. </li><li>Use whatever weapon you are more comfortable with, as this ship has no weapon bonus</li><li>As fitted, with all skills at V and before boosts, this ship has 32.9 K EHP, flies at 418 m/s (536 m/s with afterburner overheated) and align in 11.9 s with AB on (8.6 s off).</li><li>The shield regenerates 315 point per s and the Capacitor is stable.</li><li>Damage depends on drone and can reach 632 dps at 30 + 12 km with Ogre II drones and EMP ammo.}} |
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==Tactics== | ==Tactics== |
Revision as of 10:36, 17 July 2013
RELATED UNI-WIKI REFERENCES
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Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Myrmidon is a versatile battlecruiser that performs well in most roles. The myrmidon sports a balanced slot layout that can support a shield or armor tank and do quite well with either. It has more drone bandwidth and a larger drone bay when compared to its cruiser cousin the Vexor. As a drone boat the Myrmidon has excellent flexibility for long roams, with the ability to carry a mixed heavy and medium flight, a light flight, and an additional flight of light repair or EWAR drones. The Myrmidon has no bonus to any weapon system so can mount any weaponry of any size with equal proficiency, or use nosferatu or neutraliser arrays without greatly reducing its damage.
For Incursions the Myrmidon is not ideal, but can serve as a starting point for trying them out and to use while training into a more suitable ship. See Gallente ship progression for more information on where to go from here.
Skills
- The standard Engineering V and Electronics V.
- As the Myrmidon is a droneboat, training Drones V, Combat Drone Operation V, Drone Interfacing IV and Gallente Drone Specialization I/Minmatar Drone Specialization I are all are important to improve your primary source of damage.
- The neccesary Hull Upgrades V, Mechanics IV, (Repair Systems IV For active armour tanking only) to be able to fit a Full T2 Armour Tank
Fitting
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Drone Link Augmentor II
Experimental 10MN Afterburner I
Thermic Dissipation Amplifier II
Thermic Dissipation Amplifier II
Large Shield Extender II
Large Shield Extender II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Hobgoblin II x5
Hammerhead II x5
Garde II x5
EMP M
- T1 modules may be used while training T2 skills. However, T2 shield modules are highly recommended for L3 missions.
- Mid slot shield amplifiers (and ammo type) should be changed to fit mission rats.
- Use whatever weapon you are more comfortable with, as this ship has no weapon bonus
- As fitted, with all skills at V and before boosts, this ship has 32.9 K EHP, flies at 418 m/s (536 m/s with afterburner overheated) and align in 11.9 s with AB on (8.6 s off).
- The shield regenerates 315 point per s and the Capacitor is stable.
- Damage depends on drone and can reach 632 dps at 30 + 12 km with Ogre II drones and EMP ammo.
Tactics
No sub-article about Myrmidon roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.